
Scooter42
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Everything posted by Scooter42
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To make sure I understand fully, I should extract BSA while installing then delete Hothtrooper44_Armor_Ecksstra.esp then run mod thru CAO set up as noted in link to make a new BSA? Does the new BSA get extracted somehow or no? I also tried using console command "setStage SKI_ConfigManagerInstance 1" and it registered 59 mcm's but no Immersive armors mcm.
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Hello, I just started first play thru and have configured all mcm menus. However I don't have an immersive armors mcm menu or shout spell. I double checked the install instructions and don't believe I missed anything. According to nexus posts a mcm menu is not available for SSE yet? Should a spell shout be available to open mcm menu?
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SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Is there a video guide or step by step guide to using relinker? I don't understand if I'm supposed to type in each merged mod name or one at a time or what? -
SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Was i supposed to do the renaming before exiting merge plugins tool? If so can i still rename the esp from outside merge plugins from MO? -
SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Post merge rename the output file RealisticWaterTwo - Merged.esp to RealisticWaterTwo.esp to retain compatibility with patches Does it matter where I do this step at? Within MO or is there a way to edit the esp name from Merge Plugins after creating the merge? -
SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
RealisticWaterTwo.esp keeps unchecking in right pane of MO after merge. This is after renaming the output file from RealisticWaterTwo - Merged.esp to RealisticWaterTwo.esp per instructions on merge page. -
SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
[NARC - No Animals Report Crimes]CORE NARC - No Animals Report Crimes - 1.2 - by PharrosFiles to download : MAIN FILES - NARC, NARC - Deadly Dragons, NARC - Falskaar, NARC - SkyTESTMISCELLANEOUS - NARC - Deadly Dragons Consistency Patch, NARC - Falskaar Consistency Patch, NARC - Immersive Horses Consistency Patch, NARC - Skyrim Immersive Creatures Consistency Patch Is it necessary to install these mods as separate mods in left pane of MO or should they be merged? -
SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Post Installation: The CWIELnFXPatch.esp installed earlier needs to be made compatible with the latest version of ELFX by doing the following: Open TES5Edit and load ONLY CWIELnFXPatch.esp. Navigate to CWIELnFXPatch.esp\ CELL \ Block 4\ Sub-Block 5 \ 000CAB92 <WinterholdCollegeArchMageQuarters> \ Temporary\ 0403D42F <FarmInteriorLight01>. Right Click and Select Change FormID. Enter xx1670C3 into the box (xx refers to the same number as EnhancedLightsandFX.esp replace the xx part with these 2 number). Close TES5Edit and save changes. JUST REMEMBER THE FORMID'S CHANGE NEED TO BASICALLY POINT TO EnhancedLightsandFX.esp IF IT JUST GREEN YOU'RE GOOD TO GO. Not sure i'm understanding what FormID for EnchanedLightsandFX.esp i'm looking for. Is it the load order number when you start TES5Edit or something else? -
SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
I see now. Thank you for the quick reply. I've learned so much from the various STEP mod packs And I love this guide. -
SRLE Extended: Legacy of The Dragonborn
Scooter42 replied to Darth_mathias's topic in Skyrim Revisited (retired)
Quick question on BSA extraction, I know I know not this again lol. I think I may have misunderstood the instructions about setting BSA extractor to true or false in the plugins tab on MO. Does that setting only control the dialog popup or does it control weather or no MO extracts a BSA? Also if I check in the Archives tab, if a mod's BSA is there and checked does that mean it was not unpacked like parts of the guide asked for some mods such as "Cutting Room Floor"? -
was wondering if anyone knows how much drive space is needed total for Skyrim legendary edition, skyrim revisited legendary edition, and SRLE extended?
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No, this is a new game start.
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When i try to loot or press tab or esc. key i CTD. This is on a new game with STEP Core + extended. The only mods i have removed are skytweak and vividian enb. I reran LOOT and Bashed Patch. I am able to quick save fine and can load into interior and exterior cells without any problems but as soon as I try to loot or open any other menu I crash. The dialog window also works.
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UsePatchSpeedhackWithoutGraphics=false this was the problem, forgot to change it
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I hope this is the right place to ask this because i'm desperate. I have installed STEP + Extended and i'm only using ENBoost for now, no ENB. When I launch SKSE with MO I can get to the screen with "new, load, credits, exit" in bottom right corner and the sound is playing the main skyrim theme song. The rest of the screen is black and i can't see my cursor. So far i have changed ForceBorderless= and ForceBorderlessFullscreen= in enblocal.ini to true and/or false but that didn't fix anything. I have also rechecked to make sure SKSE is installed correctly. Has anyone else had this problem before?
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Do we merge when installing the mod compilation patch or rename and install as separate mod?
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Hello, I just started following this guide and was looking to see if someone can post their plugin load order list? Thanks in advance, loving this mod list so far!