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MangoMonkey

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  1. I tried this recently and was sorely disappointed. Too gaudy and "cheap" looking, with the gold sections looking more like yellow paint than metal, and the texture quality itself seemed too "noisy". Maybe it was just my tastes, but I just found them to be completely out of place in-game and had to uninstall.
  2. I also use this with Cabal's textures, with pretty much no issues. Very impressed by this one, to be honest, I hated those swords. The Silver and Elven ones look like they could have spread butter, let alone sliced it.
  3. Ah, nope. Overwrite/replace the 3.6 ESP with the 4.0 one - it was only set up like this to stop users having to re-download the textures. Didn't realise they were named differently, actually, I'll fix that today if it is indeed the case! Yeah, the USKP patch is an extra esp - load the patch just below the main Replacer ESP in your load order. Most of the fixes from USKP were included in the main file, but a couple required that the USKP be set as a master file - I was unwilling to do this to the whole mod, so created a seperate patch for those who use the USKP (which should, y'know, be everyone, but that can never be guaranteed!)
  4. Just a quick post, for anyone interested: v4 is now up, and I've spent several days working over the textures. The "Vanilla Vibrance" pack has edited textures each made alongside some textures of similar colour from the base game (mainly guard armors), so they should fit in much more naturally into the game itself. I use it myself because the base textures were a little bright for my taste - anyone interested can check out some sample shots here with K ENB. Similarly, all issues Omolong has posted above have now been fixed, except the one issue involving the Expert/Master normal map, which I'm assured was intentional. On which note, serious thanks to Omolong for pointing me to them - stupid oversights on my part.
  5. I just can't get past the voice acting, try though I might. It's so variable: some are stunning - infinitely better than vanilla - while most are on par with base Skyrim. But every so often, a character pitches up in-game with terrible dialogue acting and poor quality audio, and it throws the whole mod for me.
  6. Honestly, I think I must concede that it is more of a "personal choice" mod as it stands now (it IS pretty bright) and probably not suitable for STEP at this time. I'm working on some reduced-saturation textures with a more vanilla brightness, however, so we'll see how it goes. I'm surprised to hear about texture problem though, Omolong, not that I doubt your word. Can you give more specific examples so we can attempt to fix them - if not for STEP integration, simply so to keep it improving?
  7. These are only re-textures, using the vanilla meshes - I also prefer the earlier robes, but that's how it is in the base game. Textures are entirely the work of babooncru, for the record, I only helped with some of the CK work. The mod page contains a few user submitted images with ENBs for in-game reference (I myself use a variation of Bleak ENB, so everything looks toned down to me...)
  8. So, I've recently been helping a lot with this mod by babooncru, which provides 2K re-textures for the College Robes in all varieties. It has unique robes for each school of magic, with a clear sense of progression throughout the vanilla ranks (Novice, Apprentice, Adept, Expert and Master) along with two varieties of matching hoods and boots for each magic school. The Replacer version was made to integrate it with Skyrim in the smoothest way possible, giving appropriate robes to only those NPCs who made sense to have it, and with today's update we really think it's in a good position to enhance the vanilla College NPCs without overdoing it. I had a big hand in the replacer version's integration with this update and I took the utmost care to enhance immersion. Anyway, we'd love to be considered for STEP integration and will reply to all suggestions you might have to improve the experience! Thanks for your time - you guys do some great work here. INSTALLATION: NMM install or zipped file mod manager compatible. Optional manual install of Archmage variations and 1K textures for those who want them. PURPOSE: separates the College robes with unique textures for each "school" of magic. Common robe textures incoming. Contains a .esp to add matching hoods/boots and include the new items in appropriate vendor lists. Contains no scripts. A screenshot from the mod page to illustrate: Thanks for reading!
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