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Posts
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Everything posted by uncleseano
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With all the talk of morrowloot (perfect mod for LotD IMHO) it's rendered kinda pointless with True Soldiers It raises the stats of guard armour to be on par with the best armour like dragon bone etc Hell the penticus oculous chest piece is set to 150?! I get what the mod is trying to do but just looting the first corpse you find from Immersive patrols or whatever will have you sorted for almost the entire game. The mod needs to be heavily nerfed or better yet cut out
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Say lads n' lasses, anyone else have this spam from relationship Dialogue in their Load Orders? [03/31/2018 - 03:40:38PM] Error: Unable to bind script RDO_DefaultRecruit_AFT to topic info D787E1B4 on <nullptr quest> because their base types do not match [03/31/2018 - 03:40:38PM] Error: Unable to bind script RDO_DefaultRecruit_AFT to topic info D794395D on <nullptr quest> because their base types do not match & [03/31/2018 - 03:40:49PM] Warning: Property pDialogueFollower on script RDO_DefaultDismiss_AFT attached to topic info D77C7CA2 on quest DialogueFollower (000750BA) cannot be initialized because the script no longer contains that property [03/31/2018 - 03:40:49PM] Warning: Property pDialogueFollower on script RDO_DefaultDismiss_AFT attached to topic info D7521066 on quest DialogueFollower (000750BA) cannot be initialized because the script no longer contains that property These are spammed (along with a good few other RDO scripts) a bunch of times on game start. There's ALOT. It calms down but ona brand spanking new character it raises an eyebrow for the shear extreme amount. I won't kill the forum by pasting them all :P Anyone else have anything like this in their papyrus log?
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Well if you need a hand let me know, I've had my current load order geared around an MLU/LoTD playthrough. Been working on it for months (on and off). My C.R is quite tidy and makes MLU/LoTD play nice. For the patched you can merge them all then slap a Delev/Relev on it and it plays nice with *almost* everything. It's not like the headache patching in You Hunger or anything like that :P
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Lexy, got this straight outta the horses mouth regarding Unique Uniques. Was talking about pulling the CR I did on UU and LotD in my own patch (silly me) -bigdeano89 ''What's a CR? You mean conflict resolution? Yeah, definitely not necessary. The mod itself isn't even needed tbh, most are already part if Legacy. There's maybe 3 or 4 that we use other replacers for, but the big ones like bolars oathblade, dragonbane, pale blade etc are all included already. May save you an esp slot :)'' And while I have ya have you had a look at: Distinct InteriorsDawn of Skyrim Directors CutCoin Replacer Redux
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Look at the CR patch in MO and you'll see it has EBT as a master. If so load it up in xEdit (it'll auto load all plugins that depend on it) Then right click on the CR patch and select 'Report Masters' in the dropdown menu in SCripts. Check the message box and those are the records that need to be removed. PRO TIP: (not well known) The fastest way is to Control Click on the ref in the message box, then right click on 'jump to' in the main window viewer and it'll bounce straight to that record in the CR patch. Hit remove, then 'Clean Masters' when all records are removed. You have to restart MO has a bug will show that it still has the dependecy listed even though it's been cleaned. Presto
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Yeah, I'm not sure what I'm stressing about here. Guess I figured I could merge plugins like the main .esp & it's patches together and name it the merge the same name as the main .esp. That way if another mod could use it as a master. Also I wouldn't need to redo any CRing etc Silly stuff and not important at all
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I'm getting no traction from my reddit post so I'll try here. No better man for it as they say! Any whos I'm testing out too new merges, one for fast travels mods and the other with Cloaks of Skyrim & Winter is Coming together. Everything looks good except for some of the FormId has changed. Is this a major problem? Check out the images in the post above where you can see where the form IDs have changed. If I control click on them however they point to the same problem location so...I dunno, is it ok?

