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DarkladyLexy

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Everything posted by DarkladyLexy

  1. DynDOLOD and Texgen are Auto Created when you run it just point it to the mods folder. For xLODGEN, the SSELODGen_Output is created in xLODGEN and pointed to there via the arguments all detailed in the Prerequisites Page.
  2. hey, guys just so you all know I am planning (barring any major issues or objections) to start rolling out OMEGA this weekend.
  3. did you also update the NPC Retexture Merge?
  4. 1. If you are using Keep it clean you need to rename the merge if not you need to clean the LOTD Patches Merged. Again sorry guys my bad I have asked Sirjesto to remove it as a master when he can. 2. I forgot The Great Equalizer have actually stopped using it cos it was dong weirdness to OMEGA.
  5. yes sorry, my bad I Cocked up this morning When I was talking to Sirjesto about this update I completely forgot Keep it clean was optional.
  6. Basically, I grew annoyed with it as i felt it slowed down gameplay. correct it is a replacer so add it to the Trees and Flora Merged,
  7. sorry, you had issues setting this up but that the joy of modding. I get that error too the very first time I run Merge Plugins but I quit reload and it all good.
  8. yes I know you'll have to clean it yourself for now I told Sirjesto to add it forgetting that Keep it clean was optional.
  9. hey, guys, the guide has been updated so check the changelog.
  10. Only thing I can think off the top of my head is xLODGEN did you exclude zAoMVigilantWorld "Stuhn Ravine" [WRLD:5D023E7E] when you ran it?
  11. Hey guys done a small update nothing major but check the changelog all the same.
  12. Ignore LOOT Warning unless I say otherwise. Most cos I have dealt with them but LOOT doesn't know that
  13. Yes, quite a few patches will be redundant and other will need rebuilding. I have a text Doc Jack has given me that I have been working off. I have updated My guide trello board to match so hopefully it will go smooth but we all I do tend to do forget things or miss things so it might be a few weeks after I release OMEGA for the dust to settle.
  14. I have not even looked into that been concentrating on sorting out OMEGA.
  15. I am waiting on Jack to come back to me on a few bits an bobs then I plan to start rolling Out OMEGA I reckon a few more weeks still.
  16. I gave this a try but it doesn't work for users on Windows 7
  17. Check relinker version make sure you are using 40 like I have said numerous times also make sure you rename LightngDuringStorm.esp --> MintyLightningMod.esp before merging
  18. It is done through xedit and very simple process Load the mod in xEdit then Right click on Record Tag in the File Header and untick the ESL checkbox to turn it back into a proper esp so he can be merged.
  19. These are all very valid points and I will consider them. Skeleton Jack has also suggested that The Noticeboard is dropped when I make the shift to OMEGA so I might consider too that then. Glad you go it sort guess since I installed MO2 Portable Mode in the beginning with I don't get half the issue you guys sometime get. Yes, Relinker is very fussy I'll be glad to be shot of it when zMerge comes out of testing cos I know Relinker (Or something Similar Mator created) is installed with it.
  20. trust me they are they you need to look under the sections I say they are in.
  21. Hey Guys the guide has been updated so check the changelog.
  22. It will probably go in the same time as OMEGA as our LOTD Patches merged is getting an overhaul at the same time. Nothing stopping you adding it now just grab the LOTD Patch and let LOOT do it's thing.
  23. An exclamation mark usually indicates a messing mesh the only suggestion I have is to install https://www.nexusmods.com/skyrimspecialedition/mods/19250 and see what the last mod to effect said armour and reinstall it. I will double check might of changed since I last installed that mod. Interesting NPC's mod certain does have a script folder and i easily found the file to be removed Ah yeah, I forgot about Lucidity I will fix that.
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