
nealredding
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Everything posted by nealredding
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SMC with SRLE Extended: LotD
nealredding replied to jdsmith2816's topic in Skyrim Revisited (retired)
How are things going nealredding? Do you have a glorious skyrim installation yet? :D thanks for asking! yes I got done adding the missing esp's back in, (if I already had the mod before I just kept it and moved the new SMC esp up to optional), and merged a good batch of them. Game looks great and runs nicely so far, but I haven't had a lot of time with it yet. I'll get back to it this weekend. I got a GTX1080 that replaced two 980's, so it's doing well. Haven't started overclocking yet. -
SRLE Extended: Legacy of The Dragonborn
nealredding replied to Darth_mathias's topic in Skyrim Revisited (retired)
wow, so cool! congrats to you both, and happy birthday, and very good to hear everybody's well and happy! -
SMC with SRLE Extended: LotD
nealredding replied to jdsmith2816's topic in Skyrim Revisited (retired)
well, time to get to work again! :) -
SMC with SRLE Extended: LotD
nealredding replied to jdsmith2816's topic in Skyrim Revisited (retired)
But just for the few that I don't already have the esp's in my load order for, right? -
SMC with SRLE Extended: LotD
nealredding replied to jdsmith2816's topic in Skyrim Revisited (retired)
I'm not running complete SRLE extended, and I'm not using LotD yet, but I am running a heavily modded version of mostly SRLE, and I wanted to try SMC again, after not using it for a couple of years. I gathered all the mods I could find, let SMC combine them, and stuck the SMC output mod in my left pane below most of the stuff it conflicts with. Included in it are about 50 esp's. I knew I had a lot of them, I knew that many were already included in my merged esp's, and I knew some of them I didn't have before. But just for the heck of it, I moved ALL the esp's in SMC up to the optional folder. I figure I'm basically just using SMC for textures anyway, right? I fired up the game. My save was inside an inn. I went outside, roamed around a bit with my followers, killed some stuff, entered a dungeon and played all the way through it. The game runs great and looks great, and I haven't seen anything odd or out of place. I will of course go back and do the esp's correctly, but if someone else is just looking for a quick solution to what to do with all the duplicate mods that they already have when using SMC, this certainly seems like an acceptable route. -
Game crashes after seconds (after alternate start)
nealredding replied to my_summertim's topic in Skyrim Revisited (retired)
so, do you mean as soon as you go outside it crashes, but you are ok in the cell in AS? whenever I have that problem I usually find it's something in my enblocal.ini. -
SRLE Extended Mod Suggestions
nealredding replied to Darth_mathias's topic in Skyrim Revisited (retired)
Wondering if anybody else has tried either of Renthal's collections in the past few days? Renthal's Flora All In One, and Renthal's Textures All In One? I've been messing with them with mixed results, and wondered if anybody else here had thoughts on MO placement in regards to other texture packs, files to delete, frame rate impact, etc? Thanks! https://www.nexusmods.com/skyrim/mods/76769/? https://www.nexusmods.com/skyrim/mods/76615/? -
I always install updates as a whole new mod in MO, with the version # in the title, move it up to right under the previous one, tick the new one and untick the old.
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I am SO much in the same boat. Mine shows 1330 hrs, and I've spent waay more time than that modding it. I bought the latest Tomb Raider and Rainbow Six Siege recently, and played each an hour or so... and look where I am again right now! lol All I was thinking while I'm playing Rise of the Tomb Raider is 'holy crap, I wish Skyrim could look like this!'.
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well, I guess it's been two months... 4/16... nope haven't had any ctd problems, and don't remember having a problem installing it... ... oh ok, now I remember... yes, I picked original sound track plus IM, .. I skipped all the options that said you may want to skip if you want to keep the vanilla feel. It looks like I ended up with these folders: dungeon, dungeon - all, dungeon - cave, dungeon - fort, dungeon - ice, Explore - all hours, Explore - day, Explore - evening, explore - morning, explore - night, and town - day. So, I skipped Castle, Combat, Dragon combat, Taven, and Temple. I think it's great with the options I picked, and I haven't heard any tracks I don't like.
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I've been using it, and loving it, for probably a month now. I don't run a full SRLE Extended, but most of it.
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SRLE Extended Mod Suggestions
nealredding replied to Darth_mathias's topic in Skyrim Revisited (retired)
Wondering what Darth, Lexy, and Neo think about this Unofficial Skyrim Modder's Patch? https://www.nexusmods.com/skyrim/mods/76101/? taken a look yet? It might eventually save a few esp's and/or some CR? -
good advice! thanks! I just edited the userlist.yaml with notepad and forced it in there that way, ran LOOT again, and the rule shows up just fine.
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ahh.. well now that you mention it, I DID save a copy of my userlist.yaml file and copied it in there, but none of the rules showed up when I ran Loot, so I forgot about it and left it in there.... I'll take a look.
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yes, I finally got it, but doing an uninstall, including settings, and then a clean reinstall. so I'm going to have to redo all the user rules, but at least it's working again! thank you all, and I hope my problem helps someone else. .... well now I have another problem. Scarcity - Less Loot Mod.esp won't let me save any user rules for it? If I set the global priority to 990900 and hit save it just sits there until I hit cancel. tried other values, same thing. So I tried load after and still won't save.
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nope, that's not it. It's looking at the right executable. updated anyway, still the same thing. made a copy of it and pointed it to that one, and still the same result. Is there some log somewhere or something?
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hey folks. since I updated Loot I can't get it to run. I just overwrote my old directory with the new 9.0 files. runs ok outside of MO, but when I run in MO, it starts to run 'mo is locked while...' but then nothing. .. what am I doing wrong?
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SRLE Extended Mod Suggestions
nealredding replied to Darth_mathias's topic in Skyrim Revisited (retired)
nice post Gutmaw! I'm adding a bunch of those... so, it looks like you didn't find a good place to merge the mannequin AI fix esp yet? -
SRLE Extended Mod Suggestions
nealredding replied to Darth_mathias's topic in Skyrim Revisited (retired)
which file is the 'non-Genesis version'? none of them are called that, and I'm interested in checking it out with the least amount of conflicts. ... anyone else had good luck with this? thanks! -
cool Darth, thanks buddy.
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hi folks, I mostly lurk here, but figured I'd post my current problem in case somebody can recognize a quick fix for me. I love all the work that all of you main posters do, and I appreciate everyone here a LOT! I have a full SRLE build, plus at least half of extended. I bypassed some of the big boys toward the end (Ordinator, Disparity, Endgame NPC, Weapon & Armor Attributes, Aurora) and probably a few others here and there. So my CR probably isn't complete. I did make my own by going through your subguide, and I got most of it done correctly I think... Anyway, my game is looking great and playing great, with a couple of nuisances: My MCM settings for Wearable Lanterns keep reverting to default, and I often, but not all the time, have waterskins disappear. I'll drink from a full 3/3 one, and instead of a 2/3 showing up, it just disappears altogether, and I don't end up with an empty one either. I'm thinking possibly script lag, but maybe the two problems are related? Because when Wearable Lantern reverts to default the slot changes from 57 to 55. Could that possibly screw with the waterskins? I wouldn't figure they would use a slot. The script lag idea was because when I restart the game sometimes I drink right away upon loading the save. thanks for any help. I also have that stuck sprinting in first person problem. I'm glad to know that it's caused by Duel 8.1, but is going back to 7.0 a good idea, or do you lose other features?
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Oh! ok, that's the opposite of what I guessed. thanks!
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Hi Darth, thanks for the great work... in the new Animal Tweak merge section, it doesn't say what the new loot metadata rules are exactly. I assume they are to load after Animal Tweaks Merged.esp? Loot Metadata Update Required: Jaggarsfeld Extended.espNoAnimalsReportCrimes-DG+DB+Falskaar.esp
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Well actually my current build started with Neovalen's SRLE instead of STEP. So I haven't been using a step patch, but I have been using the REGS- SLRE patch. It was dependent on COT esm and Water2 esp, so a actually just unchecked that patch for a bit. I actually just now modified it and put it back in the load order and I'm about to try it out. And yes, AIR is very good. A bit bright outdoors in the daytime maybe, for some people, but it looks great to me. And I didn't try Purity w/o an enb, but I did temporarily disable enb in game and it looks way better with it enabled. Some enb's I've tried in the past, it almost looked better without them than with them (a lot clearer for instance), and this isn't like that. In fact Purity w/o the enb IS clearer too, but almost too stark in comparison. **edit... actually it was the SR conflict resolution patch, not the SRLE - Regs patch, that I had to modify.