Jump to content

MattsDaZombieSlayer

Citizen
  • Posts

    59
  • Joined

  • Last visited

Everything posted by MattsDaZombieSlayer

  1. I also forgot to mention in my last post that the SKSE memory patch is still implemented in the guide, which is not necessary because of crash fixes. Just pointing that out.
  2. Hi, I'd just like to point out a few things from the guide I noticed in the Farmhouse Chimneys installation you guys did not say to put the Moon and Star patch in. I did a little research and the install directions were the same as that of SRLE: Extended's. I'm pretty sure that was a mistake so I installed the patch anyway. Also, I noticed you guys chucked CWO out of the mix. I have similar specs to that of Darth's (graphics card, overclocked cpu, even the core clock is the same), so I'm wondering if it would be okay to run my skyrim with the guide and the mod. One more thing. If anyone's up for it, would someone be able to make a guide that would be able to integrate Wyrmstooth into SRLE Extended? I heard it was such a good mod, and I really want to play it, it's just that I'm really worried about installing a crap-ton of compatibility patches just for one mod. Is it worth it? Edit: EVEN ONE MORE THING!!! Since I have similar specs as Darth, would it be okay to install the grass plugin from Enhanced Landscapes? Thanks
  3. I know Wyrmstooth was removed from nexus and the SRLE guides, I'm just suggesting that you add the mod into SRLE Extended with all of its patches because it was needed by SR Conflict Resolution. I WOULD do my own conflict resolution esp, but I'm afraid that there will be some indirect conflicts that I'll never be able to resolve.
  4. Btw, why remove wyrmstooth from the guide? Couldn't you actually add it as a mod to you guide, since SRLE doesn't have it anymore?
  5. 3 Questions: 1. Why duel? It is considered a dangerous mod and can cause save bloat because of its cloaking script. I would much rather prefer this guide have deadly combat instead, because you can turn off locational damage thus the cloaking scripts do not start. 2. Why disable most of Enhanced Blood Textures? Is it because of incompatibilities? 3. Why SkyTEST? It's on the list of dangerous mods and it says that it can be replaced with Animal Tweaks. Why are you using both? 3 Suggestions: 1. Is it intentional to have You Hunger without the Falskaar patch? 2. Try checking out Legacy of the Dragonborn. It has Books of Skyrim + LL + and Moonpath to Eylswhere included in the mod. 3. I'm going to try and actually modify the whole two guides to take out ELFX for compatibility with Tetrachromatic ENB. I know it will be a hassle, considering it is required for the SR Conflict Resolution, but I don't care. I think that ENB is gorgeous and I would love to use it. May you please consider doing the same modifications to your guide? I don't know if it's possible, but it might be.
  6. Wow that example looks great! But, if I were to use the mod, I would just make the bars smaller or something. Anyways, I might actually install it and give it a try. Thanks for the suggestions! I don't see how that would be a problem. In fact, Fallout 4 does the exact same thing and I never got annoyed by it.
  7. I read this from a forum: SkyTEST - Realistic Animals and Predators - Rating: Eight (8)While SkyTEST doesn't fit the classification of a dangerous mod, it is a mod that has some technical issues that people should be aware of. The mod author refuses to use or support unofficial modding tools, and as a result none of the plugins have been cleaned with Tes5edit and some of them have numerous errors from CK errors that can occasionally cause problems. While this doesn't always show itself in a save game as the errors are relatively minor, it can have potential consequences so I no longer recommend the mod. A suitable alternative is Animal Tweaks which while it doesn't have some of the more dynamic features such as animals hibernating and having internal factions, it does a fantastic job of making animals better to fight and is much better put together and also much more compatible. It also doesn't increase spawns of have baby animals like SkyTEST does but you can get those features from Skyrim Immersive Creatures which Animal Tweaks supports Replacement - Animal Tweaks I also recommend the mod Farm Animals.
  8. Thanks for replying, Darth. It's great to know that you're testing those mods that I considered. Also, thanks for the link of mods that I SHOULDN'T put in my game. Helps a lot. Oh, by the way, why was Skyrim Skill Interface Retex and Summerset Isle removed from the guide?
  9. 1. When I was installing CACO, I found a link to a bunch of patches that had mods that were included in STEP. Some of these patches are for iNeed and Immersive Creatures. Here it is:https://www.nexusmods.com/skyrim/mods/70430/?. 2. As for mod suggestions, I'd like for you guys to have sort of a quest mod section. Mods like Moon and Star, Helgen Reborn, that sort of stuff. 3. Another good mod to include is Death Alternate. I like it, but it has a reputation for being buggy. Currently testing. Also, there is Death Cam Duration Extender, which extends the duration of the death cam so you can reload your save manually. I'd like to have this because I remember reading on Skyrim Revisited that the automatic load for saves is sort of corrupted (it's near the end of the guide). 4. There's a fairly new skse plugin called Crash fixes. Read the mod page as well, cuz it has some cool tips that you could integrate into the guide: https://www.nexusmods.com/skyrim/mods/72725/?. 5. I'd like you guys to also have an option to select a big combat mod such as: Ultimate Combat, Deadly Combat, and Duel - Combat Realism. Why did you choose Ultimate Combat over Deadly Combat btw? Anyways, thanks for the continuous effort of making this guide a lot better. I feel a lot safer installing mods using a guide rather than just myself.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.