AmeerHM
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Everything posted by AmeerHM
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Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
With KO overhaul, you're meant to get a new menu that pops up when you "activate" a knocked out NPC. With followers, however, EFF gives you the option of having the wheel come up instead when trying to speak to an NPC. What's happened here, and I've experienced it too FYI, the wheel takes priority in coming up, opposed to the KO Overhaul window. The only real "fix", if you wanna call it that, is to either disable the wheel and opt for dialogue (available in the EFF MCM settings) or disable KO Overhaul altogether, like Darth_Mathias suggests. PICK YOUR POISON! I had a question of my own though, on a completely different note: is there a reason why Mature Skin forces all vanilla races to have 300 carry weight? Only realized whilst playing around with Requiem, haha. Surely this must be an oversight, regardless, I've left a comment on the author's mod page. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
True, may be too much work to bother embarking on down that road. Regardless, thanks for the insight bro. Also, good shout on the 850 Evo, I have two and they're fast as hell. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Now that you mention it, I've ALWAYS wanted to do a Requiem run, but it's such a hassle to get it working with any other kinda guide. Do you have any experience with requiem and SRLE in conjunction? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
That's quite easy, as far as compatiblility goes, lol. I was expecting an hour long process, or something. I'm defo going to try this out; would be nice to add a new 'flavour' to a new play through. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Have you played extensively with Ordinator? Are there any bugs? How would you advise on how to complete conflict resolution? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
I have fixed my issue by using the recently updated videomemorysizemb guidelines provided by Boris. The old guidelines didn't work too well when you have 16gb system ram and a 6gb vram buffer on windows 10. Whenever my game would try to access vram beyond ~3.7gb, it would crash. Hadn't noticed this too much before I was told to check on the hardware before writing off the crash as being something caused by a faulty mod setup. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
I followed the guide to the "t" and only ever experience CTDs when around Whiterun, Pelagia Farm to be precise. Since I'm one of the few people to really ever report this with SR:LE, I just chalk it up to my hardware setup or user error (most probably user error). Also, probably worth mentioning here, Boris released a small .exe file to identify the values you should be putting into your enblocal.ini file (https://enbdev.com/download_vramsizetest.htm). On a related note, this might be the cause of my CTDs, since running windows 10 has little mention in the modding seen in my experience. -
Dynamic Distant Objects LOD - pre 2.xx
AmeerHM replied to sheson's question in DynDOLOD & xLODGen Support
Sure. So I started a new game, chose to live my life as an outlaw in the wilds, get a message in the top left "data not found in master", etc, go inside the fort and save the game, restart the game and load the save, go outside and lo and behold! The same two messages display themselves in the top left. I'm going to do a clean install of DynDOLOD and see what that does for the issue. Update: after re-downloading and reinstalling DynDOLOD fresh, running the scripts and setting up the load orders... Everything seems to be 100% good-to-go. Sorry man, for wasting your time. Seems my issue was 100% due to user error, lol. I appreciate the feedback and support though, and really do appreciate all the work you put into this gem of a mod. -
Dynamic Distant Objects LOD - pre 2.xx
AmeerHM replied to sheson's question in DynDOLOD & xLODGen Support
The message I previously posted repeats itself twice, das about it. I tried the update cycle anyways but I still get the same message. I know the install is A-OK, as when trying an absolutely new game, everything works smoothly. >: Guess I'll just have to start a new game anyway. I appreciate your support, man. With Frostfall 3.0 dropping though, guess there's a excuse for starting fresh anyway. -
Dynamic Distant Objects LOD - pre 2.xx
AmeerHM replied to sheson's question in DynDOLOD & xLODGen Support
:( ... I forgot to do the update process when updating some mods and redoing the scripts in Tes5Edit. I'm now getting "can not find master data in dyndolod_tamriel.json" periodically throughout my travels in Skyrim. Is my save forever destroyed? Is there a quick way of fixing this? I tried deactivating dyndolod in the MCM and it doesn't let me, lol. Help me, please! -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
I have done, but didn't think it necessary to post my findings. Pretty much all the PC's components are chillin' out, maxin', relaxin' all cool. I don't have any background programs open and my GPU's buffer hasn't been exhausted yet (at least as far as I've seen when playing). Any other ideas, O ye Dragon King? :3 -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Can someone help me with this? :( Am I the only person experiencing this? Most of the google hits I've read are from 2014 :/ -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Sweeeet :3 thanks brotha. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Neo, is your shield bash working with the new CACO 1.03.1 update? Since updating from 1.02, my shield bash has been inoperable. Edit: ALSO: (more important than my first question) is it me or does the game crash whenever walking to Whiterun at night time, specifically around the farm where the Giant is, where you first meet the companions? If you want to try and replicate the issue, I have had it happen to me from 7:30pm onwards when coming from the road from Riverwood. Please get back to me regarding this specific issue, SSOOOooooooOOOoo infuriating. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
I think I may also be waiting for Last Seed to roll around before I start a semi-serious playthrough. The one I literally just started a few days ago has been great, apart from a few distractions. Certain bugs that will pull you straight out of the game and remind you that you're not actually 350lb nord on a quest to find treasure is always sad. Some of the more ambitious mods like the Cooking Overhaul specifically - way too many inconsistencies to fire off my OCD haha. Edit: also a reminder, even though I'm sure you already know, CACO 1.03 released yesterday. -
You're right. I'll comment on their mods as well, then.
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Hi, I thought I'd make a new thread for all the bugs I find during my play through. Maybe it'll help someone? 1. Can't move player-made tanning rack if smithing exp when tanning is enabled. 2. Consuming a milk jug once will magically turn it into a 3/4 flin bottle lol. Makes embry happy I'm sure. 3. Due to the CACO mod, when you cook, salt piles are turned into salt. This makes it impossible to make soaps which require salt piles and are made via the cooking pot. ***when converting salt piles to salt, your cooking skill will continue to increase... Essentially breaking the cooking skill mechanic. Also, my water skins aren't detected as water for some reason? AFAIK there is meant to be ineed compatibility. 4. Repeated redudant recipes that haven't been removed from the vanilla game. An example being the apple cabbage stew that requires salt piles. SALT PILES DONT EXIST ANY MORE DAMMIT! Will be updating this in the future if something turns out to be user-related :p or if I find more.
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Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
You're going to hate me with all the issues I post in this thread, I can guarantee it. With that out the way, moving on, I found this weird issue with the Complete Crafting overhaul mod: if you place a tanning rack on the ground you won't be able pick it up, unless you disable the tanning rack exp MCM setting. Any ideas? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
"ctd causing mesh error". I recently disabled all the UNP stuff and had to re-install mature skin texture and body (for the vanilla body)... Would I be running into any issues in the future due to this? :| -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Decisions, decisions, decisions... Play Skyrim now OR post-pone my play-through until the 18th of the month when frostfall 3.0 drops? D: AHHH -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
I looked it up and got this: https://www.loverslab.com/topic/41484-bathing-in-skyrim/page-7 I troubleshooted further in an attempt to track down my rogue sheath animation lol. Turns out it was XPMSE. If I run immersive animations AFTER XPMSE, then my draw+sheath animations are perfect... Before is a no-go. I'm really confused as to why this is happening... I've run FNIS with the alternative animation check box checked... :/ Any ideas? Update: *biggest facepalm ever* I must have not run the FNIS patcher with groovytama's patch enabled... I ran FNIS again, overwrite the output files in the SRLE Profile mod and it's now working. :D woohoo. If you can gain anything from my nonsensical ramblings lol, I think you should add to the "known bugs" section the teleport bug associated with the bathing in skyrim mod. o/ Peace out. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
That's really peculiar. :/ My draw is from the back and my sheath is to the hips. Any ideas? It works like you've described if I load immersive animations after blocking animation pack. Also, I just experienced a really weird bug. Bathing outside embershard mine in the river, I was teleported to the entrance of the interior of embershard mine, where my character continued to bathe lol. Then I was teleported again to the entrance in the same place except this time I could move around. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Lol, no need to deflect, man. I can't possibly come to close to thinking the hardships you must have faced to build this guide for 3(?) years now? Keeping on top of all these little details must be exhausting. You do a great job regardless, though. Out of interest though, neo-bro, how are you gonna fix the sword-draw-sheath animation? Is it something the user can do without you having to upload modified files? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Hi Neo, One of the animations in the Blocking Animation Pack is overwriting the sheath animation files for dual wield swords. The result is that the player character (or NPC) will draw their sword from the scabbard on their back but then attempt to sheath their weapon on their hips. What ya think? Edit: also, you instruct to use Dagger Style 2 (IIRC). This puts the daggers on the player's ankles, whereas we've installed animations for behind the hips. ;D I GOT YOU MAN, I GOT YOU -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks man, you rock! I'm alright :D How is the oblivion guide going?

