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C37blader

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  1. People getting 724 are likely using the internal fomod, not the external. I had to make MO use the external fomod in order to make it detect correctly. The instructions do actually say to use the external though.
  2. No I didnt. Thanks I'm sure that will probably fix it! Edit: Worked! Thanks a bunch.
  3. Some of the dark-ish red rocks that can be seen north of goodsprings, around red rock canyon, and near the bitter springs area appear purple when I activate my FNVLodGen mod in MO. I have not been using FNVLodGen because of this, but I thought someone might be able to help me. It's just an LOD issue, when I get close enough they appear correctly of course. I guess I should probably note that I don't have POCO BUENO installed, just NMC and Textures Over Time.
  4. They are simply readmes, you don't need them but if you want to be able to access them through MO in the future you should keep them there. If you have already read the readme or you know you never will, there's not really any point in keeping it around (though unless you actually need those few kb of space I don't see why anyone would put in the effort to delete them). Although, if they are part of the merged patch, even if you do delete them you will still be able to read them later on by double clicking the original mod that was merged. You could delete that FNVEdit Backups folder too. Everytime you run FNVEdit it makes that stupid folder (and since usually you never save plugins except the one you're creating, the folder is usually empty). Constantly deleting that from my overwrite is annoying as hell, but I do it anyway.
  5. I am having a slight issue with ADAM. The textures for the "Nemesis" chest armor do not appear to be the ones advertised on ADAM's image tab. In fact, the Nemesis armor in my game is using the "Main" texture from ADAM, the one used for NCR Ranger Combat Armor. The helmet is displaying properly (blue glow instead of red, etc). I tried downloading ADAM from the Nexus and overwrote the texture files thinking it might just be a texture mishap when the installer for F&L was assembled, but that didn't fix it. I am not an expert at FNVEdit, but when I look under the ADAM -> Armor, everything looks good, it is pointing towards a texture called Nemesis whatever, and when I go to ADAM -> Texture Sets, the Nemesis armor texture set appears to be defined with the correct textures. Am I missing something in FNVEdit? Is the ADAM - Complete.esp in this installer not including the ADAM - Nemesis.esp that comes with ADAM? Edit: Nevermind, i found the fix in this thread, page 151. Have to change the biped to combatranger_upper.nif, was set to _f.nif for me. This should be pretty easy to fix in your installer, so that people actually see the correct texture. Most people probably don't even realize it's supposed to look different!
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