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DarkladyLexy

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Everything posted by DarkladyLexy

  1. well first you a tool to remove you script try https://www.nexusmods.com/skyrim/mods/76776/? this then follow this https://www.nexusmods.com/skyrim/articles/50442/?
  2. well if you up for a bit of testing what i did was I merged in the tree and flora merge using the following Load Order: fallentreebridges.esp Unique Flowers & Plants.esp Veydosebrom - Grasses and Groundcover.esp SRG Enhanced Trees Activator.esp Grass Clipping Fix.esp This means that Verdant and also Unique Grasses and Groundcovers - Nature and Landscape Enhancement was removed. Veydosebrom comes with a ini file so what I did was to CUT and PASTE from the original mod into --- Trees and Flora Merged and renamed it to Trees and Flora Merged.ini I did read that verdant can be used to replace vanilla textures not covered by Veydosebrom all you need to do it lose the esp (so what we do for SFO) not tested thou.
  3. oh well **** I feel your pain I wouldn't change anything not if your playing. because of the landscape edits from dragons bridge there are a lot and mean lot of annoying clipping grass and it need the CK to fix. So to save my sanity i decided not to use dragons bridge I have been thinking about replacing the grasses with Veydosebrom - Grasses and Groundcover.
  4. too late decision was already made by popular vote.
  5. nope that mod is no longer needed with classical lichdom
  6. No the Imperious disparity patch has nothing to do with Racecompatbility you need Classical Lichdom or Immersive Lichdom Ordinator Patch It on the same page as Classical lichdom did I not change that? Edit: oh right I forgot to change the mod name i sort that out
  7. I wouldn't say we're on par with Requim since this guide is not a totally deleveled (others may disagree with me) But maybe we are heading more down that road. I have not played long with things like the TGE installed. It does indeed to change things unless I am just imagining it. Also don't forget that Wildcat basically controls the game difficulty as well. and with disparity your race and class will affect the rate at which you level skills. However since you "cheat" you may be getting squawked very of things I don't know since I have never used the leveling tower. I actually know a lot of users don't like the basic needs section but you should be able skip it it's not required by the CR don't forget to drop the patches of those mods as well.
  8. ok that not needed anymore I'll get rid of it. LOOT does it's own thing no 2 load order are ever the same. Put it this way mine and Darth's Load order are different even thou we use the same PC and same mods only difference is you use separate installs of MO. Part of the reason we started upload the Modwat.ch Load order and the one on the nexus page cos people were concerned about load order. I say if it works and is stable go with it others may disagree with me on that thou.
  9. you could always just install My SRLE Extended LOTD MO Profile (22-09-2017) from the nexus page
  10. not sure sorry check here SRLE Base Replacer esps Thanks Mator this will help speed up my spreedsheet project. 600 Pages and 9016 posts holy crap.
  11. Interesting I don't where to start with that. I have tested my end and it works OK for me, I can say it does take a while for the menu to appear. How long have you waited for it to turn up?
  12. it's -Xmx1024m -jar "C:\Gaming\MO\Skyrim\mods\Dual Sheath Redux\SkyProc Patchers\Dual Sheath Redux Patch\Dual Sheath Redux Patch.jar"
  13. Yes I know about zEdit by Mator I did his survey so I am of course interested to see what he comes up with.
  14. hey I have finally decided to create a spreedsheet for the NPC Retetxure section so we all know which NPC is affected by with mod. you find the spreedsheet here https://docs.google.com/spreadsheets/d/18YrpbqJhf-cQj423ePUi2vF_Thf4Jp0j4uyGvqVwszo/edit?usp=sharing if anyone is up for actually helping editing it PM me and I'll look at giving you editing rights.
  15. i noticed that yesterday so i added -Xmx1024m to the DSR argument section of MO's Executables. DSR Does take a very long time to patch but it does eventually complete. It really needs an overhaul but that will never happen.
  16. I can't rightly remember but right and the bottom there is a "troubleshoot" section that describes how to remove Masters from the CR.
  17. no need just create a dummy plugin using wyre bash for the missing master.
  18. ahh yes it does that is until you have done what the mod author of Undeath Classical Lichdom says about removing certain records from the esp. Again I'll tweak that tomorrow
  19. My bad I thought the method for creating dummy plugins using Wyre Bash was well known, guess not I'll make an adjustment tomorrow.
  20. You could but better vampires i still a Master for the CR and some other mods have patches so you would have to remove those records and do any conflict resolution with Sacrosanct yourself.
  21. Ok I am done with my tweaking today consult the changelog as it it quite a bit. hopefully no more major updates for a bit going to let things settle for a bit
  22. yes the new CR + update to 1.53 is now released.
  23. Ok Undeath with the addition of Undeath Classical Lichdom have been update (NEW GAME REQUIRED) hopefully i didn't miss anything. I have pass the updated AAE merge patch to SirJesto hopefully me will upload as soon as he can for now you cna get it here: https://www.dropbox.com/s/jzdn8s3sxos2mch/AAE%20SRLE%20Extended%20Merge%20Patch.7z?dl=0
  24. the are no plans to port to SSE but never say never. Ok will roll the into days update. NSUTR - Merges.esp is a master for the CR so I would recommend changing Spice of life to point to NSUTR - Merges.esp Well I never liked Hunterborn so it was never added and when we originally created the guide we missed Skyrim Underground cos well we forgot about. There are also so md that you can't find on nexus so is skipped those.
  25. Well that will be in the weapons section, spells, and magic effect sections hope that helps you out. most of these are minor and if leave shouldn't cause issue there basically just not needed to be in the CR as they are duplicates. I don't know of any easy method showing the records I remove in the CR other then noting the down.
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