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MosAnted

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MosAnted last won the day on July 3 2015

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  1. Would anyone happen to have saved the latest version? I just realized I only saved the April 2015 one.
  2. This looks nice: https://www.nexusmods.com/fallout3/mods/21596/?
  3. Wasn't the limited BSA issue fixed with the latest version of MO?
  4. What issue is installing the Single shotgun restexture supposed to address? I checked the gun without it active and it seems to work fine.
  5. MMM is also very configurable and you can, for instance, disable increased Spawns so you still get to see the creature variations/new enemies but on the same levels as vanilla. You can also turn off many of the new creatures it adds if you don't like them (ie I always disable extra Behemoth spawns)
  6. Sorry I misunderstood your question. I remember there being a replacer for using Millenia's C96 mauser for FO3. I haven't tried it myself but I imagine you would need a plugin to "point" the Chinese Pistol to use Millenia's meshes rather than the default ones. As for mods, the only thing I can think of is that you'd be stuck with a pistol that wouldn't change when modded, unless someone makes compatible meshes.
  7. The replacer I'm using for the PN weapons is Weapon Enhancement Project by ChristopherWallace, not Millenia. It doesn't replace the Chinese Pistol. Millenia's C96 is a different weapon than the Chinese Pistol.
  8. I just installed the textures the way you would install any other texture mod, and hid any plugins that came with it. That's because PN uses vanilla assets for the FO3 weapons it restores (a great deal of FO3 assets were included in the NV vanilla game)
  9. I just noticed Poco Bueno's skeleton texture gets rewritten by EVE's ,which is lower res and darker. Should we hide EVE's file?
  10. Personally I just ran both WF and LOOT at the same time and manually set all missing bash tags.
  11. I managed to find a copy of EWI's NV textures. ANyone has a recommendation on how to use it with NMC's and Poco Bueno? ie Priority etc?
  12. I'd store them somewhere, maybe a bulk storage drive or cloud storage somewhere. You never know when a mod might disappear and you'll end up cursing yourself for not saving it before.
  13. So after some extensive testing, both of the FNV and the TTW versions, I've concluded that one would be better off just adding the individual mods if available into a single merged weapons plugin. Several of the weapons have low-res textures, broken meshes, missing animations, or a combination of all 3. Apparently the TTW team is going to doing some work on theTTW version so it might be worth a look further on, but until then I'd advice everyone interested to pass and instead look for better models on the nexus/internet.
  14. I'm using Fallout 3's Weapon Enhancement Project to great success to improve everything but the Chinese Pistol. You could use Millenia's C96 Mauser for that.
  15. Found this on the nexus while looking for clutter retextures. Very detailed models with actual backs in the boxes! Although the texture size is *very* big for such small model: The smallest pack is uncompressed 2k textures at ~250mb the entire pack! Yikes! I managed to optimize and shrink them down to 1k and ~80mb. The mod comes with an optional .esp to add a separate texture to junk food, but it can be merged into be Bashed patch so no worries about taking up plugin slots! Edit: It conflict with PN Rebalance since it edits the Junk Food and Potato Crisp entries. Adding the Graphics and Names tag to this .esp before merging seems to work. I might look into making a quick replacer plugin if there's interest. Edit2: I made a quick patch here. Replace the plugin that comes with the mod with this one.
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