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theArcaneBagel

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Everything posted by theArcaneBagel

  1. My question was in the original message, how do I fix it in xEdit? I can't find anything referring to any of the keywords in my fiels. I've searched for freeformmarkartho, mdcuestartscript, mdcueStartTriggerbox and [ACTI:131EC62C], both in file search in Windows Explorer and in xEdit with 3DNPC.esp open. I'm just not sure where I need to go to remove the property to begin with.
  2. Here are the logs with the warnings I'm getting. Looks like there might be more than just the Property Not Found in Scripts warning. Logs.7z
  3. I'm trying to run DynDOLOD, but I'm getting this error: Warning: Property not found freeformmarkartho in scripts\mdcuestartscript.pex 3DNPC.esp mdcueStartTriggerbox [ACTI:131EC62C] I've tried searching for all of these keywords in my files, as well as opening 3DNPC.esp in xEdit, and I can't find anything. Could someone point me in the right direction of how to fix this?
  4. So I have an issue, and I've tried searching for it to no avail. When installing Improved Closefaced Helmets according to S.T.E.P, where you only use the meshes and then the plugin from WAFR, it works perfectly, no problems. However, the moment I install Requiem, it stops working. The guards wearing Steel Plate helmets have invisible heads, but the mod still cuts the helm so you can see inside it. For the guards wearing the regular guard helmets, the holes aren't cut, they're like normal, without the ICFH mod. Any ideas? Or is there something more you need to go off of? Thanks in advance. Edit: I should also say, the Requiem patch for ICFH doesn't work, since with the S.T.E.P. installation you don't use the plugin from the actual mod. So the master for the patch isn't there.
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