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Posts
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Everything posted by StupidFox
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Okay maybe this is the issue. There's NOT a bsa in the main file. I redownloaded it manually to be sure:
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Intersting graphical error on male corpses
StupidFox replied to StupidFox's question in Mod Organizer Support
Yes, I just went back and reinstalled the Roberts Male Body exactly according to your instructions. I installed the main file, merged the dlc patches into it. Then I checked the archives, no bsa still. On the mod page it says: But I'm afraid to do that. Last time I messed with the Archive Invalidation none of my textures would work until I fully reinstalled and used MO's native archive invalidation only. -
Intersting graphical error on male corpses
StupidFox replied to StupidFox's question in Mod Organizer Support
I didn't extra the bsa. I installed it normally according to your instructions. I'll try to redo it. -
Nevada Skies is working fine. I didn't install Interiors Project. I skipped that one on recommendation from my wifey because I tend to get bogged down in sandbox games if I don't stick more to the main story.Is NVInteriors Project necessary for ILO to work?
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I have ILO - AIO.esp and ILO - Ultimate Edition.esp in the "Optional" side.In have "ILO - Core.esm, ILO - L38PS.esm, and ILO - Nevada Skies Patch.esp" in the "available" side.
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Intersting graphical error on male corpses
StupidFox replied to StupidFox's question in Mod Organizer Support
Interesting. I don't see an BSA for it. Even tho I have it installed.yeah, double checked. NO bsa for Robert's... should I reinstall it? -
Yeah, so I killed the Powder Gangers in GS and when they were dead I noticed this... So the front side has these weird black patches and the back side looks mauled. o_o I am running New Vegas Redesigned 3... I wonder if it's applying a certain NPC's corpse image to all the male corpses? All the male bodies are like this. Barton Thorn, all the Powder Gangers... Any idea what might cause this? My theory make any sense?
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ILO still crashes, batched patch or no. It's the one thing I haven't been able to get working no matter what. :/Any idea what I should do? Is there a specific need for ILO to be in a certain spot in the load order or anything? I got no missing masters and it doesn't have any file conflicts, but if I load the game with it ticked, it is an instant crash still. :/
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Unfortunately, it's the core module so no. But it's okay. PN is fine :) Thanks again!
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And again sir you are correct. :) I will turn off IMCNNV. I didn't realize PN messed with the needs. :)Thank you so much for all your help with me getting this started. I don't know how I'd have gotten this far without your guides and your help.I wish there was something I could do to help you back. I hope you have a great week. ^^
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Followed your instructions and it got Onehud to show up! Woot! But it still didn't show IMCNNV hud in MCM. So I tried installing IMCNNV through FOMM since when I installed it through MO, Uhud didn't detect it. It detected it then, but when I put it in , it says it has a bunch of overwrites from MCM (Ie MCM is overwriting IMCNNV). ANd in MCM there is no menu for IMCNNV so I can't move its hud element at all. Which kinda sucks because it's partly off screen.Any idea how I can fix that?
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That is interesting. So what method would you say is likely safest for me to reinstall MCM to get it working with Ohud and such since it doesn't have all the options it should?
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Hmm. On that. You say in the F&L guide: Install the main file. Install the MCM Bugfix 2 file and when ask click [Merge], not [Replace]. Now in the left pane of MO, double-click "the Mod Configuration Menu" and select the Conflicts tab. In the top box, find .../menus/options/start_menu.xml and right click, then select "Hide". If it is not there ignore this step. So you don't actually suggest the MCM to be installed with FOMM installer anyway. How is it supposed to see the other mods then? That's the problem that was being addressed in the other thread here that I mentioned before. Because they are kept in separate folders, some of these huds had trouble seeing each other. I know when I installed PN Extras before it was not able to see all of PN. And that's part of why I did a full start-over on my modding because I wasn't able to get them to work.
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So, what do you recommend I do to fix this?Should I uninstall all the UI mods and reinstall them through Fomm-Fork through the internal installer? Or should I just reinstall MCM that way?Obviously the method I was directed to before didn't work properly.
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I didn't use Darn or Flashlight, but they are in that order.I was just reading back over your instructions for installing all the hud stuff, and while you install them with FOMM Fork, how do you get them all to see each other?I was instructed (elsewhere on this subforum) to install all the hud uis through NMM then import them through MO since in MO's VFS they can't see each other which stops Uhud from working (and PN Extras for that matter). So how is your method getting them to see each other?It's the MCM that is missing parts, so I wonder if there's any way to edit it's config or anything to tell it I have those.
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Yeah as far as the page description says, there should be three. There's none. Any idea how to fix? I installed all the huds except MCM, Ohud and Uhud and then did those three last.
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I'm running F&L with a few extra mods. I installed by the guide for the most part. I started right after I'd done installs for huds on MO through NMM and imported it to MO. I am running OHud, PN, MCM, Uhud project and a few others that are relative to mods (like JIP command and control, and IMCNNV Hud)I'm not getting all of them on my MCM tho. Ohud has no config there. Neither does IMCNNV (tho the hud element does show up). I have PN and JIP CC working fine, but the ones that aren't showing up are a shame because I can't change my hud elements at all. It's extra sad because for some reason, it won't let me change the default menu color away from amber (which I hate. I want it blue darnit!) even tho I set it to blue in the menu. It let me change the hud part, but not the menu part. The setting is set to blue, but still shows Amber, I should say. I wanted to be able to resize elements and such, so I kinda needed OHUD configurable. Any idea what could be causing it? Here's my modlist: Active Mod Files: Thanks so much!
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I didn't see a race for it. I ended up going into geck and combining Nuska's head, Dk's face texture and Mikoto's hairs and eyes. It took a bit but works. Now my character can have all the pretties. Still not sure why the replacer didn't work, but eh. Done now. :) thanks.
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Yay! That did it! Got my bashed patch back. Thanks so much!
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Copy and paste it to where tho? No where I've tried has worked. I can't load it into MO. I don't know where to place it.
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I seem to have the same issue as this person over here: https://forum.step-project.com/topic/5207-mo-121-bashed-patch-and-overwrite-missing/It seems like if you accidentally delete your bashed patch, you lose it permanently. Does anyone know how to get it to remake the bashedpatch0.esp and put it back where it belongs in MO so you can rebuild patch?
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I'm not sure, Nozzer, but in my Fallout.ini it's set to 1.
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So I have followed the F&L guide from the top to the bottom and I have run into an issue.I ran Wrye flash when I was making my original mod pack and at a point when I was trying to move the bashed patch out of overwrite (because it landed there for some reason?) I accidentally drug it onto another mod and added it to willow. Ended up removing willing and just reinstalling that mod to fix. Unfortunately, when I run Wrye Flash again, even now, on a new profile, it won't add the bashed patch mod back. It doesn't add bashed patch.espHelp. How do I get bashed patch.esp back so I can rebuild patch?
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Oh I didn't know that! Thanks.Weird because I wasn't using YUP before I started on your pack install and ILO was crashing then too. I wonder what else I had that was conflicting with it that I still have... Hmm. :/
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So I realized 90% of what I was putting into my game is in Fear and Loathing and started going through the guide. ILO is broken. It causes an immediate "Fallout has stopped working" error. I followed the instructions on installing it to the letter. I have a few mods that aren't in F&L: Mission Mojave / Plus Zan AutoPurge Crash protector FengShuiNV NewVegas Enhanced Camera Imps More Complex NeedsAmbient TemperatureCompanion Dress Up Unlimited Companions Neck Seam Concealer Necklaces and ChainsI'm using Beware of Girl type 3 body replacer. Everything else is F&L.I'm confused on F&L anyway because it includes YUP and ILO together, and ILO specifically states that it conflicts with YUP. Is this really working together here? Maybe I'm missing something. Any idea what's wrong here?

