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OMGoblins

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Everything posted by OMGoblins

  1. Funny how the other SR thread was closed (but still on the front page of the SR forum threads page) in favor of this, but there has been no answer to your question yet and frankly no useful mod information relating to your query in the thread or wiki information. Unfortunately I have not run numbers or comparisons when using AIMP, but I didn't notice any problems when I did use it for a short while (I had a Skyrim Revisited install except with some mods taken out (and other extra ones added in) because I literally used NMM instead of MO and did zero, yes zero, cleaning in TESVEdit. I can't say I had any problems with the Antz or the forest in general actually, mostly just load screen crashes LOL. I just wanted to do a rough run and get into the game, now I'm doing a proper SR install.
  2. Regarding Earthquakes: Cool idea, but not sure it's really worth the spot and not sure how it fits in to the Skyrim weather. I mean you could say there have been earthquakes ever since Vvardenfell erupted, but I just haven't seen any evidence of such in any game lore. I'm not sure if there are volcanoes in Skyrim? Or what would be causing the tremors otherwise. Cool idea, just not sure I personally think it's worth inclusing into the base guide. *EDIT*: It seems there is quite a bit of lore involved with the Red Mountains eruption and its effect on Skyrim. From the wiki "By at least 4E 5, Red Mountain erupted once again,[2] having nearly completely devastated all of Vvardenfell and Morrowind. Many unprecedented effects and aftershocks could be felt across Tamriel." The Red Mountain is also fairly close to Skyrim being visible from the College of Winterhold and from the Throat of The World on clear days. While also "The still-erupting volcano can be seen fully in The Elder Scrolls V: Dragonborn from almost anywhere on Solstheim." I had no idea (haven't gotten to Dragonborn yet) that the Red Mountain was still erupting during the period of Dragonborn (Skyrim starts at 4E 201 = at least 196 years later). The lore significance of the mod does intrigue me. I guess my opinion would depend upon the implementation and execution of the mod by MannyGT (who I believe is a pretty recognizable modder?) Regarding Graveyards: Again a cool idea, but not sure the point of it with the Halls of The Dead in the lore. While I certainly think towns could use some sprucing up and decorating, I'm not sure that I would add graveyards first. There is a small graveyard in Solitude outside the HoTD that I know of, not sure about the appearance of graves anywhere else in the game? Like I said, I am all for enhancing cities, but I would rather see some kind of agricultural or economic resource enhancements done to help support the image of an area/town being able to support a sizable population first. There's my 2 septims, but I nothing more than a lowly novice at this point and I cannot speak to the actual implementation and/or structure of said mods, just on how I feel about the "spirit" of the mod.
  3. Yeah that makes 100% sense. At first I thought it was neat, because I like changing stuff from omniscient messages to think to yourself style, but I definitely think borderless makes the most sense realistically and immersively.Â
  4. Yes that is what I want to accomplish- populate Skyrim, especially the towns and roads. I will definitely look into Inconsequential NPCs and Travelers. I was a bit disappointed that I have only run into 1 imperial group of soldiers (3 or 4), 1 group of stormcloak soldiers (3 or 4), 1 group of Stendarr crusaders or paladins or whatever (2 npcs) and 1 case of 2 dead stendarrs and 3 vampires who had killed them. Not sure if that was from Dawnguard or what, but that was all in a playthrough up to level 25 with at least a good 50 hours gametime, likely more, travelling all over on the roads. Oh I guess a group of khajits too, but they ran by so fast I didn't get to try to talk or anything, Also a headless ghost horseman, but he didn't talk or anything and it was in the wilds. That's my main worries with Interesting NPCs, Warzones, FMO, Civil War is incompatibility and stability. I think Civil War Overhaul has some promise I really hope the author keeps it clean and safe. In the meantime, IP battles and just populated roads would be amazing because once you discover locations it's so tempting to fast travel when you know there's nothing awaiting you on the journey. I agree about Border Sense being little more than fluff, if it uses an ESP than it really might not be worth it. I'm not sure how much of a burden it would cause the cpu, but that's something to think about as well.
  5. Bravo! IP looks like the best of the lot I mentioned, to be sure. Like I said I just love the idea of an enhanced Civil War, but after digging deeper I see that CWO definitely needs to mature some more. I thought I had heard problems about Warzones, but that was before I started following SR so wasn't sure if it had matured yet. I love the idea of Interesting NPCs, but I had never heard of Inconsequential NPCs, that seems to be the far superior option, especially for SR. It's much smaller, nice and lore friendly and really does what I wanted Interesting NPCs to do (fill out the world, make it more alive and believable). I don't think we need a ton more followers or quests, but the world could definitely use more inhabitants just going about with their daily lives. EDIT: After fully going through Inconsequential NPCs I am so impressed. I really hope this gets included as I think it adds a lot to what I feel most SR people are looking for and what isn't addressed yet.
  6. Well to contribute a little bit, here are a few mods I always thought looked good and was surprised to never see a mention of around here or on the guide (I haven't been around for too long though so maybe I have missed the debates). My main focus is on immersion and story. Just as I felt the College of Winterhold was underwhelming I've found the Civil War to be a real shame. So these mods interested me and seem to have widespread support on the Nexus: 1. Immersive Patrols - really surprised not to see this on STEP or SR https://skyrim.nexusmods.com/mods/12977/? 2. Civil War Overhaul - Looks... Amazing. Maybe it's just too new to have garnered serious consideration? Given that it's super lore-friendly and includes assets that Beth cut from the game themselves I feel it has a strong backing to stand on. https://skyrim.nexusmods.com/mods/37216/? 3. WARZONES - Civil Unrest. I feel like there's probably a good reason this hasn't been a part of STEP or SR yet, but I'm not sure what that reason could be? Perhaps because it is demanding resource-wise? Seems a shame because it sounds great and brings the Civil War to life. MyGoodEye is an amazing modder. https://skyrim.nexusmods.com/mods/9494/? Bonus: Interesting NPCs - is it just too big? too taxing? causes instability? No idea, seems like a very good mod though. https://skyrim.nexusmods.com/mods/8429/? I would be very interested in hearing anyone's thought and/or any discussion on these mods that has already occured.
  7. Very interested in these. Especially the Immersive College of Winterhold. I was slightly disappointed in the Mages questline because it didn't seem epic enough (or long enough maybe), but the College itself was a bigger disappointment. At first sight it looks epic, but the interiors are blah and I wasn't impressed with it's overall feel. This mod seems to make the college feel much more epic and alive, believable. FMO sounds nice, but reading the description I wonder how hard it would be to incorporate into the more difficult installs like SkyRe and such. I'm still learning about TES5Edits. Bordersense sounds nice as an immersive mod that I enjoy having.
  8. Thank You qotsafan, You are a very generous and awesome person. We all appreciate your hard work and as you may have noticed, find it to be top-notch. Your speediness on this update (and release) is a great example.
  9. I hate to ask because I'm sure it's been answered somewhere, but I honestly haven't seen anything about it while searching through the pre-release feedback thread (although I didn't go back extremely far into the thread...). Is there any information you are willing to disclose about the progress towards releasing the next version of SR or an estimated date when it will be completed? I have been reading about STEP for awhile, then I found SR and it was everything I was hoping for! My internet is a real slow piece of crud (despite living in a well populated area with digital cable all around, my neighborhood only has access to one provider that offers 1 mbps DSL speeds!). So I managed to download all the mods, but then got tired of that for a bit and took a break from it. A couple days ago I just did a quick and verrry dirty install of SR (literally did 0 TESVE cleaning) - AV, lot of HD clutter stuff, things that needed lots of cleaning. Then added in SkyRe and Immersive Weapons and Enhanced Mighty Dragons. It's been a blast playing it, but I definitely have some CTD that I know is caused by me not using the cleaner at all, plus 1 bug so far (mainly CTD when going through doors in cities that load a new area, especially Whiterun and Windhelm, like quite a bit. Only bug has been the skeletal dragon being invincible). Oh and I only used NMM since I am as of yet unfamiliar with MO. I really just wanted to get into the game (my first time playing) without setup taking an entire weekend that I hear about. It still took me about 6-8 hours to install everything doing it really dirty though, but I feel it gave me some experience so I wont go completely bonkers if I do all the installation and cleaning and stuff with MO and it doesn't work because I messed up somewhere. I basically did such a dirty job because I kept seeing people mention that a new SkyRe was coming out and a new SR was coming out soon. SkyRe 1.3 just came out and I'm wondering when SR will, because I will be following the install directions and cleaning directions fully then and I'm looking forward to the game being that much better.Â
  10. It's really awesome to see all you knowledgeable people working together to create a better Skyrim. Seems we are all very close to figuring out the perfect combination and tweaks and fixes. Glad you folks have put your expertise to good work here! Thanks!
  11. Yes, very much so. You can only use one or the other.Thank you both. I thought that might be why. I do love the Elemental Staffs, I just wish I could use a staff to block as well. Thanks for the quick response. So for anyone who has been following this guide, has everything been relatively stable?
  12. One quick question, this may not be the best place to ask, but I am curious why Staves of Skyrim wasn't included in Skyrim Revisited? I really like the models of the different staves and being able to use one as a shield is very appealing to me. I see it has a compatibility patch with SkyRe and so I was really interested in adding to to my mod's list for this set up. Can anyone see any problems why I shouldn't use it? Thank you very much everyone.
  13. I'm getting very excited. It took me a few days of downloading but I have a fresh Skyrim, Dawnguard, and Dragonborn. Along with all the Skyrim Revisited mods downloaded. I did notice a couple mods that it was really clear whether I should download the BSA or loose files (in only one instance did it say specifically to grab the loose files, but I figured it wouldn't matter much in the end anyway- or so I hope :P). I never had Dragonborn so I've never actually played Skyrim Revisited or SkyRe or even a full S.T.E.P. But at this point Skyrim Revisited + SkyRe seems like the perfect combo for me as I absolutely love what I've seen from SkyRe, but Revisited looks to have a LOT of great mods that can all work together. I haven't done any cleaning or optimizing yet, so that's going to take awhile, but I will keep an eye on this thread and contribute what I can when I get up and running.Â
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