Copywrite85
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Larger after optimization?
Copywrite85 replied to Copywrite85's question in General Skyrim LE Support
Dimensions      : 1024x1024 - 11 levels notes: Texture has been optimized before: skipped optimization. Texture was optimized. Final report "D:\skyrim realistic overhaul opt": processed files: 1464 modified textures: 0 skipped textures: 0 fixed textures: 0 fixed files: 0 broken files: 0 (0 without fixed ones) planar (1x1) textures: 0 changed texture formats: 0 i/o delta: -1298546 bytes tex delta: 0 bytes -
Larger after optimization?
Copywrite85 replied to Copywrite85's question in General Skyrim LE Support
My ignore selections do look like that. Ill attach a few logs. Thanks for the support guys. Here is a portion of my SRO log. -
Larger after optimization?
Copywrite85 replied to Copywrite85's question in General Skyrim LE Support
This is an example of my top window F:\Steam\SteamApps\common\Skyrim\ModOrganizer\mods\83Willows 101BUGs V4 1 HighResolution\Textures  (i do say use folder) and this is an example of my bottom window D:\83 willows opt Then I click process and watch the bar complete. I then look at my new folder which is the exact same size as the unoptomized one.  Confused. -
Larger after optimization?
Copywrite85 replied to Copywrite85's question in General Skyrim LE Support
Hey guys, everything is set up according to the image guide and I copy and pasted the ini. Both those things are unchecked in my ignore drop list...I really dont understand why the things I optimize dont reduce in size. ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; syntax and compression-formats are: ; ; subdirectoryoftextures/texturename.png=DXT ; subdirectoryoftextures/texturename.bmp=BIT ; subdirectoryoftextures/texturename.dds=RAW ; subdirectoryoftextures/texturename.png=SKP ; ; =DXT -> compress to a suitable DXT-format (DXT1, DXT3, etc.) ; =BIT -> compress to a suitable bitfield-format (565, 4444, etc.) ; =RAW -> don't compress if uncompressed, otherwise continue as usual ; =SKP -> don't do anything at all with the texture ; ; - you don't write the "texture/"-path it will be stripped anyway ; - you can omit the compression-type, then it'll only make DDSopt understand ; that it's a specific file-type which it otherwise couldn't recognize ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be tangent-space normal-maps, enables specific compression ; taking unit-halfsphere property into account ; - compression-format is supported here [NormalsTangentSpace] ; Realistic Water Textures / W.A.T.E.R. effects\fxwatertile01_n.dds=BIT effects\fxwatertile02_n.dds=BIT effects\fxwatertileflat_n.dds=RAW water\creek.dds=BIT water\defaultwater.dds=BIT water\lake.dds=BIT water\ocean.dds=BIT water\river.dds=BIT ; Pure Waters purewaters\purewatercalm.dds=BIT purewaters\purewaterdefault.dds=BIT purewaters\purewaterstorm.dds=BIT ; Vanilla Skyrim default_n.dds=SKP defaultwithspec_n.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be model-space normal-maps, enables specific compression ; taking unit-sphere property into account ; - compression-format is supported here [NormalsModelSpace] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be color converted ; - compression-format is supported here [DiffuseColor] ; Vanilla Skyrim defaultdiffuse.dds=SKP black.dds=SKP brightyellow.dds=SKP gray.dds=SKP green.dds=SKP lightblue.dds=SKP white.dds=SKP white_em.dds=SKP ; Vanilla Skyrim/Enhanced Blood/Crimson Tide blood/screenbloodcolor01opt.dds=SKP blood/fxbloodflare.dds=SKP ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to be greyscale converted ; - compression-format is supported here [DiffuseGrey] ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with opacity, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaOpacity] ; Vanilla Skyrim (presumely opacity) effects\fireballquad01.dds effects\fxaspenleafanim.dds effects\fxanimparticletestexample.dds effects\fxdirtrockanim.dds effects\fxelderscrollletters.dds effects\fxfireanim04loop.dds effects\fxfireatlas04.dds effects\fxfirecolumnanimloop.dds effects\fxsmokesoftsub01.dds effects\fxsteamthickanim.dds effects\fxsteamthinanim.dds effects\magicwisps01.dds effects\smallglowswirls.dds effects\smokeinky01.dds effects\fxfluidsub01.dds effects\fxfluidtile_sub.dds effects\whitecircle.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with foilage, enables specific ; compression taking this into account ; - compression-format isn't supported here [AlphaFoilage] ; Vanilla Skyrim (foilage-type opacity) landscape\trees\reachtreebranch01.dds landscape\trees\treeaspenbranchcomp.dds landscape\trees\treepineforestbranchcomp.dds landscape\trees\treepineforestbranchcompsnow.dds landscape\trees\treepineforestbranchcompsnowl.dds landscape\trees\tundradriftwoodbranches01.dds landscape\trees\vurt_pine01.dds landscape\trees\vurt_pine02.dds landscape\trees\vurt_orange_aspen.dds landscape\trees\vurt_red_aspen.dds plants\floranirnroot01.dds plants\floranirnroot01red.dds terrain\tamriel\trees\tamrieltreelod.dds terrain\deepwoodredoubtworld\trees\deepwoodredoubtworldtreelod.dds terrain\skuldafnworld\trees\skuldafnworldtreelod.dds terrain\sovngarde\trees\sovngardetreelod.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; - mark textures to have an alpha-channel with something custom, disables ; specific compression only working for opacity ; - compression-format isn't supported here [AlphaCustom] ; Vanilla Skyrim (Dragons have dissipation-maps ... actors\alduin\alduin.dds actors\dragon\dragon.dds actors\dragon\dragon_boss.dds actors\dragon\dragon_earth.dds actors\dragon\dragon_snow.dds actors\dragon\dragon_swamp.dds actors\parthurnax\parthurnax.dds ; ... mixed with this) effects\fxskinparticledissolveanim01.dds ; Morrowind Armor which uses subsurface-maps weapons\stalhrim\icedagger.dds ; Vanilla Skyrim (glow maps, not opacity) clutter\scrollworktrim02.dds dungeons\scrollworktrim01.dds clutter\candles\horncandles01.dds ; Vanilla Skyrim (this is a shared map, preferrably the solid area has a white alpha) clutter\signage\riverwood\riverwoodsleepinggiantinn01.dds clutter\signage\riverwood\riverwoodriverwoodtrader01.dds dungeons\caves\cavebaseplants01.dds landscape\trees\treeaspenaddon01.dds landscape\trees\treepineforestaddon01.dds landscape\trees\treereachaddon01.dds ; Vanilla Skyrim (unknown, not opacity) water/waterrainlut.dds water/waterrainripples.dds sky/skystars.dds sky/skyrimconstellations01.dds sky/skyrimconstellations02.dds ; Vanilla Skyrim (sky-effects, not opacity) sky/skyrimauroralut.dds sky/skyrimaurorastreak01.dds sky/skyrimaurorastreak02.dds sky/skyrimauroraswirl01.dds sky/skyrimcloudlut.dds sky/sovngardeswirl01.dds ; Not sure what is happening here sky\alpha.dds=SKP sky\masser_new.dds=SKP sky\secunda_new.dds=SKP sky\skyrimcloudsfill.dds=SKP ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; end z929669 sky\ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Serious HD - Some spaces between rocks & particles are black landscape\rocks01.dds landscape\rocksedgetrim01.dds landscape\tundrarocks01.dds landscape\fieldgrass01.dds landscape\fieldgrass02.dds landscape\icefloes.dds landscape\tundra01.dds landscape\volcanictundragravel01.dds landscape\dirt02.dds ; Skyrim HD - Some spaces between rocks & particles are black landscape\riverbededge.dds landscape\riverbededge1.dds ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; you don't know or don't care to specifically define the contents of a file [Automatic] Thats my ini. -
Larger after optimization?
Copywrite85 replied to Copywrite85's question in General Skyrim LE Support
Ill check some 3k DRAM threads then. Â I just tried to optimize SRO on its own rather than the whole folder. Â I know for damn sure that DDSOPT is set up right according to step, ini and all. Â Maybe theres a problem with how Im using it? Â Because my SRO optimized folder is the same size as unoptimized...man. Â So I selected Mod organizer/mod for the top window, and D:/Sro optimized for the bottom window. Â I click process and the SRO optimized folder gets filled. Â Am I missing a step with the actual optimization or something? :S -
Larger after optimization?
Copywrite85 replied to Copywrite85's question in General Skyrim LE Support
Ok, I actually posted on your thread earlier.  Thanks for the responses.  Ok so maybe I just have the files extracted but not optimized yet?  Ill be sure not to touch the water mods and blood mods like you said on your other thread.  Hopefully I can get this sorted out tonight.  Any DDSOPT experts around? -
Larger after optimization?
Copywrite85 replied to Copywrite85's question in General Skyrim LE Support
Thank you for the response. Â So I suppose having a larger folder is normal then? Â That really is good to know. Â Anyways for your question. Â I use a tool called Skyrim performance monitor. Â I have a GTX 680 4gb and an AMD 8350 processor. Â Performance monitor tracks fps, CPU usage, GPU usage and RAM and VRAM usage. Â Vram gets close to 3000, thats fine; I upgraded from a 2gb model to a 4gb model to really push this game. Â My GPU usage never gets into the 90s and my CPU usage never hits even the mid 40s really; thats why I am puzzled about my fps dips. Â Now to the thing that is ruining my game; Ram. Â My monitor tracks ram usage, whenever it gets close to the 3000 or a bit over textures go blank and I ctd. Â I've done exterior to interior cell tests (in and out about 10 times), ive done fight tests; while suffering fps dips it doesn't seem like my ctds are coming from mod conflicts. Â My game closes like clockwork as soon as it passes that 3000+ system ram zone. Â It sucks. Â Now that I'm using mod organizer I don't even know how to use optimizer texture or SMCO (like I used to) to cure these kind of errors. Â The weird thing is the only big 2k texture pack I'm using is SRO. Â Anyways I really need DSOPT advice and input from ppl who have successfully worked past these kind of dilemmas would save my life. Â -
I just spent days downloading Skyrim revisited (with minor tweaks).  But I can count the deviations from his original plan on one hand.  As far as I can tell I am no longer having CTDS due to mod conflicts (Neovalen is incredibly thorough and for the most part his instruction is clear).  But I am now having ram bursting CTDS and poor performance on a high end rig due to this issue.  I have come to the conclusion I must be using DDSOPT wrong...I feel like I've followed the instructions word for word; which is why Its so confusing.  I just checked the  orginal Hi res dlc #1 BSA and compared it to the extracted and optimized HRDLC1 opt folder I am using with my game...the HRDLC1 opt folder is much larger than the orginal BS by a whole gigabyte...HRDLC1 opt folder=2.5g while Hi res DLC.bsa=1.5g.  Does this sound normal to any of you guys?  Has anyone experienced problems like this in the past?  I should be able to correct my mess 100% by just optimizing everything again one by one and overwriting all the textures in my Mods organizer/mods folder right?  All tips appreciated, cheers.
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State of Skyrim Revisited Updates
Copywrite85 replied to phazer11's topic in Skyrim Revisited (retired)
I took a week off work so i could do Skyrim revisted and test it lol... My System Ram is bursting. Â I dont think I'm having ctds due to mod conflicts (like I used to), Its based solely on SRAM bursting. Â Textures turn blank white and about 3000 ram and then I ctd. Â I have selected the entire Mod organizer/Mod folder and Have DDSOPT optimizing everything in there. Â I will then drag the new optimized folder and replace everything in there right now. Â Really hopes this gets my game stable, SR was allot of work and after 2 months of trying STEP, if this doesn't work I may just tap out. Â lol :*( -
State of Skyrim Revisited Updates
Copywrite85 replied to phazer11's topic in Skyrim Revisited (retired)
Thanks for the responses guys. Â If anyone has a link to Iroha's Immersive patrols and ASIS guide I would appreciate that. Â Maybe I should get rid of Dynavision then; I always thought it would have been safe due to the fact its a mod by the almighty Gopher man. -
State of Skyrim Revisited Updates
Copywrite85 replied to phazer11's topic in Skyrim Revisited (retired)
Immersive patrols needs to be in there. Â I was wondering if ASIS or Enhanced enemy AI is safe with the revisited config? Â Does anyone know? I was also wondering about Dynavision/Immersive armors/Immersive weapons.

