Luap
Citizen-
Posts
8 -
Joined
-
Last visited
-
Days Won
1
Everything posted by Luap
-
GUIDE Fear and Loathing in New Vegas - Feedback
Luap replied to EssArrBee's topic in Fear & Loathing in New Vegas
Thank you Nozzer66 and Audley for addressing my notes. If I move the bashed patch out of the Overwrites folder and into its own folder, will MO automatically be able to detect it? Also, I can't uncheck the bashed patch on the left side of MO because it does not have a checkbox next to it. It sits at the top of the list and is categorized as Non-MO. Thank you for the advice about the xEdit Script install. I actually managed to figure it out on my own, but I was just saying that the instructions in the guide should be more clear to avoid other beginners making the same mistake I did. And yeah I understand the guide is meant for people with the DLC. Maybe one day though, when the guide is "complete," there can be a section or notes added for vanilla players. But yeah it mostly isn't a big deal to adjust. -
GUIDE Fear and Loathing in New Vegas - Feedback
Luap replied to EssArrBee's topic in Fear & Loathing in New Vegas
I'm that noob who is following the guide without the DLC. I've made a couple threads already, but I figured I would come in here and just dump some notes on my experience with F&LNV. Since I'm a total beginner I figured my insights should be useful for improving the clarity and user-friendliness of the guide. 1. FOMM/Mod Organizer — Mods installed with FOMM go into MO's Overwrites folder. The guide gives us directions to right click on Overwrites in MO and "create mod" to complete the installation. However, my bashed patch from WryeFlash is also sitting in the Overwrites folder. If I right click and "create mod," won't it include the bashed patch that's sitting in the folder too? Or does MO somehow know to keep it separate? 2. Merge Plugins xEdit Script — Clarify in the installation instructions that you need to replace the Edit Scripts folder. I unpacked the archive into the existing Edit Scripts folder, and the script did not work. It took me a while to figure out that I had to replace the whole folder. 3. INI Tweaks — Clarify which ones you can simply copy + paste (like the mouse acceleration tweak) and which ones overwrite existing INI settings (like the light distance fade tweak). I almost missed this and could have had double entries for some of those settings. 4. Mod Organizer — Clarify that if you want to [Merge] mod files you have to name them the exact same thing. I had no idea why the option to [Merge] or [Replace] was never showing up for me. 5. DLC — I know this is probably at the bottom of the priority list, but it would be awesome if there was a note next to some of the mods telling us if they require DLC. For the most part I have been able to adjust to the guide, but for some mods like the CaliberX patches it isn't clear that they apparently require some of the DLC to function (MO was giving me warnings for Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp and Weapons.of.the.New.Millenia.Store.LITE.esp saying they required DLC). So I had to uninstall CaliberX because I figured it would be lame without the WotNM patches. That's all I got for now. I'll stop by with some more notes if I come across any hang-ups. I love the guide, keep up the great work! -
F&LNV is written in a way that assumes everyone following the guide has all the DLC. This is understandable. I do not have the DLC, but for the most part it is still pretty easy to follow the guide. I simply make adjustments along the way, like moving the DLC patches of the YUP mod to the Optional ESPs box, for example. But I have run into a roadblock with ADAM (A Definitive Armor Mod). I can not figure out how to install this mod + the Project Nevada patch without the DLC. I could not install the "complete version" because it includes DLC files, so I tried installing it via the "custom" option. The problem is that there is no Project Nevada patch included with the custom install. Apparently the Project Nevada patch has some DLC-related files in it. I checked out the Manual install option in Mod Organizer, but ADAM has a lot of files and I simply do not have the knowledge to know which files I can and can not deselect. So for the more experienced Mod Organizer users: Is there a way I can manually install ADAM to include the Project Nevada patch without the DLC files included? (And before anyone writes this off by telling me to go buy the DLC — I won New Vegas in a raffle and I have never played a Fallout game before, so I don't want to buy DLC for a game that I'm not even sure I will like.)
-
Memory patch has been ported to NVSE
Luap replied to EssArrBee's topic in General Fallout 3 Discussion & Support
Well you worded it exactly the same in the guide: I'm not trying to be an annoying nitpicker, but for beginners it would be very helpful to add a note telling us to create a NVSE folder in the Data folder. When the guide says to "open up the data/NVSE folder" it makes it sound like that folder should already exist. I was worried that I installed NVSE wrong or something because I couldn't find the NVSE folder in Data. -
Memory patch has been ported to NVSE
Luap replied to EssArrBee's topic in General Fallout 3 Discussion & Support
Noob modder here with a quick question. In your guide you say: The wording of this sentence is a little confusing. Are you saying to go to the Fallout New Vegas -> Data -> NVSE folder? Because I went to my Fallout NV Data folder and there was no NVSE folder in there. Should I just create a new folder in the FNV Data folder, name it "NVSE", and put the ini config in there? -
Mod Organizer not giving the option to [Merge] or [Replace]
Luap replied to Luap's question in Guide Support & Bug Reports
OK great. My mod list isn't very long (I only installed about half of the mods in your guide), so that's fine. Next time I will definitely use the merge function though; it's pretty neat. As far as my mod order, everything looks good. Praise LOOT, our lord and savior. Thanks again for the help. You da real MVP. -
Mod Organizer not giving the option to [Merge] or [Replace]
Luap replied to Luap's question in Guide Support & Bug Reports
Thank you for the quick reply. You're right. I installed them as separate mods. I just rewatched Gopher's Mod Organizer video and it looks like it's OK to do that, it's just a bit messy looking. But everything should work correctly, right? I don't really feel like reinstalling the mods just to give my mod list a cleaner appearance... -
Mod Organizer not giving the option to [Merge] or [Replace]
Luap posted a question in Guide Support & Bug Reports
First I want to thank you for the great work on the F&LNV guide. I don't know if this is a big issue or a non-issue. On certain mods in the guide — like The Mod Configuration Menu + MCM Bugfix 2 file — you instruct us to click [Merge] and not [Replace] when MO asks. The problem is that MO never asked me. It just installed the MCM Bugfix 2 file like normal. This makes me wonder if MO automatically chose to merge/replace for me. Is there any way of telling if the mods were installed correctly — merging and not replacing?

