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DarkladyLexy

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Everything posted by DarkladyLexy

  1. everything looks OK just set UsePatchSpeedhackWithoutGraphics=True until you install the enb and you should be good to go.
  2. tested the merged version and the werewolf fix works as expected (at least it did my end). ah OK well I guess we'll just pull it and go back to using the SKYUI addon for Frostfall not a big lost the grand scheme of things. Really the slots mod should part of base SKYUI anyway but hey ho.
  3. Tried this on the known jars and Keybreaker and works perfectly it was unmerged so if someone can confirm it works merged.
  4. thanks yeah ConfigOfHead's patch does indeed look better from those shots and having a esp isn't such a big deal cos we can just add it to the already existing RS Children Merge.
  5. just as i expected well in that case lets stick with the way things are no point fixing something that doesn't need fixing . Ok next query is the new RS Children - Forgotten City Patch by ConfigofHead better then what we already have?
  6. just to emphasize hishy the setup of these mods hasn't change since SRLE Base so things might need changing the only thing different is the LOOT Rule from Neo's guide we don't use it. I am unfamiliar in scripts so we need a second opinion form someone who does
  7. ok guys I a majorly stuck on the Night at the museum quest from LOTD can't find the bloody commission contract i know it in the hotspring but where is anyone guess since the quest have little to no quest markers I am pulling my hair out so any help would be appreciated in spoiler tags please or PM me where to find it. Edit: Never mind the Note eventually pop up.
  8. ok I need to have some comparsion shots between the two also i since have not been through the Forgotten City yet so need others expert opinions on if your is considered better if it is I'll switch.
  9. OK can i ask how does yours compare to what we already have in the guide?
  10. So it is that just a typo in the version number likely a copy and paste error. that is the way Neo had them for SRLE Base so we just stuck with them. Edit: noticed that STEP even doesn't follow Kryptopyr advise they have it 1) Clothing and Clutter Fixes. 2) Weapons and Armor Fixes. 3) Complete Crafting Overhaul Remade. Can someone with more Scripting Knowledge then me confirm which way round it should be.
  11. hey guys just realized (After it was a Full Moon) that Lunar transformation for werewolf's was not activated in the MCM so added recommended MCM settings. Currently suggest using the Skinwalker preset from the mod we can tweak as we go along.
  12. 1). Yes easiest to be done through Window explorer i can make that tweak. 2). Sorry can't help there since I am not on Windows 10 others will have to chime in. 3). Yes i have pull the relevant info we need of Sthaagg guide but it still worth a read.
  13. the temple in Whiterun and Calcelmo's Laboratory both have jars that are know to flagged as stealing.
  14. i think most of the important NPC's from LOTD are flagged as essential anyway but wouldn't hurt to ask.
  15. Well Since i have had it installed for over 3 months now a even forgot it was installed it can go in.
  16. i actually have it in my game and created a merged called ---- PYP Merge which consists of PyP_Legendary.esp, PyP_CuttingRoomFloor.esp, PyP_InterestingNPCs.esp I actually completely forgot about it. I have placed after Endgame overhaul and let LOOT do it''s thing. The mark of a good mod install it then forget it's installed lol.
  17. let me know if you need me to test it out
  18. I had a look and i can't find the id for the actual hammer but I think it is tied to DBM_OngarKegbreaker "Ongar's Kegbreaker" [QUST:1733D941] it only shows up if your smiting skill is below 60. https://legacy-of-the-dragonborn.wikia.com/wiki/Ongar%27s_Kegbreaker_Quest Edit: Found the hammer DBM_OngarHammer "Ongar's Hammer" [WEAP:1733DA7B]
  19. believe so but there were issue with the jars and fairies from badgremlin and i know in LOTD the kegbreak quest makes the war hammer you need to get flagged a stealing too. Even the quest say to either buy or steal it. Since you actually can't buy it so you have to steal it or make yourself but you smiting of 60 for that plus the correct material so not been able to make it yet. edit: don't forget that we merge all of badgremlin mods and SUT.
  20. yes it works I used the save form before i became a werewolf thus became a werewolf again the bug happen so i fired off you little spell and poof I could put on my chest armour as normal again. It will be a much elegant and easier method then mine I think the Bug is Random anyway.
  21. Why do you think I have 4 Installs of the same guide . 1st - I am playing a haven't really touched. 2nd - I use as the "Official" guide for when I upload the CR's and My MO Profile for the Nexus Page and Modwat.ch Page. 3rd - I use as my "DEV" Build that i can play around with and break to my hearts content. 4th - Is Darth's but he hasn't played in ages. I realize that not everyone is this insane but hey I got 6TBs I can play with so got to fill it somehow . Just remember that I will constantly be tweaking for a long at there are people interested in my little guide. It has taken 3 years to get to point where I am actually happy just playing the game just hit level 29 and not broken anything (the odd bug here and there but nothing game breaking).
  22. cool I'll leave in your hands then. Oh OK Copy and paste error have fixed it.
  23. thanks for accepting the challenge (probably not much of a challenge for someone with your skills) dealers choice but the less esps we have the better . the Ownership issue isn't furniture but collectable MISC objects for the museum that get tagged as stealing like Jars and stuff. I will leave this in your capable hands to ponder. Hishutip did mention something about how to sort it out and user berndaroy was looking into it not had much time to seriously look into it for obvious reasons.
  24. that would most certainly help yes
  25. you can but you would have to clean the CR cos of the records from Your own thoughts but we give directions on how to do that right at the bottom of the guide Like alphakay say if the esp is active in the Right pane it should show when you launch xedit remember this must be done through Mod Organizer.
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