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DarkladyLexy

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Everything posted by DarkladyLexy

  1. that fine Better Dynamic snow has a load after Prometheus_No_snow_Under_the_roof.esp which is the NSUTR Merge and that is part of Artmoor's Village Group. I suppose I should add Better Dynamic snow to that group as well.
  2. if by the time you hit the conflict resolution and done all the Merges and you're still getting cyclic errors then something is funky. If you have all the patches to do the NSUTR merge you might as well do it now.
  3. don't worry the much about Better Dynamic Snow - NSUTR Patch.esp returns a Cyclic error it gets sorted Later on when you do the NSUTR Merge. But you could add to the Artmoor's Villages Group You can't remove pre existing LOOT Rules
  4. well Sthaagg the one the suggested it so the ball is in his court I already passed him a ported and USSEP Version now up to him to work his magic. There is a bit of work to be done on the NPC Retextures but I'll take care of that.
  5. Sthaagg has suggested this https://www.nexusmods.com/skyrim/mods/50978/?tab=description
  6. Sthaagg has an alternative mind we are going to try out. Plus is doesn't help the ICAIO author isn't the easiest of guys to work with.
  7. it not causing issue per say I am just annoyed with certain incompatibilities and annoyance with LOOT.
  8. Hey, guys, the guide has been updated so check the changelog take note LOOT Rules Updated yet again. You're all going to get pissy at me about LOOT Rules soon.
  9. I personally don't use Re-engaged anymore I use PhoenixVivid ENB-Reshade try a different enb. once you have run xLODGEN you can deactivate SSE-Terrain-Tamriel.esm You will be to clean the Conflicts Resolutions I provide but I give direction on how to do that in the guide. I am actually thinking about getting rid of Immersive Citizens - AI Overhaul.
  10. then why are you getting an error with it if already deactivated LOOT should not be picking it up? Also just spotted it your MOD Group is wrong: In the Add a new group box Add “Merge Patches” Left click the node and Drag the line with the arrow and link “Realistic Water Two” to “Merge Patches” (Merge Patches should turn green)
  11. deactivate the Great Equalizer and rerun LOOT. Also Once you hit The Great equalizer section don't run LOOT Again. There is a notice about it in the guide.
  12. lol, Destructions is an English jokey way of saying instructions. So I have updated the LOOT Group instructions. Although been playing around with LOOT some more these will probably be updated again tomorrow.
  13. Ok, I'll probably re-add the Arthmoor's Village group tomorrow now so basically, things with LOOT are back to where they were a few days ago. Unless you guys are planning on adding an Arthmoor Village group
  14. I added snazzy Overhaul Patches Merged, Farmhouse chimney merged. NSUTR merged and Landscape Fixes For Grass Patches Merged into my the new Arthmoor's Villages Group during my test Loot didn't moan about it.
  15. The Realistic Water Two Group was added in the latest LOOT Masterlist update
  16. I just want to want to make sure your "CORE" node is empty right? so if i attach to the nothing will become screwy?
  17. cutting floor inside a BSA and Horns Are Forever is loose. LOOSE Files win over BSA's
  18. @cptmcsplidy upon your suggestion this is what i have come up with https://imgur.com/zLZFWsK Edit: Managed to condense it https://imgur.com/RsCLpeI
  19. I may get to that but for now simple Load After Rules will do (Still getting to grips with Mod Group if I am honest). If LOOT Adds new Group for Arthmoor mod I will adjust accordingly. Will certainly chew on this for a bit and test things out.
  20. To be honest I don't know what all the fuss last night over LOOT was about really all that needs doing is moving our added groups after Realistic water instead of the late loaders and readding load after ICAIO for all of Arthmoor Village mods.
  21. I understand LOOT have been updated again I am at work so can't do anything about it until tomorrow. Try simply loading Arthmoor Villages after ICAIO. at this point I am so pee'd off with LOOT's constant changes I say screw it and I'll provide my Load order for download
  22. no, I have 2 separate installations of MO2 1 I actually play (Shock horror) the other 1 I use to update and maintain things.
  23. Or if you got the Space you can have 2 completely separate installs one you play and the other you update/test (This is what I do).
  24. Hey, guys, the guide has been updated so check the changelog take note of the New Main CR, MLU CR's there is also a new merge too.
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