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Everything posted by cstarkey42
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For those of you missing parallax as much as I am it turns out that reshade does offer it as an option, courtousy of Marty McFly. I'm not sure why it isn't more popular, but Detailing Skyrim is the only preset I've found so far that uses it. Personally I'm using it with an ENB and turned off all other rehade effects other than parallax and luma sharpening and it actually works really well. I just found it today and thought I'd share in case anyone else wants to experiment with it.
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Sorry, but it's got to be your install. I'm not having any issues with the tree lod, or any lod, especially one where there is the mismatch you are describing. My transitions are near perfect, with the only exception being the shadows sometimes coming in a little later than they should. The size is is as near perfect as I can tell. I wanted to try 3d trees but stayed away from messing with any other tree mods for precisely the problems you are talking about, the lods not matching correctly. I've added quite a few mods on top of my build but stayed true to the trees as laid out by LOTD. I'm sorry, I know it's not the answer you're looking for. I wish I could help but the issue is not the guide. Is the issue that they're small in the near but big in the lod? Or the opposite? I assume you're using the tall tree option for both the trees and the lods. If you are, I'm not sure why you'd be getting one set of trees not being big.
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I had the same issue with her (which I had in LE also) but haven't had any other (noticeable) issues with NPCs since then. I did do the Vanilla Start in Alt Start, so maybe that is the issue. Does anyone have an issue with the uncapper not always working? I didn't get my extra perk at levels 20 and 25. I tested it later, after finding a post for the console command "advskill onehanded 100000" and it went to 150, so it seems to be working, at times at least. I switched to xShadowman's dll loader, just for the uncapper, and tested and going up 10 levels game me 12 perks, so it seemed to work then. There are other posts on the uncapper page regarding this, one which specifically states she never has a problem with xshadowman's but skse doesn't always work.
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That looks amazing but it says it's for version 1.4.2. I'm not sure if it will still work for the latest version of SE. Sorry, I've actually been updating everything except the weapon/armor mods. The merge makes me worried that the form IDs will get messed up so I'm just leaving them as is for this game. I'm not as worried about other merges, such as KYE or Keep it Clean.
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Sorry, I'm using the latest YOT and KYE patches and no issues here. There are a few conflicts to be aware of with YOT but they're easy to fix. I'm not sure why the patches don't address everything in Sacrosanct and Andromeda but a few records are neglected. Thunderchild has some conflicts as well. I've been updating the other mods as well and everything seems really smooth, including xp32 4.5. I'm not sure which new needs patch you're referring to. The new needs mod? I haven't tried that one yet. No problem, glad to help. There might be more, I didn't look that closely, those are just the ones that jumped out at me.
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Is it just the purple trunks on the small snow pines? I had that issue after thinking I followed the guide closely. Try the SFO install again. If I remember right, my mistake was thinking I was supposed to rename treepineforestsnow03.nif and treepineforestsnow04.nif to treepineforestsnowl03.nif and treepineforestsnowl04.nif when treepineforestsnowl03.nif and treepineforestsnowl04.nif actually already existed and I mistakenly deleted them.
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Just in case it is missed, there's a new Amalee customizer for 3dnpc. Also, it was removed when the guide went back to the bashed patch but should Audio Patches Merged still be labeled no-merge? I was looking at my BP and even though the audio merge is merged into it, it seriously changes a lot of the records, neglecting to import all of them. I changed the patch to no-merge and it seems to be working now.
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So far Ecotone is really good. Get the DSR meshes from LE and convert them and then run the patcher. Visible Favorited Gear works well also and seems compatible with Ecotone now that version 3.0 doesn't use any slots. There are a few conflicts but not as many as one would expect. MLU already used some of the keywords, so it's close to being ready as is. As far as I can tell you don't want to use the leveled list patch if you're using MLU, since it will add a lot of the gear back into the world that MLU is supposed to remove. Otherwise letting LOOT do it's thing is a good place to start with the main plugins.