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Posts
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Everything posted by Kneph13
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@OCDCoder I started two different test characters and went again on my current character and that fight you are talking about is not occurring for me at Sleeping Tree Camp. It is occurring for me on all three characters I tried at the Farm/Nordic Puzzle site and on all three characters the NPC's were all clothed. I don't know why it's different for me than you. I can't explain that one other than is just south of where it is occurring for you.
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You do need to check BBP. No HDT/BBP physics without it. Immersive Armors assigns armors to certain NPC's. The only way that I know is to go in SSEEdit and remove that armor entry. I don't know why it is immersion breaking for you though. It is the Stormlord Armor, the equivalent of Heroic Imperial and Officer Armor. Ralof can't be an officer? *wink*
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I have them both. Bethesda packaged the folder wrong in the CK. So I just let it use its own folder. I use Scripts/Source for everything else. No issues that I have noticed. But yes you can change the folders if you prefer that. ~EDIT~ If I remember correctly if you change the folder names from the CK you also have to go into the CK ini file and change them there too.
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I am starting a new game myself, I didn't like the way my Argonian Illusion Assassin was developing. So I am going to re-create my Battle Cleric with her horde of followers (to carry all the LotD loot) and start her later this evening. I will trek over to Sleeping Tree Camp and see what I find. If I have the same problem you were having I'll post it here then.
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@OCDCoder Just uninstall SSE per normal. The go back into the folder and delete anything that is left that the game uninstall did not remove and finally delete the empty SSE Folder. Restart your computer, redownload the game from Steam, make a back up copies of your new fresh data folder and the base SSE folder seperately (in case you ever need to start over again). You are now good to go. a minute too slow again. That is twice today. I was also expecting Immersive Horses today and that didn't happen either. :( I also added Immersive Children and its SSE Edit MXPF patcher. I have to have my mortal children.....immersion you know. *evil grin*
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You are free to add mods to or delete or not use mods from this guide as you choose; However, you are responsible for resolving any conflicts or fixing errors that arise from doing so. I had both of those in my load order when this guide used AAE, OBIS, and other combat mods, before the switch to SRCEO. They worked fine then. I have not tried either since the switch so I can't help you there, but go back to my first sentence and your answer is there.
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[WIP] Mator Smash
Kneph13 replied to Mator's question in Mator's Utilities Support (archived, read-only)
Sorry about that, that was an error on my part, wrong thread and when I realized it it was too late. -
[WIP] Mator Smash
Kneph13 replied to Mator's question in Mator's Utilities Support (archived, read-only)
I just noticed I am getting the following Smash fails when generating the Smash Patch. The Smash Patch does complete however. I am using Smash through MO2 and with DarkladyLexy's SRLE Extended LotD SSE. Fails[0]: Exception smashing record: MUSCombatBoss03CG [MUST:00000F7E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Fails[1]: Exception smashing record: [COBJ:3E02393D] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Fails[2]: Exception smashing record: [COBJ:3E02393E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Fails[3]: Exception smashing record: [COBJ:3E02393F] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Fail 0 is apparently from Smash not being able to forward BSHeartland.esm changes into the Smash Patch. I was able to do this in SSE Edit. Fails 1-3 are referencing Immersive Armors Daedric Lord Boots, Cuirass, and Gauntlets. 3E however is Ordinator in my load order and those Form/Reference IDs do not exist. Immersive Armors is 3F and the Daedric Lord Boots, Cuirass and Gauntlets have Form/Reference IDs of 3F02393A, B and C. I have also run the Great Equalizer (included in the guide) and the Pre-Smash Patch includes the Great Equalizers changes as overrides over Immersive Armors and Morrowloot Ultimates record changes. Is this a load order issue or something else and can I correct it? It won't let me attach the Smash Log. I zipped it but it says it is too large. Here are the sections where the errors occur: [spoiler=Smash Log] [1409] Copying record AVMagickaRateMod "Vampire Lord" [AVIF:00000646] Smashing override from: Dawnguard.esm, master: Skyrim.esm Smashing override from: Sacrosanct - Vampires of Skyrim.esp, master: Dawnguard.esm [1410] Copying record MUSCombatBoss03CG [MUST:00000F7E] Smashing override from: Dawnguard.esm, master: Skyrim.esm Exception smashing record: MUSCombatBoss03CG [MUST:00000F7E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Smashing override from: BSHeartland.esm, master: Skyrim.esm [1411] Copying record [CELL:00006F86] (in Tamriel "Skyrim" [WRLD:0000003C] at -38,17) Smashing override from: Dawnguard.esm, master: Skyrim.esm Smashing override from: Unofficial Skyrim Special Edition Patch.esp, master: Dawnguard.esm Smashing override from: RelightingSkyrim-FULL.esp, master: Dawnguard.esm [7665] Copying record IAShieldYsgramor "Shield of Ysgramor" [ARMO:3E02146F] Smashing override from: LOTD Patches Merged.esp, master: Hothtrooper44_ArmorCompilation.esp [7665] Copying record IAShieldYsgramor "Shield of Ysgramor" [ARMO:3E02146F] Smashing override from: Pre-Smash Merged.esp, master: MLU Patches Merged.esp [7666] Copying record IARDaedricLordBoots [COBJ:3E02393D] Smashing override from: LOTD Patches Merged.esp, master: Hothtrooper44_ArmorCompilation.esp Exception smashing record: [COBJ:3E02393D] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 [7666] Copying record IARDaedricLordBoots [COBJ:3E02393D] [7667] Copying record IARDaedricLordCuirass [COBJ:3E02393E] Smashing override from: LOTD Patches Merged.esp, master: Hothtrooper44_ArmorCompilation.esp Exception smashing record: [COBJ:3E02393E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 [7667] Copying record IARDaedricLordCuirass [COBJ:3E02393E] [7668] Copying record IARDaedricLordGauntlets [COBJ:3E02393F] Smashing override from: LOTD Patches Merged.esp, master: Hothtrooper44_ArmorCompilation.esp Exception smashing record: [COBJ:3E02393F] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 [7668] Copying record IARDaedricLordGauntlets [COBJ:3E02393F] [7669] Copying record IWCRuefulAxe "Rueful Axe (replica)" [WEAP:440478C8] Smashing override from: LOTD Patches Merged.esp, master: Immersive Weapons.esp Smashing override from: Pre-Smash Merged.esp, master: LOTD Patches Merged.esp -
Continuing from my earlier post reference Immersive Armors Daedric Lord Boots, Cuirass, and Gauntlets. From what I can see 3E refers to Ordinator in my load order. Immersive Armors is 3F. I have no idea why Smash is looking for a file in Ordinator that does not exist when looking for Immersive Armors. This is beyond my knowledge level. I am unable to fix it because those 3 Form IDs do not exist. Any ideas?
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I just noticed I am getting the following Smash fails when generating the Smash Patch: Fails[0]: Exception smashing record: MUSCombatBoss03CG [MUST:00000F7E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Fails[1]: Exception smashing record: [COBJ:3E02393D] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Fails[2]: Exception smashing record: [COBJ:3E02393E] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 Fails[3]: Exception smashing record: [COBJ:3E02393F] : Access violation at address 008874C6 in module 'MatorSmash.exe'. Read of address 00000000 I don't know what the MUSCombatBoss03CG [MUST:00000F7E] refers to; but the three [COBJ:3E02393D,D,and F] errors refer to Immersive Armors Daedric Lord Boots, Cuirass, and Gauntlets. Does anyone know what causes these and how I can fix them before I ask Mator? Smash Log is too large to attach, I can break it down if need be. EDIT: I identified the MUSCombatBoss03CG as a music file and it appears that the Smash Patch cannot carry forward the BSHeartland.esm record into the Smash Patch. I am going to try and copy that as override into the Smash Patch in SSE Edit and see if that works. Haven't tried to fix the Daedric Lord Armor parts issue yet.
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The lighting issue with ELFX in the Alternative Start dungeon is a well known and well documented bug/limitation. I posted a fix I discovered on the STEP forums for it a couple of years ago recently and I believe Lexy incorporated it into the CR Patch unless she forgot (I am no longer getting flickering there so I think she did do it). Snazzy Furniture is probably overwriting one of ELFX's light fixtures meshes and also trying to correct the flickering issue. It is fine. Very good point and I too agree, especially about the hand holding...lol
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Just put the section that says make a new folder and put the newly renamed files into the newly created folder in BOLD print. I'm with Lexy and a comment she made a few days ago about "hand holding". She already has idiot checks in place, she isn't responsible for individual guide user's levels of reading comprehension. I'd say more but I"m cantankerous today and I'll just leave it at that. And yes, I made a mistake with the statue install my first time too.
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About your Issue 2 "(New Issue) I CTD in the area near Meridias Statue on the road leading from Solitude towards dragon Bridge. Can't get anywhere near it.Happens with old save and new game." I am pretty sure you did not follow the guide about installing "Stunning Statues Of Skyrim" correctly, which leads me to think that you didn't follow other parts of the guide correctly as well. Hence the many problems you have with your setup. Yes, the crashing issue near a statue is most definitely an indicator that "Stunning Statues Of Skyrim" was installed incorrectly.

