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manguz

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  1. Hi Sheson, just a quick stupid question.. I have a tree model that appears in the 3d lod but disappear approaching it near in the cell. What am I missing? It means the hybrid model is there but the full is not?
  2. Thanks for MaxLodGen, even if my previous memory issues were my fault for not having page file activated. This can relieve some stress to our systems cheers
  3. yeah, sorry for that. I had file paging disabled btw, probably because I'm quite dumb sometimes. Again thank you for what you do edit: it works flawlessly
  4. Hi Sheson, I successfully build dyndolod. Added LockTexconv=1as you said but I don't think Texconv is to blame. This time I started with an unloaded system, just rebooted, and for some reasons the first lodgen default generation ended before the other started so I ended up having only 3 lodgen running at time. Each lodgen process took 7Gb of ram., but it managed to end. I suspect that in loaded systems or with less ram texconv will simply run OOM sometimes on some random texture operation. I used basically default dyndolod settings, with ultra trees, occlusion seasons and all the rest. The entire process took 45 minutes. Hope this helps, thank you for your great work and help
  5. Indeed it seems texconv fails on a texture [13:07] FAILED [decompress] (8007000E: Le risorse di memoria disponibili insufficienti per completare l'operazione.) [13:08] Error: Texconv error 8007000E textures\wizkid pole\wiz_pole_06_rock_n.dds "D:\SKYRIM TOOLS\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -m 1 -aw 256 -f R8G8B8A8_UNORM -o "C:\Users\Mangus\AppData\Local\Temp\DynDOLOD_SSE" "C:\Users\Mangus\AppData\Local\Temp\DynDOLOD_SSE\8DCA575F94F5432EB28FA814E893BDB8.dds" I found another response of yours suggesting to run the command manually but I can't for some reason, or I'm dumb C:\Windows> "D:\SKYRIM TOOLS\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -f BC7_UNORM -bcquick -o "D:\SKYRIM TOOLS\DynDOLOD 3.00" "C:\Users\Mangus\Desktop\Nuova cartella (2)\wiz_pole_06_rock_n.dds" In riga:1 car:70 + ... S\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -f B ... + ~~~~~~~ Token '-nologo' imprevisto nell'espressione o nell'istruzione. In riga:1 car:78 + ... ynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -f BC7_ ... + ~~ Token '-y' imprevisto nell'espressione o nell'istruzione. + CategoryInfo : ParserError: (:) [], ParentContainsErrorRecordException + FullyQualifiedErrorId : UnexpectedToken Sorry for the Italian language. Fact is, that texture belongs to Lanterns of Skyrim II , a very popular mod, and I never had problems before. texconv runs out of memory while decompress it. Should not be a problem of the texture, but I somewhat end with no RAM left. have to say that I run Dyndolod before easy with the same load order (minus the New season stuff), No idea of what is happening Thank you for your help and work
  6. Oh God, I can't run dyndolod anymore. I implemented seasons in my load order but Dyndolod fails and crash eating all my 32Gb of Ram with 4 lodgen generation simultanously (one per season I assume) . I tried messing up with LODGenThreadSplit but didn't helped. How can I build one lod at time to not overload my system? Thank you bugreport.txt
  7. Obviously was an error by my side. I fixed it by adding exceptions to Windows defender. My mistake was I moved MO folder some time ago to a faster disk and update it to a beta version in the process. MO was NOT running with administrator privileges, I forgot. This probably fixed it. Sorry for the noise
  8. ahhh sorry for being dumb, **** windows thank you, God amongst men
  9. Hi Sheson, all was fine for some time then Texgen failed on me with this error [12:44] Can not copy resource textures\architecture\whiterun\wrcitywall02_n.dds to D:\SKYRIM TOOLS\DynDOLOD-Standalone.3.00-Alpha-44\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\darthwayne\castle\stonewall_n.dds Impossibile trovare il percorso specificato impossible find specified path I really don't know from where this called texture comes textures\darthwayne\castle\stonewall_n.dds , I don't have it it doesn't belong to my load order (seems coming from this https://www.nexusmods.com/skyrim/mods/71234?tab=description I know nothing about this mod Any clues? edit: I installed that mod and another error with another unknown texture Can not copy resource textures\landscape\snow01_n.dds to D:\SKYRIM TOOLS\DynDOLOD-Standalone.3.00-Alpha-44\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\landscape\snow01landscape_n.dds Impossibile trovare il percorso specificato. It seems I cant run texgen anymore, I 'm at loss
  10. Yeah, I searched through my installation and this should come from Skyrim Witcher Experience Enhanced mod. the building is half broken mixed with lod nif's. But It is placed there by dyndolod I think, I don't know why dyndolod picked this up and placed it there , as I am not really into the internals of how dyndolod really works :D (magic). I will find a way to exclude this mod from next dyndolod generation or I think I can just disable it in my save. Thanks for your amazing work
  11. Hi Guys, can someone tells me where this broken building come from? It seems a part of the bard college lod and comes from dyndolod.esp. It's located in the whiterun tundra, near the luxury suite https://imgur.com/nvqt3JD Any clues?
  12. Does F4SE work with MO2 alpha4?
  13. Sorry Sheson , I think it was something messed up in my system bios. I reverted some changes and now it seems it's building, I'm 15 minutes in and seems fine now. It was some overclock thing , dont really know why It had this strange side effect
  14. here.it is Thank Sheson TES5Edit_log.txt
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