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theArcaneBagel

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Everything posted by theArcaneBagel

  1. Same problem for me as well and turning off Fires and Embers Clipping Fix seems to have fixed the issue for me as well.
  2. Hello folks, just wondering if anyone can help me figure out what's going on with my grass brightness. I already changed all the Top and Bottom RGB values to .500 in the DynDOLOD_SSE.ini. I don't have any extra grass or landscape mods outside of the guide's recommendations, so I'm not sure why this is happening. Pics: https://imgur.com/a/8dfamER Edit: I disabled Cathedral Landscapes (and thus, all the Step patches) and the grass simply disappeared, so I'll just start with completely redownloading and reinstalling Cathedral Landscapes.
  3. I'm not sure if this is the correct mod to reference, but it's part of the Crash Logger log and farthest in the line of possible files aside from Occlusion, so I'm using it. I got a crash that seems to be a deleted reference issue, but I cannot find form id FF001BA5 or "ice blade skirmisher" anywhere in xEdit. Crash log below:
  4. My question was in the original message, how do I fix it in xEdit? I can't find anything referring to any of the keywords in my fiels. I've searched for freeformmarkartho, mdcuestartscript, mdcueStartTriggerbox and [ACTI:131EC62C], both in file search in Windows Explorer and in xEdit with 3DNPC.esp open. I'm just not sure where I need to go to remove the property to begin with.
  5. Here are the logs with the warnings I'm getting. Looks like there might be more than just the Property Not Found in Scripts warning. Logs.7z
  6. I'm trying to run DynDOLOD, but I'm getting this error: Warning: Property not found freeformmarkartho in scripts\mdcuestartscript.pex 3DNPC.esp mdcueStartTriggerbox [ACTI:131EC62C] I've tried searching for all of these keywords in my files, as well as opening 3DNPC.esp in xEdit, and I can't find anything. Could someone point me in the right direction of how to fix this?
  7. So I have an issue, and I've tried searching for it to no avail. When installing Improved Closefaced Helmets according to S.T.E.P, where you only use the meshes and then the plugin from WAFR, it works perfectly, no problems. However, the moment I install Requiem, it stops working. The guards wearing Steel Plate helmets have invisible heads, but the mod still cuts the helm so you can see inside it. For the guards wearing the regular guard helmets, the holes aren't cut, they're like normal, without the ICFH mod. Any ideas? Or is there something more you need to go off of? Thanks in advance. Edit: I should also say, the Requiem patch for ICFH doesn't work, since with the S.T.E.P. installation you don't use the plugin from the actual mod. So the master for the patch isn't there.
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