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Mortercotic

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Everything posted by Mortercotic

  1. Mister Mono! So many new cool stuff lately. I've been making a break for Fallout and when i came back i have this things waiting. Make's me happy! Got some questions for you. About the caliberx patch, if i just change the weapon stats like your pack mods it will be ok? Or a patch for it its more than that? Cuz i don't really know what i do ahahahha I started to use JSawyer Ultimate Edition and i took out project nevada mods. Only keep core and equipment and i have to say i only keep equipment because of the amazing effort from you to make it much better to have! :D Of course project nevada is great but its kind of not following the same quality as other mods. Anyway is good to have it but with your intentions to it finding its stuff its much more pleasant! Right now im waiting for PushTheWinButton random encouters and item sorter mods so i can keep going on my playthrough :) Your last 3 uploaded mods seem great and im gonna try them (apart from recipes tweaks for the reasons you told in the nexus mod) so the big question is: Its there more stuff you working on? More goodies and awasomeness caming soon? Thanks kind sir!
  2. I was having the same thing when i was using a patch for eve that Ess posted one time in the Fear and loathing forum. Maybe you using the same one or at least something that use any kind of scripts on that mod. Just an idea to catch the problem.
  3. Just take your time, no worries. If i knew how to help i would but modding skills are not with me. Those ideas are great! Its amazing how new vegas have already a few years old and still so many good stuff being created. Im playing fallout since the first one in the 90's and well... maybe i have a problem! Thank you.
  4. Wow! Please do it. I remember trying that out and looks amazing. The not camouflage wood version is great. And seems to have custom optical sights? By the way, do you check this mod? https://www.nexusmods.com/newvegas/mods/61323/? Maybe could be a good addition to your pack. EDIT - And another suggestion, more of a request, is that flamer pistol from project nevada... you got to do something about it.. its horrible :P
  5. hmm something wrong with the project nevada plugins link by the way. And the spice of life says its a old version.
  6. ok you completely right! I just redone my game to apply WMX. Was kind pain in the ass but i think everything is right now. Damn, can't wait to try it out! Amazing pack here. Just wish there was a way to choose what kind of mods the vendor sell or/and from loot for wmx. You said for now only vendors had the Mono's Camon & Scottmack Package. Will be awesome to see it randomly on npc. Thanks for all this precious! Thanks for all your time!
  7. i wanted to give you my mod list but i don't know how to make a spoiler thing.... lol
  8. Thanks man! Sure. I just want to make things very simple. I don't really care about weapon mods and my little brain gets confuse when there's upgrades for everything. even a shovel turns into a deadly machine :P I like the idea of WMX, i think its a great addition, a wonderful mod and i totally recommend it but personally i want to open some merchant guy stuff and find other goodies instead of dozens of weapon mods. And then because there's less patches to get without it, less red and conflicts and things that i don't really know how to check if they gonna work or not (FNVedit speaking). I get this paranoia that i need to mess with something and i end up not playing the game until now... and i started a million times! Like i said, just wanna make the game very simple. Just focus more on bugfixes, visuals and great additions like your lore friendly equipment pack here :)
  9. hey mono! great update :D just one question. What's the reason to wmx be required? really don't want to have that mod :\
  10. Cool! now we know a trick not to step on mines!! :D
  11. ups! sorry for the mistake. Seems really nice add. Thank you.
  12. hey darkside, one time you post something about NVInteriors Project Nevada Patch if im not mistaken. I download it by the time and i was wondering if it is ok to use because you never made it "officialy". You gonna put it on Nexus or something?
  13. hey found this optical sights retexture https://www.nexusmods.com/newvegas/mods/61323/? something that's missing on the guide. Is very complete and simply and nothing too out of context like most of other optical sights mods. Is just texture and meshes. Also there's a old fnv mod guide i look at (i leave a link if someone wants) and the sound part was interesting and im trying it out and until now it works nice. It goes by: Installing CRL9000 Sound Modification + Incremental Update and Improved Sound FX v0821 (only move data files and not 'wpn' folder. no .esp files) Some less plugins and personally, as matter of taste, mix the best of both worlds. Btw i use Gas pump mod and mister robot for a while now and for what i see they really good. Hope they can go to the guide!
  14. You guys are gonna make a huge update don't you? ahahah Waiting for those relics! I'm trying to get New Vegas harder but i mean logically harder not just dying because someone wants to put 3 deaclaws in a place instead of 1 bunny. I'm looking at Combat Enhancer https://www.nexusmods.com/newvegas/mods/58431/? Any recommendations?
  15. Thanks for the reply! hmm when i test casino heist i leave some comment here. For what i know it seems lore friendly and really interesting. And what consist your casino overhaul if i can ask? :P Mods from you are a delight. Actually im using 5 mods and wanted to ask if New Vegas Landscape Overhaul Fixed can be compatible with this guide. Looks a nice detail to add but i don't wanna mess too much my game. Have a nice weekend guys!
  16. Hey guys! Does any of you try Casino Heists New Vegas mod? I have it installed but didn't have the chance to try it. Looks a nice add and from fnvedit point of view not a conflict problem. What you guys know about it?
  17. hmm can someone check if in hover dam all the ranger guarding the doors are looking at the door? I mean, they should be standing in the oposite directions. And about CASM configuration one time i activated the "reaching location" save and somehow when i put authority glasses the game start breaking and crashing. Have no idea what one thing can link the other but it stopped by dis-activating it. i try a couple times and it happen again. I have other mods then the ones in this guide but maybe someone could try.
  18. The best combination after drunk modding is playing the mods with hangover! And because is missing some alcoholic textures in your guide: https://www.nexusmods.com/fallout3/mods/626/? What about BSA extraction? According to Gopher's videos only willow, spice of life, jip companions control, caliberX if i'm not mistaken can give some problems. Is this still true? How dangerous it is? Are this real? What's the meaning of life?
  19. oh sorry! Didn't notice it already tell us to move the plugins. Modding and beer seem to have side effects. Yeah i really hope you get permissions from weijiesen's. Looking forward for that :)
  20. it's that a mission for mojave patch outpost?? :P
  21. ok. I got the plugins order wrong. ADAM was first so i couldn't add your mod to masters. Maybe something like "make sure ADAM is loaded after SRB's additional weapons" will help in your guide. Thank for the explanation. By the way semi transparent door glass retexture seems really cool in case you interested.
  22. Hello there! In the EssArrBee's additional weapons merging no cheat in the optional part for the ADAM thing its say to right click ADAM complete.esp select Add masters and tick SRB's addicional weapons. But its not the other way? To add masters to SRB's? Hmm what about IMPACT mod? I guess its not on the guide because of compatibility no? Cuz i'm thinking about adding that.
  23. ooh sorry! i realize that i wasn't going to install WMX some time ago and that i use Merged Major DLCs.esp from the optional.. But now i want it! is insane not to. Thanks kind sir!
  24. I may be missing something but i got this message in LOOT. "Improved Sound FX - WMX - Merged Major DLCs.esp Improved Sound FX - Merged Major DLCs.esp This plugin is incompatible with "Improved Sound FX - WMX - Merged Major DLCs.esp", but both are present." I don't remember reading in the guide to send one of this to the optional .esp Is supposed to keep them both? Thank you.
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