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edynacio

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Everything posted by edynacio

  1. Guys, thanks for the help about updating DynDOLOD
  2. Is it always safe to redo DynDOLOD middle game? Should the character be indoors when doing so? What about rebuilding the Bashed patch, ASIS, DSR?
  3. For Dyndolod, as a general rule, should it be re-patched every time one of it's masters is updated or changed?
  4. Ok, it's a pretty simple process then. Thanks
  5. I need some advice in using Helgen Reborn with the Vanilla Start. If I disable Helgen Reborn.esp I would have to disable the following plugins that have it as a master until I exit the cave in Helgen. ICH - Helgen Reborn PatchRSChildren_CompleteUSKPSRLE Extended Conflict ResolutionDynDOLODASISDual Sheath Redux PatchAfterwards, I would make a save, activate Helgen Reborn and it's dependent plugins and resume the game. But I'm not sure if that would be the best practice. Something feels odd about enabling all those mods middle game. I just want to make sure I would be doing the right thing.
  6. I would love that too. I'm a newbie and that would save me a lot of trouble. No sure if they would do it though.
  7. I see your point. I would just leave it the way it is. Plus one can always keep the Wearable Lanterns from the original SRLE.
  8. I know what you mean. I think it would make sense to add it so other races can benefit from it. Plus is mergeable so it wouldn't take an extra esp. Also, I feel that the guide would be more "complete" with this updated mod from Chesko.
  9. Darth, Will this make you reconsider in keeping Wearable Lanterns from the main guide Chesko â€@CheskoTES 2h2 hours ago Updates: Wearable Lanterns 4 almost done. Adding back in candle lanterns. You can pick up any candle lantern in the world. #skyrim
  10. You're right. Didn't realized that CACO Patches was updated to 1.12.1 today. Thanks
  11. Yes, The guide says "Do not install the following file(s) and/or folder(s)" But leaves Hunterborn out so it would be installed. Probably Neo will correct it when he sees it.
  12. I noticed that CACO_Hunterborn_Patch.esp was added when installing CACO Patches but not in the merge. Are you planning to add Hunterborn to the Guide?
  13. The reason I ask is because Rebirth Monster - SIC Patch.esp is not included in the Fomod for Revenge of The Enemies 2016 Patches
  14. On Revenge of The Enemies 2016 Merge Rebirth Monster - SIC Patch.esp shouldn't be included anymore, right?
  15. Do you remember what kind of issues? If you have a link could you share? I'm trying to decide if I could still keep it on my personal profile. In terms of the guide didn't seem to have a lot of conflict resolution other the RS Children and CRF patches. Just want to make sure those are minor issues rather then moderate, major problems.
  16. I tried TK Dodge a while ago, the older version, and didn't like the timing, very annoying. I would be just happy if the Movement Tweaks, Vigor optional files allow you to avoid (sort of dodge without the animation) some of the incoming attacks. Other then the problem you were having with your Argonian and Inconsequential NPCs, would there be a reason you would not recommend using the mod?
  17. Vivid Weathers (non ENB) is now update to 1.14 Should we still install the Update file Update 1.12 -> 1.14 as mentioned in the guide? It seems that wouldn't be necessary.
  18. The History page works pretty well in my opinion. Never had trouble in keeping up with the changes in the guide. Now that the guide is almost in a "finished" state, I think time spent in game testing for possible bugs is more valuable. I love having the Integration guide along with your main guide. Very helpful.
  19. I watched the demo videos for Attack Commitment and I'm really excited about it's possible inclusion to the guide. Also, was happy to find that TK Dodge had a recent update early this year.
  20. Vivid Weathers is offline at Nexus. Quote: This file is currently under review by a moderator and is not open for public access. Please do not contact the staff or the owner of the file regarding this issue unless you are the file owner or you might be penalised by the staff of the site.
  21. It's 0403D42F. It got edited in the guide.
  22. Quick OCD question, When performing Enhanced Landscapes merge the guide states: Filename: Enhanced Landscapes - Merged.esp (name MUST match so DynDoLod files can be found) Should the final merge esp renamed Enhanced Landscapes - Merged.esp --> Enhanced Landscapes.esp?
  23. I came across this new mod recently Mortal Enemies - De-aimbot Your Foes Description: This mod removes that annoying ultra accurate tracking on all creatures (even the DLCs)! Is compatible with: Dragon Combat Overhaul, Skyrim Immersive Creatures and Combat Evolved. The use of TK Dodge as shown in the video is optional. I wonder if it could be a nice addition to Combat and Traps section of the guide. As the description states it makes the avoiding of enemy attacks more rewarding and the combat mechanic more dynamic, realistic and fun.
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