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Everything posted by thorgal
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Darth is your plugin list load order in your tag up to date and is that the order should be for SRLE extend ?
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all right i finished with the installation . as far as i can tell everything works right except one thing : Dyndolod . it is not active in the MCM menu and ingame i keep getting the message : Dyndolod cannot find master of Tamriel.Json . anyone know what went wrong ? this is what it looks like : https://imgur.com/g8AUOdz EDIT: Nevermind , reinstalling dynolod fixed it .
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i just finished the merging part of the guide . two things though . 1 kinda stupid question perhaps ,but when you have to set a priority value in loot do you have to enable global priority or just enter the number ? if it's the former i might have to go back in loot to enable it for the plugins that require it . 2 Assuming i did everything right , is it normal for the paper world merged patch to be placed dead last in the loadorder ? i did alter the value in Loot . If it is not right , where should it go ?
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won't disabling it cause issues with my save files though ,since it is quite script heavy ?
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https://blogs.nvidia.com/blog/2016/05/06/nvidia-ansel-game-capture/ Free Camera - Roll, zoom and reposition. Go wherever you want to create the perfect photo. Ansel instantly overcomes the limitations of traditional game capture, allowing you to frame the perfect shot. Super Resolution - Once you’ve positioned and framed your shot, Ansel allows you to capture screenshots at up to 4.5 gigapixel resolution, or 32x higher than your screen resolution. Using your NVIDIA GeForce GTX GPU, Ansel can render and save these screenshots in just seconds. The result: images that you can downsample to lower resolutions for wall prints, posters or super-high-quality desktop wallpapers. Post-Process Filters - So you can tweak the look, feel and mood of your screenshot before saving, Ansel includes brightness, vignette, sketch, color enhancer, field of view and many other special effects options. It lets you create and share your own special FX filters, as enthusiasts do now for ReShade and other post-process applications. OpenEXR Capture - If you’ve got a high-dynamic range TV or monitor, you can export Ansel screenshots in the OpenEXR format, enabling you to view high-dynamic range, super-resolution screenshots at the highest possible fidelity. Or you can export in OpenEXR to work with the image in editing tools like Adobe Photoshop to further adjust the look of your screen captures. 360-degree Capture - With Ansel you can also capture 360° panoramic screenshots. It automatically stitches the 360° panorama in mono or stereo so you can view them in Google Cardboard, on your PC or in a VR headset. For Cardboard users, we’ve released the NVIDIA VR Viewer bundled with Ansel 360 Capture screenshots that you can view today. Download the app and check it out! this will herald a new era of screenshoting games .hope every developer worth a damn jumps on board with this .
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thank you . one other thing : i noticed Dragon combat overhaul has been included in the guide . Has the Miraak bug been fixed then ? also in regards to Wyrmstooth : are you planning on throwing all wyrmstooth related files out of the guide this sunday ( related to your post above ) ? Just reached DCO in the guide and i don't know if any further mods are coming after that that require a wyrmstooth path or file to function properly . and it would suck to not be able to play it now i still have the file .
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q for the blood textures : when you say remove everything , does that include the scripts,meshes and esp files ? or do you mean only those files should remain inside the texture folder and the other files +esp should remain untouched ? also the original blood mod installed during SRLE should be disabled right ?
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For the typo fix for Wyrmstooth tweaks do i install it into the original mod or do i have to reinstall it somewhere else ? EDIT: decided to disable the original mod and made a new mod folder and put it under the old one .
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luckily i still have the mod installed before it was gone so i still have a back up made so it is not a lost mod for me . now i am more scrambling to get all the other mods and patches required before the other mod authors remove those too.
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When reinstalling Dynolod file should i also reinstall the Dynolod ELFX patch ?
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Skyrim Revisited Pre-Release Feedback
thorgal replied to Neovalen's topic in Skyrim Revisited (retired)
tried reinstalling TES5EDIT completely and this time World script worked . so yay . game runs stable so off to extended we go . -
Skyrim Revisited Pre-Release Feedback
thorgal replied to Neovalen's topic in Skyrim Revisited (retired)
yes it is from FO4 did a quick reinstall of it and it is still giving me this error -
Skyrim Revisited Pre-Release Feedback
thorgal replied to Neovalen's topic in Skyrim Revisited (retired)
i ran into a problem with The Dyndolod world script . I ran the Textgen one first and that went fine but when i try to start the world script it is giving me a message that a never version of xEdit is required. further checking it seems that while Dyndolod is updated to 1.49 the world script is still on 1.48. did i screw up somewhere on my end or is the wrong file uploaded perhaps ? -
Skyrim Revisited Pre-Release Feedback
thorgal replied to Neovalen's topic in Skyrim Revisited (retired)
reposting -
Skyrim Revisited Pre-Release Feedback
thorgal replied to Neovalen's topic in Skyrim Revisited (retired)
question: i have been away from Sqkyrim and modding in general for a while and i need a refresher on something : should the priority arrow in the left column be pointing up wards or downwards when following this guide ? AKA mod 1 should be at the top and mod 200 something down at the bottom right ? -
i am planning to go back into skyrim and this time with this guide included . Only question is how much space does the entire Skyrim folder take on your drive with everything installed ? Don't really want to delete any other games right now .
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https://uk.ign.com/articles/2015/12/07/fallout-4-update-12-officially-launches-on-pc-headed-to-ps4-and-xbox-one-this-week?%20hub%20page%20(front%20page)&utm_content=4 New Features Number pad keys can now be used for remapping (PC) Remapping Activate now works on Quick Container (PC) Fixes General memory and stability improvements Performance improvements inside the Corvega Assembly Plant Optimizations to skinned decal rendering Fixed issue with player becoming stuck in terminals Fixed issue where equipped weapons become locked after completing "Reunions" Fixed issue with "When Freedom Calls" where the quest would not complete During "Confidence Man" fixed issue where player’s health would continuously regenerate Fixed crash related to jumping into water and reloading saved games Fixed issue where Launcher would not save God Rays Quality setting properly (PC) According to Reddit users, the patch is approximately 218MB in size.
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one of the reasons i haven't updated yet from 7 . Ill do that once games really start to use dx 12 and the gains can no longer be ignored .
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hmm, in that case i am not sure what might be causing it . at first i thought something might have been wrong with your enb settings or just something went wrong with the vanilla textures but if you say it only happens with the d3d9.dll installed then i am quite stumped .
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btw , are you running an ENB by any chance or just enboost ? If it is the former , have you tried to disable it in game to see if it is fixed ? if yes , try setting Fixtransparencybugs = false . ( you will need to do this anyway later ) that setting is notorious for making parts of people go missing or cause transparency issues with the terrain .
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what do you mean textures missing ? as in " people and objects have a big red "!" on them . or do you mean stuff like ex , people running around without any legs or other extremities ?
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Skyrim Revisited Pre-Release Feedback
thorgal replied to Neovalen's topic in Skyrim Revisited (retired)
the only thing i am waiting on right now is for Chesko to update frostfall to include the clothing features . unless he already di ? sorry i am deep into the wasteland right now . :p -
it is as it says : the mopy folder should go in the main directory while things like the ini file and the bash patches go into the Data folder .
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so after playing the game now up to level 20 ( and surprisingly had zero crashes and / or an enemy or quest or ANYTHING that go glitched . i mean ,this is a bethesda game ,right ? i am getting scared here guys ! /s) That being said , while playing , i came upon 2 moments that i said : i wish there was a QOL mod that allowed me to do this : allow me to instantly equip an item when i loot it without me going into the pipboy . the same would go for holotapes or letters : let me play / read them instantly upon looting . also a better item sorting would be great . In short : i want the equivalent of Skyui up in this biyatch . as for the textures while they are indeed low res and ugly as sin when sticking your nose against it i have to say , looking at the complete world i have to say the game looks beautiful.

