
Toosdey
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Everything posted by Toosdey
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Anyway to make MO use normal .ini files?
Toosdey replied to Toosdey's question in Mod Organizer Support
Ill give that shot then. I think this general issue is why I cant get that god awful Bokeh, depth of field and all other shitty blur options to turn the hell off -
For FO4, I like to use the Fallout4Configurator tool, simply works a lot easier for me. But I THINK MO is overriding that changes it makes to the ini files with MO's customer ini files. Mind you, I admit I could be wrong on this, it's been a while since I've use either of these tools and admit I could be missing something more basic, but I was looking for some insight here.
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I'm not understanding how to get MO + OBSE to work with the Steam Version
Toosdey replied to Toosdey's question in Mod Organizer Support
Oh OK. Thank you, I wasn't aware of that option in the menu. Follow up question, in terms of making sure it copies files to the proper place, how do I do that? I noticed after doing the work around the mods Blockhead and Oblivion character Overhaul seem to partially work, but have some messed up parts, so I'm thinking I have more to do in order for it to work. -
OK, so I'm not understanding at all what they mean by "For Oblivion (Steam version) players: You have to activate "Script Extender" as the load mechanism and unfortunately you can't start the game from inside MO. Use MO to configure your mods, then quit and start Oblivion through Steam like you would without MO." I set MO to OBSE with the little dropdown next to the Run button, and then start the game through steam and literally non of the mods work. I figure I am misunderstanding what they mean here. Can some explain in more detail what needs to be done for MO to work with Oblivion?
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Mod Organizer 2 Discussion and Feedback
Toosdey replied to TechAngel85's question in Mod Organizer Support
EDIT: I should have just reinstalled before asking, because reinstalling it fixed it. Well, more accuretly I redownload A2 and just extractred and replace any files it ask to, so my mods and load orders remained. Anyone just recently get an Windows Error trying to load up MO2 A2? "This app can't run on your PC To find a version for your PC, check with the publisher." The only two big things I updated recently were 1) AMD drivers and the new driver manager (Crimson) and 2) when I restarted my computer it was doing something with "Scanning and repairing C:" I was just using MO prior to the restart required for these two things to happen. -
Mod Organizer 2 Discussion and Feedback
Toosdey replied to TechAngel85's question in Mod Organizer Support
Question for LOOT- Since Loot isn't compatible with MO2, is it possible to install MO1 as well, then copy paste specific files/folders (Such as mods and whatever else would be needed) to MO1, then use Loot in there to get the needed load order? -
Mod Organizer 2 Discussion and Feedback
Toosdey replied to TechAngel85's question in Mod Organizer Support
Does the author of MO check this for suggestions? If so, may I suggest adding the ability to make text bigger? If this already exists (or has some other way to do it) I'd be appreciative if someone could tell me. EDIT: For people asking about stability and such, I got about 125 mods running on MO a2 right now and so far as I can tell everyone is working and loaded. Personally I use the bInvalidateOlderFiles=1, and that took care of previous issues I had with texture mods not loading. -
Mods without .esp files aren't loading (example, Darnified UI)
Toosdey replied to BishyT's question in Mod Organizer Support
having the same issue. Mods with esp files like the unofficial patches load right up, thought none of the ones without esp's do. Could it be a Win10 issue? -
For the first one you gave me, it made progress. Corflags comes up in cmd prompt, however, /32bit+ isn't an option. Available options are... /ILONLY+ /ILONLY- Sets/clears the ILONLY flag/32BITREQ+ /32BITREQ- Sets/clears the bits indicating 32-bit x86 only/32BITPREF+ /32BITPREF- Sets/clears the bits indicating 32-bit preferred/UpgradeCLRHeader Upgrade the CLR Header to version 2.5/RevertCLRHeader Revert the CLR Header to version 2.0/Force Force an assembly update even if the image is strong name signed. WARNING: Updating a strong name signed assembly will require the assembly to be resigned before it will execute properly./nologo Prevents corflags from displaying logo I would try the others you recommended as well, but I don't know what a window command shell is. =/
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I've searched other threads for the solution, and quite frankly they have only furthered my confusions. -I am using Windows 10 86 bit. -I installed Steam directly into my C:\ drive, since I have had issues with mod names being to long due to sub folders when installed into C:\Program Files (x86) From what I understand, I need to type, in command prompts... However, when I try that, I get the following error message: ' "C:/Program Files (x86)/Microsoft SDKs/Windows/v10.0A/bin/NETFX 4.6 Tools" ' is not recognized as an internal or external command, operable program or batch file. I have also attempted the following... This results in the same error message.
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Yes, I've tried both with and without the DSR hotdfix
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Says the Dawngaurd ESM is missing, but it's not. I've tried the DSR patch, it had no effect, nor did reinstalling the esm.
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Hi, having the same problem, the hotfix patch is not working.l
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No, it doesn't add any new executable. Only the three it starts with (Skyrim, Skyrim Launcher, Loot). It will not add TES5Edit.
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I follow the instructions given in the detailed hyperlink for TES5Edit, but every time I click "Add" nothing happens. It simply removes any thing in the fields. The video tutorial was of no help either, and additionally, uses an older version of MO. Potentially Relevant Info: Steam is in the C drive outside of Program Files TES5Edit is installed in my Skyrim folder. MO is installed in my Skyrim folder. I have tried starting MO as administrator. I have tried reinstalling MO.
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I follow the instructions given in the detailed hyperlink for TES5Edit, but every time I click "Add" nothing happens. It simply removes any thing in the fields. The video tutorial was of no help either, and additionally, uses an older version of MO. Potentially Relevant Info: Steam is in the C drive outside of Program Files TES5Edit is installed in my Skyrim folder. MO is installed in my Skyrim folder. I have tried starting MO as administrator. I have tried reinstalling MO.
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Is omnis suppose to have a .esp or .esm file? The mod has no plugins for me, only the texture files. EDIT: I should have mentioned this in the OP- but their were two problems. In addition to the map being to low, the text boxes were also to low- they were behind the pitboy buttons, making most unusable. While lines 149, 268, 393 were moving the map, I was never able to adjust the text boxes until I changed line 55 (under Main Positioning Rect). I've almost got some good numbers patted down now. I was able to get a good setup (though they aren't dead on in line with the other pipboy menus) by putting lines 149, 268 and 393 to 625, and line 55 to 690
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Tried changing the height on the lines noted in the guide, but it didn't work. Additionally the guide said to change it from 660 to 650, but my default height was 724. I tried re-installing the mod using 4K textures, but the problem remained, and the height default was still 724. I know I'm a problem child at this point with all the help I'm asking, sorry about that!
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Awful sun glare effect - What mod is doing this?
Toosdey replied to Toosdey's topic in Fallout 3 - Clear & Present Danger
Huh. Well my apologizes, but apparently this is just a vanilla thing I never remembered. -
Tried installing the mod "20th Century Wpns -Plus- Reborn for FWE 603 ..." but kept running into a problem with the file 'Ruger 10_22Charger StockExt v0 LSSCI.nif" refusing to install. I tried to extract that file from the archive and manually insert it into the mod when I get... "The file name(s) would be too long for the destination folder. You can shorten the file name and try again, or try a location that has a shorter path" I didn't even know that was a possible error to have on a computer. I'm running Windows 8 if it matters.
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So I don't know any of the indepth stuff with the Bethesda game edits and cleaning files. I know only what S.T.E.P. told me to do, which is Apply Filter for Cleaning -> Remove "Identical to Master" Records -> Undelete and Disable References. For the two files which say "Do not clean UDR records", does this mean complete the Filter and Identical to Master steps, but not the Undelete and Disable References step? Or is it something else completely. Additionally, unrelated, but when cleaning files, is there a reason you can only select one plugin at a time, and not do a cleaning of multiple at the same time (especially for mods like FWE that require multiple cleanings), or can I just select all the ones in need of cleaning and do the above steps to each one, so I don't have to keep rebooting FO3Edit? Thanks.
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Can a single GTX 770 run S.T.E.P. Extended smoothly?
Toosdey posted a question in General Skyrim LE Support
My PC has a GeForce GTX 770, with 2048mb memory. Is that enough to reliably run S.T.E.P. Extended? If not, would over clocking (I am aware of the risks and that I would need to be careful) help at all? -
I don't know much about this stuff, but I've been told game run better when you have a 64bit version of them and a 64bit os. I know I got a 64bit os, but I don't know how to get/make skyrim as 64bit.