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DarkladyLexy

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Everything posted by DarkladyLexy

  1. you need to use the Unique Uniques patch
  2. I have taken a quick look at the new dragon mod one i can say for certain we need to look at the knockdown and stagger. I spent most of my test fight either on the floor and being thrown all over the place i could barely even fire a shot. and i concur with everyone else about more interesting loot it should be rare and real treasure to find. So i say we drop all chances to 20-25% or even lower 10-15% and disable both vendors and ingredients. Also this mod could use although some may say a bit cheaty https://www.nexusmods.com/skyrim/mods/77278/? using the 2 No Stagger Camera options only. I say we could leave the new dragon mod as is and set DD at expert turn off knockdown, stagger and assult and leave DCO as is at the moment. do howver bare in mind i have weak level 1 character at the moment so my suggest may not be very valid for mid to late game.
  3. but wouldn't that also make the loot all the more precious.
  4. My question is does more interesting loot behave with Morrowloot?
  5. just make sure you have this version of TES5Edit https://www.nexusmods.com/fallout4/mods/2737/? it is the most recent.
  6. well I have manged to complete the whole quest line but Darth will be dropping this mod for his new guide. If you feel you don't want to risk it you could drop it and adjust where needed in your install.
  7. well the problem lays in the aMidianBorn Content.esp try reinstalling that first you may need to reinstall the aMidianBorn Content.esp. One other thing is your TES5Edit the recent version?
  8. well the only i can suggest to reinstall the patches cos you shouldn't be getting those errors.
  9. OK everyone the NPC Retexture merge is now a merge you have to do yourself and conflicts will be resolved via the CR that saves one headache for me and Darth.
  10. something is wrong here you should be getting any error when merging. have you double check you are using the correct esp and the load order is correct.
  11. interesting lets try and get to the bottom of this try deactivating the mods not needed one at a time Starting SRLE Extended CR the work your way up from the bottom; then test to see what happens.
  12. You could however I would strongly advise redoing the merge. I wouldn't recommend merging a mod into a mod that has already been merged; weird things can happen.
  13. what mod are you thinking of merging?
  14. in the drop down menu on the left you need to select "restore" then in the text field type LVLD then select Scarcity - Less Loot Mod.esp from the drop down box on the right. click OK. this is actaully the Alternative i suggested to him this morning.
  15. You can do that yes then reactive when you exit Helgen. However what I do in the situation is I pick the Camping the Woods option this will basically put in a campsite near the Helen cave exit. Then you can just double back and pick up either Hadvar or Ralof.
  16. only things I can think of is one of your extra patches has changed the DOFT - Default Outfit record thus causing this error. I suggest just removing the missing record from MLU Patches to NPC Retextures in TES5Edit.
  17. OK i will get Darth to change the global priority for realistic water two tomorrow .
  18. Nice of him to do that :: get well soon.
  19. well that answers that question a loot rule it is guess if we load after Arthmoor's Villages that would work I'll get Darth to check it out tomorrow.
  20. oh right yes I guess we either need a different loot rule SRLE Extended or I need to some CR work, which either is easier.
  21. 205 is correct that where we have ours too. It need to load after Arthmoor villages because of Spice of Life Fences. Have you added the Loot Rule for realistic water two?
  22. so are we with hopefully compatibility with enhanced landscapes.
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