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flaicher

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Everything posted by flaicher

  1. Perhaps because it changes almost every cell in the game? :D
  2. I opened this and RLO, Climates of Tamriel and all DLCs and found out there are numerous conflicts with RLO and DLCs. Worldspace conflicts are mostly mismatched Editor IDs and stuff, easily fixed. I am wondering what to do about NavMesh and XNDP - Navigation Door Link entries.
  3. I noticed https://skyrim.nexusmods.com/mods/37003/? one day. It supposedly can shrink the crafting list. I haven't tried it myself yet as I'm in the middle of modding Skyrim and playing Warframe/admining WF wikia.
  4. I had some abnormally long loading times but no crashes.
  5. Perhaps modify some mods considering there are some mods with "Special Installations". Personally I'm waiting for map marker mods to be updated for SkyUI 4.0 :(
  6. behaviorbehaviorbehavior If you also have a large HDD, you might consider putting the MO download folder there so it doesn't clutter up your SSD. I'm not positive you can do this but wish I had done it. I like to leave downloaded mods in there for when I want to reinstall - something to consider with SR -LE coming up. I can see a lot of reinstalls in my future. Yes, I left the download folder to HDD but the unpacked/installed mods and Mod Organizer are now on OS SSD inside Skyrim's install folder. I decided to reinstall the mods instead of copying the old mod folder to prevent any strange behavior so it will take a while before I'm able to test the full SR again.
  7. It's just that.. I've got 43 games installed from steam, all of which have been moved to HDD excluding Skyrim which is on another SSD. (Steam is currently on OS SSD and skyrim with mods on another)
  8. Hmm.. I'm wondering what's wrong with my setup.. I could try moving skyrim "physically" to Kingston and link it to steam folder. Perhaps there's something with seperate drives or something. Btw, are you using 0.12.9 or 0.99 Mod Organizer?
  9. Are these numbers with Mod Organizer? All mods are on Kingston's 128gb SSD while Win7 and Steam (+skyrim) are on a slighty faster Crucial m4 128gb. I haven't tried to start the game yet now that I've moved MO's folder into Kingston's SSD and the mod folder is currently in it's default location inside MO folder. I'm currently running DDSOpt on texture overhauls with 1024 as max size. E: The load time is down to ~1.5mins with Mod Organizer's move to SSD (mods already were there) and running Skyrim Realistic Overhaul through DDSOpt (although I don't believe that affected it at all).
  10. Is it normal that the MO's mod folder (where all unpacked mods are) has to be inside ModOrganizer's folder or Automatic Variants (and other SkyProc programs) neither FNIS work? E: TES5Edit, Wrye Bash and BOSS work normally no matter on what HDD/SDD the mod folder is aslong as MO's settings are edited accordingly but AV and other refuse to co-operate.
  11. The program itself is great, helps alot with conflicting mods and un/installing mods is way faster than with NMM. It's just the load time that bugs me. I'll try moving MO to SSD, reduce the amount of texture overhauls and see how much that affects load times. Feels like I'm going to have cut down the number of mods in half though.
  12. Bugger.. I'll have to cut a serious amount of mods as 3 minutes just feels broken. Some info regarding this case: Skyrim Revisited install + a few extras (SkyTweak and some other small mods) File operations for TESV.exe from pressing "Run" in MO -> main menu to appear: 4 638 368 and it takes 3m7s. For a clean install (through MO): 238 854 and 21s. Both with SKSE on. 1m 15s to juggle around with ini files only seems odd to me. Mostly the initweaks.ini (create, query, close, lock, read, unlock, close) and then atleast thousand times (if that's enough) "create" for every esp/esm. For every esm/esm ini CreateFile operation the result is same, "NAME NOT FOUND".
  13. Is it normal that TESV.exe creates, closes, locks, reads "initweaks.ini" in Mod Organizer's profile folder for ~2 minutes before loading practically anything else? (this from Process Monitor) TESV.exe memory usage from windows' process manager: quickly climbs to ~50mb, hangs there for a while until it starts slowly to climb and finally it begins to load the game i.e. memory usage starts to climb properly and the main menu is soon shown.
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