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SIMONTOYOU

Citizen
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  1. Oh I thought the log folder was where I had installed MO2. Edit: Here's a screenshot of my MO2 setup Here's the log:
  2. v2.0.8.3 There's nothing in the logs folder. I don't think I have it installed as a portable application. Would that be the problem?
  3. Tried to search the forums as well as Google any solutions but still no luck. My problem is quite short: when I try to execute FNIS through MO2 the executable does not open. However, I can open the program manually by navigating to the folder. I have FNIS activated in the left pane. Am I missing something?
  4. Hello all, Since the progression of SKSE64 I decided to do some preparations for a SR:LE Extended playthrough. After following the guide there seemed to have been too much notes I had to take, so I decided to make a handy Google Sheet to keep track of my progress. It isn't even close to finished but maybe some of you would find it useful: SR:LE Extended LOTD Skyrim Special Edition 64 Early Access DLC Forever Free UNP v.0.001alpha (SR:LE ELOTD SSE 64 EADLCFFUNP) The columns are mostly self-explanatory, except the 'Converted/From Oldrim' section. Since I haven't set up a legend yet: 'Textures' means the mod only contained textures or I only grabbed the textures from the mod. 'Nif opt' means I used SSE Nif Optimizer to convert the meshes required for SSE compatibility. I will be editing this post if I need to explain further. Nothing is tested so you can simply use the sheet as a reference. The SR:LE Extended guide also has patches made by Darth_mathias which I will have to look further in to after completing the sheet and enough SKSE mods have been converted. I have decided not to use some mods because they don't feel completely necessary to me and my play style. Notes should cover why I decided not to use the mod. I'm actually about to be a very busy person in the upcoming future so progress could be slow, but I'm trying to time it so plenty of SKSE mods are converted, Skywind is released, and senpai Darth_mathias notices me (and helps me with patching). Wish me luck.
  5. That's good to know... but I think I'm going to ditch OCS for stability and less workload.
  6. I had found the near-perfect combination of Immersive Citizens AI and OCS with Dawn of Skyrim (Original) and Arthmoor's villages (minus Darkwater Crossing) but compatibility could be a nightmare. I'm not sure if it's worth the work - although I enjoy modding my game I'm a below-amateur-grade Skyrim modder. If compatibility is simply a few xEdit modifications, however, I would definitely try to make OCS work with SR:LE ELOTD. Hopefully I could get in contact with the mod author who was working on making these patches to begin with.
  7. I quit modding my Skyrim last year because SKSE64 felt like a pipe dream. I began modding my game again a few days ago because I could no longer stand the wait. And now SKSE64 could be out this year?
  8. First time poster here. I recently decided to follow the SR:LE ELOTD guide but this time around I really wanted to have an Open Cities (OCS) playthrough. I understand that OCS has some compatibility issues but I'm not really sure what's really defined as 'incompatible' when it comes to OCS. Doing a forum search for 'Open Cities' all I've gotten was this: I've found an OCS patch page but it hasn't been updated in years. I would give up on OCS but the concept of OCS is something that, I believe, every TES player would want to have. The questions I have are: 1) Has anyone in these forums attempted to add OCS to SR:LE ELOTD? 2) If so, was it very difficult? 3) If I had to make compatibility patches for OCS, what would be the fastest way to identify what needed to be patched (I'm assuming through xEdit)? Thanks for reading and I hope to maybe get something started for those that share my interests.
  9. +1 Some great work.
  10. Discussion thread: Blessings - Altar Descriptions by MyGoodEye Wiki Link Adds "reward descriptions" to the ALTARS of the NINE GODS throughout SKYRIM.
  11. +1 for CoT. Been using it with Claralux, Lanterns all in one, Sounds of Skyrim (hasn't crashed yet), Frostfall, Imp's more complex needs, and more. CoT is also performance friendly.
  12. https://skyrim.nexusmods.com/mods/15708 A few retextured monsters, which make the game a little more serious. This is actually a link in Skyrim Monster Mod's page (which I also recommend using with the lore friendly mod).
  13. I had to disable the mod after constant crashing.
  14. The weapons look too bright and cartoonish to me. If there was a more 'dirty' version of this mod, it'd fit perfectly in STEP. EDIT: Actually, just the bows. The blades look great.
  15. This mod makes towns a lot more refreshing:https://skyrim.nexusmods.com/downloads/file.php?id=6770 I disabled the previous mod in STEP: Varied Guards and Stormcloaks (https://skyrim.nexusmods.com/downloads/file.php?id=6575) because I wasn't so sure if it was compatible. I believe the other mod is better, anyway. I combine this mod with https://skyrim.nexusmods.com/downloads/file.php?id=16130 - this is just personal preference of course.
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