
cds20
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Everything posted by cds20
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Recently upgraded computer, Fallout NV not launching through MO
cds20 posted a question in Mod Organizer Support
Hi guys, I recently upgraded my computer from an AMD chipset to an Intel Chipset. After transferring the contents of my old Hard Drive to my new one, I cannot launch New Vegas through MO. This happens even trying to launch the game from the default profile with no extra mods loading. I have verified the cache through steam and the game will launch through steam, so I can verify the game is working. I have upgrade MO to 1.3.11. I have downloaded and reinstalled both FNV 4gb loader and nvse 5.0. Neither alleviated the problem. So I figured I check here and see what I could be missing. -
Wanting to merge plugins to free up load order, suggestions?
cds20 replied to Bishamonten's question in General Skyrim LE Support
Thanks, I appreciate the input. -
Wanting to merge plugins to free up load order, suggestions?
cds20 replied to Bishamonten's question in General Skyrim LE Support
6 to 7 armor mods that are individual pieces and or sets. I use Armonizer and Immersive Weapons, but I didn't think merge those as well was a good idea because I use Perkus Maximus. I wanted to merge simple Haubreks too, but its a master for another guard overhaul. Would be a bad idea to merge the Skyforge Weapons and Shields by Neovalen, i believe was the author? He no longer has them listed on the nexus. I should say this is for PERSONAL use only. -
Wanting to merge plugins to free up load order, suggestions?
cds20 replied to Bishamonten's question in General Skyrim LE Support
I have a quick question, could I merge my weapons and armor mods into the same merge esp, or should i keep armor and weapons seperate -
Skyrim unchecking when executables are ran.
cds20 replied to cds20's question in Mod Organizer Support
Thanks for pointing that out. It fixed the problem, thanks. -
The problem is as simple as the title says, when i run FNIS, dual sheath redux and even the sort button for loot sorting, my skyrim.esm is unchecked each time. This started happening when upgrading to the latest version of MO, 1.3.8 i think is the current version. This happens in the right column btw.
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Unable to run SkyProc Patchers through MO
cds20 replied to IrishBandit's question in Mod Organizer Support
thank you grant -
Unable to run SkyProc Patchers through MO
cds20 replied to IrishBandit's question in Mod Organizer Support
I'll end up double posting so, sorry for that. I recently updated out of 1.2.18 to 1.3.6 and my skyproccers are not running anymore as described above. It DID generate an error log here, in the overwrite section; ## A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x6f676a19, pid=4512, tid=2736## JRE version: (8.0_45-b14) (build )# Java VM: Java HotSpot Client VM (25.45-b02 mixed mode windows-x86 )# Problematic frame:# C [MSVCR120.dll+0x86a19]## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# https://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#This is only a snippet of the error log, but it declares the problem outright. I did locate and run the Skyproccers outside of MO organizer and redo the executable inside of MO. The Former worked, the latter didn't since this is the first instance of this happening I think I may have found a bug or am missing something. -
No missing .esps on that save. One thing i did just do is try to tick the Immersive armor esp that's listed as a dummy and see if that returns the textures. It did. But according to what I know, that's not how the Archive management is supposed to work. So I saved it with the fixed textures and unticked them in the plugin pane as before. Restarted the game and and textures returned. While that fixes the issues, its a strange thing that I had to do that, when, unless this mentioned somewhere, i shouldn't have had to do that.
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After playing a few hours I decided to add a couple armor mods to my existing game. They were the two "dark souls" armors on the nexus and I thought they would be a great addition. Unfortunately, as I run Perkus Maximus on this save, after running the PaMa patcher, I have missing textures for Immersive armors and my Skyforge Weapons replacer mod has reverted to vanilla. I thought, ok this isn't compatible, but this is what MO is for, no problem install uninstall. However, the problems caused after adding these mods are removed. The old save persists with the same hiccups. So I deleted the sum patches and reran the patchers to make new patches. However the problems still there. So something isn't obviously not right. Any suggestions of where i can go from here?
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Archive Invalidation: All characters using FLNV install have white faces.
cds20 replied to cds20's question in Mod Organizer Support
I'm using 1.2.18 and I was using NMM before this so I know the BSA's worked there. But like I said extracting the bsa's on a handful of mods resolved the white face bug and mods crashing the game.0 -
Possibly the executable is set up wrong, as that is the common result of that. If you're having troubles with pama consider downloading and installing SUM or skyproc unified manager. It works well with all patchers and you can set necessary things like no loot no boss and memory allocation.
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Hi, So after converting my skyrim game over to Mod Organizer and absolutely loving it, I decided to transfer my FNV game. However I used TTW and decided to use the Fear and Loathing STEP guide to set up a running game first. I only diverted from it in the term of body meshes (i prefer breeze over roberts). After disregarding ILO (crashed everytime) and SPICE of LIfe (crashed everytime also) I was able to start a new game. The problem is, once in all the characters face textures are white like its a texture bug. After trying a suggestion to run the game with all the bsa's unchecked, I am sadly no closer to where I want to be. Archive Invalidation is checked in the Step Profile and the files are ordered as they appear in the guide. Any suggestions? EDIT: Well I have resolved the issue myself by extracting the archives and hiding to a handful of mods. I guess the BSA's aren't packaged correctly. It also fixed half of the game crashes on start up that I had with ILO and Spice.
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Mo wont recognize my newly downloaded dragonborn dlc
cds20 replied to biglost3601's question in Mod Organizer Support
I had to run launcher myself after i move the steam install out of c:\program files to c:\games and verified my cash before my profile could be loaded. -
LOOT and MO Sorting Plugins Differently
cds20 replied to Tyler799's question in Mod Organizer Support
That's the left pane order notification; it wants to move mods that have scripts around. Now that's different than your plugins which are on the right pane. Others on the forum has suggested to disable that feature in the plugins button. Also i think, depending on the version of MO, the LOOT bundled with it is an older version than the stable version and uses different masterlists i think. so it'll sort it completely different than the latest stable version of loot you downloaded from loots site. -
So I have my game running with minimal crashes and I'm quite pleased with mod organizer. But I use skyproc patchers (perma duel sheath and ebd) and i was wondering which is better; individual or combined patches in the left. I have to use SUM for the head space to patch my game and that dumps all or each one individually into the overwrite. So i was wondering which is better.
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Well, I did find the issue and it was Skyrim Redone. So if I troubleshot this right, SkyRe edits your weapons damage and armors defense to create "deadlier combat" and in using Skyforge Steel weapons (as it was a bsa) it overwrote the vanilla weapons just fine in NMM. But since MO did things differently it let SkyRe win the fight with its edited Skyforge Steel Weapons. I loaded up a new game without SkyRe and the sword was there. I guess a way around this would uncheck the MO manages archives in the archive tab? Either that or make a SkyRe Patch for Skyforge Weapons. What would be a better solution than those I wonder? Edit: I did install perkus maximus last night and used dirty weasels install videos for it and the sword appears just fine. But i went by their method of merged patch and bashed patch so i wonder if that made a difference too.
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Yes MO is managing the archives. during my game i went to the companions to join them and noticed some purple missing texture swords. That wasanothe issue of installing the wrong meshes for lone wolf's sword slimmer. But i determined it wasn't working by trying to get one from console. The swords from the mod that replace the skyforge steel ones were not there. EDIT: another thing i noticed since I got home from work and sat down to tinker again Was the normal symbol that a modnis overwriting something was not there.
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So the jist of my problem is the sky forge steel weapon mod isn't replacing the skyforge steel swords. After fiddling with it a majority of my night I'm left with a couple questions. I'd like to try extracting the bsa for it so its a loose file and takes priority over of the skyrim .bsa that the vanilla sword is in. I've already reinstalled the mod and redownload and reinstalled it twice thinking i got a bad download. The questions lies whether i should extract the bsa during a reinstall or after. Most of the posts talk about doing it during an install but I'm curious can this be done afterwards. Im tested the waters here with immersive weapons to hide a couple weapons i didn't care for to see if they would stop spawning in the world. Kinda curious what the more avid users of this program think.
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Possible Conflict Issue: Skyrim is not starting with a full Load order.
cds20 replied to cds20's question in Mod Organizer Support
And thanks for the suggestion nozzer. I found the mod that was messing with my start. Dance of Death. However redownloading it and reinstalling still hangs the game so i'm gonna have to stop using. Pity I liked it. -
Possible Conflict Issue: Skyrim is not starting with a full Load order.
cds20 replied to cds20's question in Mod Organizer Support
Ok thanks that roughly answers my question. As long as I install the mod (or check it as the case is) it doesn't matter what its plugin order is it will load that the exact spot i installed it Or placed it. -
Possible Conflict Issue: Skyrim is not starting with a full Load order.
cds20 replied to cds20's question in Mod Organizer Support
Maybe its just a bad hypothetical example. I guess it would be simply asking outside using the step mod guide as a guide, can i match the left pane to how the plugin list is ordered? -
Possible Conflict Issue: Skyrim is not starting with a full Load order.
cds20 replied to cds20's question in Mod Organizer Support
Well let me put it to you guys another way; would it be a good and safe rule to match the left pane order with the plugin order. Say dawnguard is plugin 3 and its assets on the left pane be priority 1 (since skyrim.esm and update.esm are plugin 1 and 2 respectively)? -
Possible Conflict Issue: Skyrim is not starting with a full Load order.
cds20 replied to cds20's question in Mod Organizer Support
Thank you for the suggestions. I'm in process of pursuing rozzers suggestion. However, is there a part of the guide that clarifies left pane ordering better? MO continues to move things around for conflict resolution in the left pane but outside that not much documentation. Edit: I have checked the forums about using this function in its beta state and as I'm not using a true step install any guide that goes indepth about this ordering would be good for new users ensure that the games assets(?)are properly applied maybe?