-
Posts
59 -
Joined
-
Last visited
Everything posted by MattsDaZombieSlayer
-
SRLE Extended: Legacy of The Dragonborn
MattsDaZombieSlayer replied to Darth_mathias's topic in Skyrim Revisited (retired)
I found a patch for Blowing in the Wind and Shor's Stone. It's in the BitW FOMOD. -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Just to let you know, I don't think 101bugs is necessarily compatible with CACO: "- 101 Bugs - CACO already adds more new insects than this mod, so patching this mod is a low priority." -
SRLE Extended: Legacy of The Dragonborn
MattsDaZombieSlayer replied to Darth_mathias's topic in Skyrim Revisited (retired)
Wow, that looks great! I would love for that to be added into the guide :) -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Ok, I already knew about how to find conflicting mods, I just didn't know how to decide which ones to remove. So, according to you, you should only delete/remove the mods that heavily conflict with SMC, even though they aren't actually a mod from SMC (like Telvani Reborn). Just curious, did you delete One Mountain - To Rule Them All, or did you just keep the meshes? -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
What I meant was: If you have useless mods that were already included in SMC, do you need to fully delete them or disable them in the left pane? Nevermind the "update" part of my question, that doesn't matter. Regarding your answer, how did you figure out which conflicting mods needed removing? -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
I'm sorry if that post came off as blaming you for my troubles, I didn't mean to write it that way, and if it came off as that way, I'm sorry. I had no intention of insulting you and I'm really grateful for all of the immense help that you have given me this far That being said, I don't think I should have even thought of using SMC as I don't think I have enough experience modding (even though this is my 2nd year, I haven't even tried solving conflicts by myself or even touched the CK, but I have modded without the need of a guide). I wrote the post because I was stressed about needing to reinstall everything and I felt like I would have to clear my install and reinstall everything again (this is probably my 6th time doing so). So, I guess my first question would be: Do I need to delete EVERY mod that was already included in the guide that came with SRLE first, or should I update everything and do that 2nd? Also, regarding your last paragraph, are you allowed to say something like: "Install all of the mods except for '__________" and just say how to integrate the actual mod with the guide and leave it at that? -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
OK so I've had a lot of trouble so far on trying to get SMC to work with SRLE Extended. What's worse is that I fully deleted (didn't disable) most/all of the mods already included in the SMC list. The problem is, I have no idea how my Skyrim will look/work if I switch back to the SRLE/SRLE Extended profiles. I deleted those mods because I wanted to save space, but I don't think that was a pretty swell idea, because I'll probably have to reinstall every mod I deleted for the older profiles to actually work. On top of that, Legacy of the Dragonborn (as well as the guide) has been updated extensively so I'll have to update my game on top of trying to get SMC to work with it. Should I just wait until your guide comes out and reinstall the mods/update my game? I'm a bit stressed out here as I don't really know what to do. I mean, you DID tell me it was worth it to get SMC working with the guide, right? -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
How did u guys manage to integrate A Quality World Map with Roads with SMC? -
SRLE Extended: Legacy of The Dragonborn
MattsDaZombieSlayer replied to Darth_mathias's topic in Skyrim Revisited (retired)
I don't have it but World Eater Beater looks amazing. But, sadly, some users reported that they had a bug that did not let them hear any music in the game after the Alduin fight. -
SRLE Extended: Legacy of The Dragonborn
MattsDaZombieSlayer replied to Darth_mathias's topic in Skyrim Revisited (retired)
I've also been looking around for a few mods to add to this guide, and Dragon Animation Replace seems to have caught my eye. It looks pretty interesting, and it adds another layer of difficulty to dragon fights by making dragons stand when they breathe fire, making them an even harder target to hit with your sword. You can find it here: https://www.nexusmods.com/skyrim/mods/60934/? -
SRLE Extended: Legacy of The Dragonborn
MattsDaZombieSlayer replied to Darth_mathias's topic in Skyrim Revisited (retired)
While merging the NPC Retextures, Merge Plugins detected an error in The Ordinary Women.esp (USLEEP Version), about Ulda the Unseen or someone like that. It automatically fixed the NULL reference and kept merging. -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Wow, seems like an amazing setup! I'm pretty sure I'm going to uninstall ELFX from the guide (along with all of its references) and try NVLA with RS and ELE as well. Also, I'm pretty sure I would need to install the IC patch for ELE if I were to use the non-lite version. -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Oh I had no idea you didn't run with ELFX. I personally prefer the look of SRLE Extended instead of Tetrachromatic with Vivid Weathers, but I didn't install NVLA like you suggested. This is a lot more complicated than I expected it to be. But, since I have removed ELFX from the guide before, I can do it again, I guess... -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
So, here's a list of things I DID NOT install. -83Willows Bugs HD (Didn't want additional bugs, fine with LOS) -Ashes of the Red Mountain (Unable to find) -Bloody Dragon Bones (I like rustic version better) -Book Covers Skyrim (Already in LOTD) -Grimoa's Plantigrade feet for Beast Races (Looked on the mod page, most commenters say that it's buggy and does not support DLC armors. Not worth it IMO) -HD Khajiit Mouth (Ugly and no shadow in mouth unlike vanilla) -HD Werewolves (Gonna install MTE version after SMC) -Magic Runes HD (It was either this or Rune Magic HD. I preferred the other) -Realistic Primitive Horse Breeds HD (Already in immersive horses) -Realistic Sun (ENB generated sun is better) -SkyFalls and SkyMills (Waste of time and effort to integrate with DynDOLOD, as DynDOLOD already has these features and more) -Skysight - Smelter Ultra (Only use if you do not have SMIM) -SRTOC -SRTOM -True Wolves of Skyrim (Didn't like the look of the wolves) -Ultra HD Transparent Snowflakes (Looked in comments and the texture is said to be corrupt. Opened the texture in DDSViewer and it crashed) -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Which ones would you prefer? SRTO Clouds vs. Ethereal Clouds Northfire's Photoreal Mountains vs. SRTO Mountains -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
I was looking around the web on articles about texture resolution and most said that 4K textures aren't even noticeable on 2K monitors (my monitor is 2k with gsync), which is sometimes not true. For example, 4K tens would appear really good, but 1K or even 2K tents look like mush when up close. This is because the whole tent shares one texture. Same goes with dragons/dragon skeletons, too. So, if I were to finalize my decision, I would choose 1K/512MB textures for clutter and small, common things, 2K textures for everything else, and finally, 4K textures for very special and huge things like tents or dragon skeletons. -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
I assume armor textures should be 4K when possible, as you'll be seeing your arms and body with Enhanced Camera? -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Thanks so much for that advice! I'll be sure to implement 4K textures onto mountains. I remembered them being a bit ugly in SRLE Extended (They were 2K) -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Do you use an ENB though? I'm pretty paranoid when it comes to 4K textures, although do you think it would be wise to use only 4K on mountain and map textures and keep everything else 1K-2K? I doubt substituting 4K textures with 2K textures is very noticeable. One more question: How big should the ground (ground covers, snow, dirt, etc.) textures be on a rig with a 6GB VRAM card? Is the change in texture resolution noticeable with those textures? -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
I'm just about to install SMC so I'll give you the results when I'm ready :) -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Hey JD, I was looking through the past posts and you haven't said your opinion on making the SMC integration guide for SRLE: LOTD. Just wondering if you'd be willing to make it or not. As for me, I'm still downloading all of the SMC mods, so I haven't reached the hard part yet, of integrating it with SRLE. -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Thank you so much that would be greatly appreciated! -
SRLE Extended: Legacy of The Dragonborn
MattsDaZombieSlayer replied to Darth_mathias's topic in Skyrim Revisited (retired)
It's kinda weird for modders to just take their mods and leave the nexus forever. It happens, but it's kind of a big F YOU to the people who like the modder's content and want to download their mods. -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
My specs are actually like yours, same graphics card, RAM. The difference is that I have an i5-4690K overclocked to 4.5ghz. But, I have no idea what the frig is wrong with how my Skyrim works. I suffer from a lot of stuttering, even while running the SRLE Extended guide. It amazes me how much you could run the guide with minimal stutter at 60fps, because I have a lot of it. I enabled unsafememoryhacks, that helped, and I also did not fully increase my reservedmemorysizemb, which may be the problem. Anyways, thanks for the tips and I'm kinda shocked that you had no issues running the grass version of SFO with Verdant. Maybe SMC has something to do with that. -
SMC with SRLE Extended: LotD
MattsDaZombieSlayer replied to jdsmith2816's topic in Skyrim Revisited (retired)
Thanks so much for that advice. Right now, I'm copy-pasting the mods that I already have in my downloads folder to the TexturePacks folder. I came across some mods such as SFO and Verdant, that I don't really want to install because of the performance impact. Did you install them? Also, in the Archives section of SFO it says that you could also download the no grass version. Would you need that if you were to install Verdant with SFO? My guess is yes, but I haven't got to downloading the mods yet.