I found an error more than a bug. The instructions for making the Bashed Patch ask you to ensure that you have created a LOOT Meta for Water 2 and links to this wiki page https://wiki.step-project.com/Realistic_Water_Two you forgot to put the Meta Rule here. I am looking forward to playing this release of STEP, thanks heaps your efforts.
Thanks alot DoubleYou, as the *.tri are generated each game launch, will it do any harm to leave them? Or shall I delete them prior to each game launch?
Each time I run Skyrim I find the following Folders/Files in my overwrite folder.First there is the SKES_Elys_AltF4.log.Log contents: Plugin name: SKSE_Elys_AltF4Plugin version: 1.0.0.0Plugin path: D:GamesThe Elder Scrolls V SkyrimdataSKSEPluginsSKSE version: 1.6.16.0Game version: 1.9.32.0 Plugin enabled. Starting hooks sequence... Installing hook for: DirectInput8CreateOriginal Opcodes: 8BFF558BEC81EC30Hook installed for: DirectInput8Create Installing hook for: DirectInput8.CreateDeviceOriginal Opcodes: 8BFF558BEC568B75Hook installed for: DirectInput8.CreateDevice Installing hook for: DirectInputDevice8.SetCooperativeLevelOriginal Opcodes: 8BFF558BEC538B5DHook installed for: DirectInputDevice8.SetCooperativeLeveland then there is the meshes/cache/*.tri files that are generated, the same files are generated every time.Contents of meshes/cache/A60B4886.tri712129F0.tri64247E0D.tri6D190C3C.tri6D1D154E.triAny idea what is generating them?Can I safely ignore them?
Just so you know - the forum link on the wiki page https://wiki.step-project.com/Skyrim_Distant_Detaildoes not link to this section.It links to herehttps://forum.step-project.com/topic/701-skyrim-character-creation-menu-fov/
Problem solved, it was not a mod causing the problem, it was the Bash.ini file.
I made a mistake copying and pasting paths and left a . before the drive letter.
BashBugDump.log is very handy.
I just updated MO, and now when I launch Wryebash I get the following errors.(see attached pic)
I can run Wryebash outside of MO just fine, only happens when launching it
via MO. I have also tried reinstalling Wryebash.
I had exactly the same issues.
https://forum.step-project.com/showthread.php?tid=4865
The load order changed as I was installing STEP mods.
I hope this helps.
Hey, thanks for all the prompt answers to my queries.
I finished my STEP install, added the Weather Pack
with an ENB, added a few other mods I enjoy.
Thanks for your effort, awesome results.
I have use STEP since it started ,having found this
guide on Nexus the day I got Skyrim, so I have never
played vanilla Skyrim, so this guide is my Skyrim
experience.
Thanks again for all you do,I am looking forward to
some long hours of exploration.
God damnit, so you did, time to reorder mods for me then :))
Thanks guys.
1 more question: do i reactivate MoveitWT.esp and Traps Make Noise.esp after creating bashed patch?Â
Wrye Bash deactivates them when creating the patch.
Ok, thanks alot.Â
I swear I enjoy the actual modding process almost as much as I enjoy playing Skyrim.
I have been using STEP since it began, its awesome to see what it has become.
Keep up the good work.
it seems to have an issue with my mod load order not the plugin order.
its the red exclamation mark beside the update icon at top right of MO
to resolve it, it tells me:
The conflict resolution order for some mods with scripts differs from the corresponding esp. This can lead to subtle, hard to locate bugs. You should re-order the affected mods. The following changes should fix the issue:
Move RaceMenu after Traps Make Noise
Move When Vampires Attack after RaceMenu
...
...
...
...
...
Move Non-Essential Children after Follower Trap Safety
if i reorder them as asked the warning disappears, but then the mods are out of STEP order.
any ideas?