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DarkladyLexy's Achievements
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GUIDE W3R: The Wild Hunt Revisited (Witcher 3)
DarkladyLexy replied to Neovalen's topic in Unsupported Game Guides
I know this project has been abandoned for 6 years and that the forum has not been active for 4 years, but I am giving serious thought to taking Neo's W3R: The Wild Hunt Revisited and updating and improving it as I did for his SRLE. I am just wondering how much interest there would be in such a Project. -
As requested, I reran Tamriel Worldscape, and it looks like the issue has been fixed. But here are the updated logs you wanted anyway. https://drive.google.com/file/d/1j9kt9C8Sdd4GoXFlYCscY5eEull3UJWA/view?usp=sharing
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as requested,here it is: https://drive.google.com/file/d/16dyzDAzTzXcNIaKwJt47otgTbJHJ1u_7/view?usp=sharing
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Here you go https://drive.google.com/file/d/1xfuwkQFbEkY7nrQIR4bU5nDHluUybwJE/view?usp=sharing
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here are all the logs https://drive.google.com/file/d/1lPAhhDRZxgOZDE-EzWt5bdr05N3Tm9i3/view?usp=sharing
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the missing textures are on the map so LOD32 I would guess Here is the DynDOLOD_SSE_Object_Report log https://drive.google.com/file/d/1z5AIeTJ2RujWO0GC7drtX4bkwhHepuw_/view?usp=sharing
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Hey, Sheson have a bit of an issue that we can't get to the bottom of. With Blended Roads Redone SE v2.1 installed, I am getting missing road textures on the Map, but with v1.5.1, I am not. I have spoken to Dave, and he can't figure out why. I have done some testing with Dave, and the textures only go missing once DynDOLOD is active. DynDOLOD_SSE_log.txt TexGen_SSE_log.txt
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just noticed that the Seasons option is checked but default in both Alpha 134 and Alpha 135 even if one has no season stuff installed
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Hey Sheson think I have found an issue between DynDOLOD and wSkeevers - Windhelm Entrance Offset Fix - Base Object Swapper https://www.nexusmods.com/skyrimspecialedition/mods/98207 here are the Logs since they are too big to upload directly - https://drive.google.com/file/d/1_N8OCrkrNstxpnevJ2FrHdP2fDPcUr-l/view?usp=sharing As you can see from my screenshot there is an issue with Windhelm wall when look towards windhelm near Kynesgrove sawmill
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yeah I've added DynDOLOD DLL NG and run Child > Parent 'Low' Also I have a i5 10600K with a GTX 1080TI and 64GB 3600MHZ Ram
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The only impact I have seen is a longer generation time. 1hr 20mins with the option checked, 30mins without it uncheck
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Hey guys, I was looking at your updated advice on DynDOLOD generation and noted you don't select the Parent>Child option, and I am curious as to the reason why?
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Shouldn't i have deleted the old version, installed the new purged the logs and cache, and generated a fresh version of texgen with Alpha 134
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Alpha 134 has failed to generate twice. https://drive.google.com/file/d/1IEMFxoDxFHjzqkyON8FvYz9-0ZJEpe9Q/view?usp=sharing