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Everything posted by Diana_TES_GotH
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SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
The Landscape and Environment is updated as well my Benchmark log. I experienced no problems during the testing. Please let me know if anything needs to be corrected. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
About A Quality World Map, I didn't like the Paper Map. Markers definitely glide around as you view locations, it was annoying. The newer versions are certainly more Vivid and look much brighter than the Classic. The water looks a little funky though, it's dotted all over, but the terrain looks amazing. I really didn't notice much of a performance impact with either the Classic or Vivid versions. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I'm performing a benchmark test after each section in an effort see where some of these problems are stemming from. I haven't actually played this mod pack yet, but I am looking forward to it. As Paul and JD have said throughout this topic, they can only fix issues that we report. It appears that not everyone seems to be experiencing the same issues all the time though, so it is kind of difficult to narrow down the problem. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I'm going to install all the options and compare the quality and performance with SPM to see if any of them really make a difference. The only reason I'm a bit leary of mentioning the paper option is because of Chesko's note below: "A NOTE ABOUT MAP MARKERS AND THE PAPER MAP There is an outstanding issue where the paper map is rendered in 2D, but the markers are still 3D. So when the camera is panned around, the markers appear to "float" or "swim" across the map. It's worse in areas of high elevation. This is because the map marker's positions are determined by their 3D position in the game world. I'm sure this will absolutely wreck some people's immersion, but, I'd rather have IcePenguin's hard work released now. Personally, I think it looks pretty great. You might not agree, and that's OK. IcePenguin and I did the best we could. The problem is that the world map camera is a perspective (3D) camera, and what we really want is an orthogonal projection (2D) camera. I can't change the camera type as that's deep in the game code. I can't fix it in the UI, either (I tried). The map marker positions are updated every frame by the game itself from pre-computed values. The only way to fix it would be to move the map markers themselves, and that's a risky change. It's possible that this might be a feasible thing to do, but I wouldn't get my hopes up for it. This is probably the closest we will ever get to a flat paper map. Enjoy, -- Chesko" -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I've been reading the info in the description page about A Quality World Map. The latest version is 9.0.1 and is recommended because it has a reduced file size with the same quality. What is everyone's opinion of using this version? Of course, there are also some recommended ini tweaks for any of the versions that are chosen. I'll check back in tomorrow. I'm a bit tired and fixing to shut this computer down for the evening. -
SRLE Extended: Legacy of The Dragonborn
Diana_TES_GotH replied to Darth_mathias's topic in Skyrim Revisited (retired)
What about merging them with TES5Edit? I realize the instructions can get complicated and it takes more time, but TES5Edit merge might be the better option in some instances. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
Unfortunately I'm going to have to in order to catch up on some work I've been procrastinating. :facepalm: But I don't want to be a responsible adult right now. I'd rather mod my game. -
SRLE Extended: Legacy of The Dragonborn
Diana_TES_GotH replied to Darth_mathias's topic in Skyrim Revisited (retired)
Has anyone tried leaving the merged mods active in the MO left pane while only deleting or moving the merged esps into the optional folder? Might this fix the error? I had wondered if the merging might not have been the culprit to a few errors, but I haven't really experimented with it enough to know that was the case. I also haven't taken the time to compare the original esps to the merged esp in TES5Edit to see what, if anything, it failed to merge properly. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I have the SRLE Mod List Comparison Chart updated through the Collectables sections. If anyone sees an error please let me know. I'll work on the Landscape and Environment in the next few days. That's another long list with each guide differing in their recommendations. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
Second Page: Pressure Plates offers Vanilla (without X marker, Vanilla - Alternate (with X marker) Third Page: Tripwires offers Vanilla - Semi Transparent v1, Vanilla - Semi Transparent v2, Vanilla - Invisible I'm thinking it would be fine to just have the user select any of their vanilla preference. Do you agree? Or should I direct them to choose without the X marker and Invisible to make it a little closer to the RLO option? -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I'm learning that. It is frustrating for sure. I have a question about the Subliminal Traps installation instructions. We recommend users choose the RLO. However it says to choose this version if you use RLO. However, I am not finding RLO in the main guide, WLSO page, or the Integration page. Should we really check the RLO version for Subliminal Traps? -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I just posted a link to the guide in the Note: just below the contents bar before I started my edits. If anyone is still trying to follow the older guide, click here. I had hoped to be further along by now, but this taking a little bit more time than I expected. I should be able to get quite a bit more done on the revision today, and have more time throughout the week as well. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
ATMPlaysWhy do we need to do this [skyrim] Fixing Navmesh Deletion Using TES5Edit -
SRLE Extended: Legacy of The Dragonborn
Diana_TES_GotH replied to Darth_mathias's topic in Skyrim Revisited (retired)
Thank you. i'm glad you put the Nvidia section in. So when I Force Vsync with Nvidia, should I turn off Vsyn in enblocal.ini? -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
Thank you. Just did as you suggested. -
SRLE Extended: Legacy of The Dragonborn
Diana_TES_GotH replied to Darth_mathias's topic in Skyrim Revisited (retired)
I have been getting these timeouts too. I thought it was just me. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
[skyrim] Fixing Navmesh Deletion Using TES5Edit -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
There have been a number of changes to the guide so far today. The User Interface has some new features that replaces some old. You can view the Changelog here. I still have more I will be working on including uploading the new patches. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I benchmarked the Legacy of the Dragonborn V18Final museum. Everything appears to be stable and functioning properly. The museum is the only thing I explored and tested in the latest benchmark. My next benchmark test will not be until I have finished installing General World Improvement through Collectables, Treasure Hunts, and Puzzles. I noticed someone had some problems with the Collectibles. For what and where should I specifically look when I perform the next benchmark test? -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
One of the things I have noticed in the loadorder.txt so far is that it lists notice board - dragonborn patch.esp. This is not needed as The Notice Board by MannyGT UPDATED replaces this esp as noted in the page description. MannGT even recommends users update to this updated mod with his post on his original download site here. Of course, the assets from his original mod are still needed, but the esps from the original mod should be removed. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
Notice: Changes have been updated in the guide, and JD is already working on the patches. [Legacy of the Dragonborn (Dragonborn Gallery)] CORE Legacy of the Dragonborn (Dragonborn Gallery) - V18Final - by icecreamassassinNote: Legacy of the Dragonborn has been updated to version 18 Final. Version 16.11 is no longer available. We need to verify if any patches need to be updated for the new version.Files to download : MAIN FILES - Legacy of the Dragonborn V18 Final Core Package (v18Final)[Legacy of The Dragonborn Patch Central] CORE Legacy of The Dragonborn Patch Central - 18.3 - by jcbq and sirjestoNote: Legacy of the Dragonborn Patch Central has been updated to version 18.3. While Version 16.11 is no longer available, there is a Legacy of the Dragonborn Patch Collection v16x FINAL Patcher for Legacy v16.11 or later in the Older Versions section. We need to verify if any patches need to be updated for the new version. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
I have started a SRLE Mod List Comparison Chart on my user talk page for those who have asked about the differences in setup. Since my current priority is to help update the SRE LotD Reqtified guide, I will slowly work on the comparison chart as I take breaks from the guide setup. (Sometimes it helps me to switch focus when I have been at a particular task for too long. ) I do have a rough draft of it already setup in a MS Excel Spreadsheet for me to work off of while I perform my own setup and the Wiki edits. I will be color coding the optional mods, merged mods, etc... as I create the list. If anyone has any suggested changes to make to it, please let me know. Note: The only links I will be applying to the chart will be to the specific guide that it is a part of. I will not be providing links to the content for users to just try to quickly install those mods without the proper guide instructions. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
There are a few mod installation that have Post Instructions to Remove Readme.txt, etc... for mods that it can simply be unticked with a manual installation. Is it ok to edit these, or would you prefer they be left as they are? -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
Cutting Room Floor byArthmoor Note: Cutting Room Floor has been updated to version 2.0.4. Version 2.0.3 is no longer available. We need to verify if any patches need to be updated for the new version. -
SRLE: Legacy of The Dragonborn Reqtified
Diana_TES_GotH replied to paul666root's topic in Skyrim Revisited (retired)
My 2nd Benchmark Log Report for SRLE LotD Reqtified is now posted. It can viewed by clicking the link to my User talk page. If there certain other areas I need to test to narrow down where people experience their biggest problems, please make sure to let know. Each benchmark test should hopefully help us to figure out when exactly the problems start to affect the game. BTW, I am also testing out the new versions of each mod as I go along.

