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A_Dim_Mismatch

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Everything posted by A_Dim_Mismatch

  1. Probably because most mods at launch have their fair share of problems? That's one of the biggest strengths of the Nexus format. Mod authors don't generally have pre-release playtesters, and even if they do, there's always unforeseen problems that can emerge. But since nothing costs anything, mods can be uploaded to the Nexus even when they're buggy, and can work as betas while authors obtain feedback and fix their mods for updates and future releases. For the most part, people can install mods and uninstall them without any serious issues if they use Mod Organizer. No one paid anything, so other than a few broken playthroughs, that's it. But when money factors in? That can be a big problem. But most people on the Workshop don't use MO. So not only are they paying, they're risking having broken saves too.
  2. Actually I didn't, and this just confirms my suspicions. Still, that's just incredible. Does anyone know a good ratio for unique visits versus subscriptions on the workshop page? A few of these mods have made a pretty penny but they've also been seen by a staggering number of people.
  3. This is one of the primary reasons why exclusive paid mods are such a bad idea. For us it won't matter much, but for mod users in general? Sure, a lot of people on the Workshop won't care, but I'm pretty certain that most people who use the Workshop as their primary source for mods know next to nothing about load order. An even fewer number know what a bashed patch is, what BOSS and LOOT are, and what MO is. There's only two mods I've downloaded from the Workshop, and with both of them, it's because they're not on the Nexus.
  4. Even so, kind of a big deal, isn't it? Isoku is a reliable and rock-solid mod author. How murky is this going to get when less reputable modders sell mods and other people forget to cross their t's and dot their i's on assets they might end up using from other mods?
  5. Ah thanks! That was something I was wondered about but it makes sense now. I'm still not yet at the point of editing NPCs in the CK since I have to figure out stats, but I'll keep this in mind as a reference. And I guess ask future questions if I have them.
  6. The more I look at it, the more it looks like the Workshop store is already petering out. Outside of a couple of weapons and armors, most of the mods aren't selling much at all, and even the ones that are selling well are subscribed at a tiny fraction of views (Gifts of Akatosh has 110k unique views and 1k subscribers). Not to mention Chesko's mods are down and Wet and Cold has a DMCA takedown notice on it. This is just a mess.
  7. Thanks. To be more specific, what I hope to edit revolves around different kinds of NPCs according to class. For example, if I want to edit the stats of Bandit Marauders, I'd be better served altering the stats of the basal Bandit Marauder than any individual Bandit Marauder npc, right?
  8. So I'm doing some work on what I hope will produce a huge, sweeping overhaul on enemy balance for the fairest experience possible, across vanilla, Dawnguard and Dragonborn. Just one problem: I don't have a good understanding of basic NPC editing in the CK. My troubles stem from the CK wiki not really having good resources on this sort of thing and nexus resources being hard to sift through. I was wondering if either anyone on here knew a good resource or, failing that, could give me a few tips. Any help would be greatly appreciated. PS: If this mod ever comes to pass, I wouldn't dare charge money for it. I just want to make my own gameplay overhaul and maybe share it with the community if it isn't a total mess. :P
  9. I don't see this succeeding mostly because of how unwieldy the Steam Workshop is for using mods anyway. I'd avoided it as much as possible and that was before the paid mods were released. My guess is that this is also the case for the vast majority of mod users.
  10. Oh in that case, that's pretty impressive. Kind of amazing how this gen is as much a step up from last gen as last gen was a step up from the gen before.
  11. It looks pretty nice, but it's not a real gameplay trailer. Trailers are almost always enormous overstatements of a game's real capabilities. I'll be swayed at release, if I'm swayed at all.
  12. They're fairly common. Most of them look very similar to female Imperials though. If you use a utility like MFG Console and click on individual bandits, you'll find a good number of female Redguards.
  13. Battlefront is neat and all, but I want to see a Jedi Knight installation with those kinds of graphics. Those games were so good.
  14. I probably should've specified that, I just find it very odd calling the character HoF when Oblivion's protagonist is HoK. :P
  15. Origins is one of my favorite standalone PC games. It's as if Bioware looked at what made Knights of the Old Republic a great game, took those things, got rid of the weaker parts, and made a new game out of it. I think that with Inquisition, I'm going to wait until they release a DLC that lets you reprise the role of your Warden. Unless they announce that their next Dragon Age will be a Warden game.
  16. I took a look and it looks good, but it's maybe a little too comprehensive. Kind of the same reason I opted against using SkyRe and PerMa's perk setups. After trying a bunch of different perk overhauls, ACE is still my favorite because of how true it is to the vanilla style. Issues that I had with ACE were in fact being caused by ASIS distributing player perks to the AI, and now that it's fixed, it works okay.
  17. I felt romancing was pretty obvious in DA:O as it was, so this sounds even better. Have yet to play Inqusition because I've never finished Origins 100 percent, but that sounds promising.
  18. I think this is the MO feature that puts it head and shoulders above NMM. The fact that file overwrite is "soft" since it's a matter of load order, not install order, which makes it possible to switch things around if you see any conflicts. You have conflicts via NMM and you installed it wrong, you're gonna have a bad time. MO and something is wrong, nope, you're fine.
  19. I run my games on 1080p and even with a Skyrim with maxed out textures, SFO and an ENB, I can still pull 60 fps, so these performance issues aren't enough for me to send my card back. Besides, if I were to do so, what would I use instead? A 980? An AMD card? That's not going to work for me. Exact specs be damned, the 970 is still my best option. A bigger problem would be if the card was known for killing systems, but I've had no performance issues of that kind.
  20. That's cool. Anything that enhances the AI to make it behave plausibly is a huge step in the right direction. It makes sense--why would a predator attack something that can seriously injure or kill them when their primary instinct is survival? This is especially sensible for trolls, what with their fire weakness and all.
  21. Hi! If I can make a suggestion, go ahead and get the DLC. I know, that's probably not the answer you were hoping for, but almost all of the up-to-date mods with the best support (not STEP specific, but Nexus specific) take Dawnguard and Dragonborn for granted. Hearthfire and the High-Res DLC not as much, but the High-Res is free, so that mostly leaves Hearthfire. I actually can't think of anything that isn't Hearthfire-specific that relies on Hearthfire besides housing mods, but still, it's probably better to play it safe. If you skip the DLCs, especially the first two, you're going to have to rely on older mods, older versions of current mods, older patches, and miss out on a lot of the nifty current stuff.
  22. Thanks for the warm welcome! :D I'll ask around if I need any help. I don't think my ideas are too ambitious and the CKwiki has most of the information I've needed up to this point, but if I'm confused on anything, I'll seek answers here. The last thing I want to do is make a mod that doesn't work, or worse, breaks things. I feel for the people who have unstable mods break their stuff, so I'm hoping to avoid that.
  23. If you can afford it, get the 970. It's more expensive, but it's not as if either card is cheap. The 970 has twice the memory (4GB VRAM instead of 2GB VRAM) and that makes it a powerhouse, on par with most of the high-end GPUs. Skyrim is a total memory hog and having something that can handle its freakish appetite is worth it, if you can get it. Keep in mind that it'll still be a pretty powerful GPU in another five years or so. If not, then go with the 960, because it's a big step up from the 660 and the other mid-range cards from a few years ago. I think what really blew me away about the 970 (and the 900s in general) is their small size, even more than power consumption. I remember cards like the Titan just being immense, but the 970 is smaller than my 660 was, and the 660 doesn't hold a reputation for being very big at all.
  24. If you want a good Nvidia card that can run an ENB, I'm going to recommend the GTX 970. That's probably the best balance between price, performance and maintenance that you'll be able to find. I used to use a GTX 660, which for most texture mods (even running SMIM, 2kHD and SFO) and a performance version of the old ProjectENB was more than adequate. But with the 970, I've had no problems running something like Realvision on the highest settings and you won't have much trouble. I couldn't do that with a 660, at least, not on 1080p. The 570 is not a bad card, and for most games is more than adequate. But Skyrim is really demanding on GPUs if you load up on the beautifying mods.
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