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Scythiss

Citizen
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Everything posted by Scythiss

  1. It's been a while had to study for some certs to move up in my job but im back at it and playing again. I already have my build set, but nice to see the guide is still being updated.
  2. haha adding more at this point scares me but im willing to try it out. Think I finally finished my load btw. Hishutup take a look at these mods and tell me what you think. Maybe it could be included in the guide, I have it in my LO. Pretty much appeases OCD people and people who are lore nuts. Allows you to stack up books neatly on the empy shelves of your houses in oblivion, Go to first edition in the imperial market and buy "A treatsie on Book Keeping" to get the spells https://www.nexusmods.com/oblivion/mods/6262/? Marks Books with a (READ) tag if you have already read the book https://www.nexusmods.com/oblivion/mods/18434/? Pocket Guide to the empire, pretty much the book that came with the special edition oblivion in 2006, has a lot of lore about the different provinces and what not, as well as lore about cyrodil. Purchase at first edition in the imperial city market. https://www.nexusmods.com/oblivion/mods/9877/?
  3. So far it seems my performance is the exact same.
  4. I added raevwd in, will post results performance wise
  5. oh really? oh really? I thought it was the same thing lol. Maybe I'll throw it in. Ever since I got my titan x pascals the increase in vram has caused alot less stuttering for me, so it wouldnt hurt to throw it in the mix :) do you think it would be okay to use both? or would be wise to use one or the other? I know you said they both don't do the same thing but they both affect performance.
  6. hishutup, I rechecked the guide, abd realized you had RAEVWD in it. Just want to know your reasoning for this over the t4all, does it have better performance look better? etc. I might just have to try it myself and see how I like it.
  7. @ancient 2. 4gb patch causes random CTD's you would get an uknownversion.exe as the fault path and I believe this is because the laa alters the oblivion exe. Also it is not needed with ENB boost, OSR's heap replacement, and moreheap in play. 5. No floating weapon is included in Enginebugfixes Not sure about the other questions you had but hishy will be able to answer those.
  8. So when reverting back to the Old OOO that weird googly eye problem goes away. Seeing as the new OOO doesn't fix much I think I will just use the previous version to get rid of my googly eye problem.
  9. New issue. When using OOO and better Cities, some of the better cities characters have weirdo eyes. It seems like there are two separate meshes or textures for the eyes that are fighting for each to be in the middle here. This would be an easy fix, all I would have to do is remove the texture or mesh but OOO and better cities are BSA's.
  10. All hail hishutup for solving my issue :)
  11. I opened the ck to try to find the purchasable items and I don't even have the slightest clue in how to find them lol
  12. Hey guys I using frostcrag reborn de isolated version, and it comes with if's problems but I fixed most of them, they were just missing mesh issues that can be found in the other frostcrag version. So I only have one issue. Basically when you buy the alchemy lab it does not show up and I assume This is something as easy as enabling it in the construction kit but the problem is I have no idea how to use the ck. If any one can tell me how to do it, it would be wonderful :)
  13. Yeah re did it again and got the tear. Only thing that makes it go away is deleting the mesh from both packages.
  14. hmmm, so I forgot to anneal when I put back in the ANCastleCourtCircle01.NIF mesh and when I did anneal I got the same tear, so I just deleted both the meshes from qtp3compat patch and quarls so get rid of the issue. Now to figure out what the hell is causing me to CTD in skingrad outskirts with better cities. pretty much finished through the advanced mods section
  15. yeah pretty much UOP, quarls, qtp3 compatibility and better cities together is what would cause it for me. Still odd you didn't encounter the same issue as I have.
  16. fixed it :) it was the ANCastleCourtCircle01.NIF mesh in qtp3 compatibility patch. So ANCastleCourtCircle01.NIF in qtp3 compatibility patch is actually named ancastlecourtcircle01.nif in quarls texture pack. When I get rid of ANCastleCourtCircle01.NIF in qtp3 compatibility package the tear goes away. I was wondering what if I made it the same name as the one in quarls, so pretty much just removing the capitals to match it exactly and re added it. No more black tear still :) I'm not exactly sure why this fixed it for me, but I wonder If BC gets confused what it is over right because there is the same mesh in caps and without caps. Is there any downsides to changing the name of a mesh? like CTD's or what not?
  17. oh wow, it's actually not the well, it's the base that the well is on. when I highlight the base it gives me a different formid than the well. I hope this information helps a little. this is the well and as you can see the black tear is not highlighted but when highlighting the base on the ground the tear is highlighted here, now to track down the mesh that changes this
  18. even after re dling everything and installing it I get the same issue, I think my best bet is to find the mesh that changes wells in quarls and delete it. no Idea where i would find it though, Finding the mesh was actually pretty easy let's see if deleting it changes anything for me.
  19. hmm odd, I def do have Official oblivion patch installed I'm going to redownload quarls, qtp compatibility, uop , and better cities to see if it gets fixed
  20. Something goofy is going on here. 1.removed quarls texture pack, tear still there (WTF) 2.decide to remove qtp3 compatability patch now gone after more testing Quarls texture pack and qtp3 compatibility patch cause this for me, when I remove those two it's gone or better cities. could of sworn it was quarls texture pack and not qtp3 compatibility patch ahhh gotch ya re did it, what do these numbers mean?
  21. hmmm tried to do what you told me and it did this, is this what you are talking about? also I just loaded bettercities and quarls up again and quite a few more mods(finished conflicting textures) and have the same tear. there is what I got when you toldme to do the checksum thing, dont think I did it right though Active Mod Files:
  22. oh haha, I usually check for things by uninstalling from the installers tab. So for example 1. I see the random tear in anvil 2. Last mod I installed was better cities 3. I uninstall each package to figure out what is causing it 4. uninstall better cities tear is no longer there 5. reinstall better cities and it is there 6. uninstall ever mod before better cities 7. when uninstalling quarls texture pack it is gone 8. when re installing quarls texture pack it is present again I wonder if it's possible because I am putting the mods from my flash drive(so I don't have to dl all the mods again, as you can tell I reformatted about 10 times this week) if it some how makes the files corrupt.
  23. hmmm, I do remember at one point in time when just running quarls and better cities it wasn't there but how ever when I install all mods from the beginning all the way up to better cities then the two appears. But when I trim my load order down and remove quarls texture pack it gets rid of it. I just installed windows 7 and updates are being installed but I will check again to see if I have the same issue soon as my updates install. I have no idea why it's taking forever for updates to install also, it was a pain in the ass to get the updates to even work on windows 7!!
  24. im able to experience it with just better cities and qtp3
  25. Pretty much the ones from mythic dawns old guide, by the time you finish advanced mods or finishing installing better cities that little tear will be there So after more research and experimenting, I found out those goofy black textures are caused from ENB boost. ENB boos eventually get's full of memory and attempts to block out random textures so the ram usage doesn't fill up. Also pretty much every time I encounter those odd black textures that means I'm going to CTD very soon. This could be fixed easily by uping VideoMemorySizeMb in ENB local ini, however because I am on windows 10, for so odd reason microsoft capped all there dx9 games at 4064mb. In other words it might be a good idea for me to install windows 7.
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