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Aiyen

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Everything posted by Aiyen

  1. Only real issue with AV at all is the simple following fact. More variation = More memory used for textures! If weapons and armor where added as well then the variation would properly force one away from most higher resolution textures. Just 10 actors would be able to have a silly amount of variation when considering that every armor piece and weapon each require one unique texture with normal map!
  2. Yeah I am with uglykidcid on that one.... you can not claim you will never have freezes or CTD´s ever again! You can only claim that your install on your hardware will not but even then I would not be inclined to believe ya, since even vanilla skyrim is prone to fits every now and again! Anyways.. just tested it out too see what all the fuzz was about. Used the default settings and set it to clean every minute once my memory use was above 35% of my total. Guess I should note that I have 16Gb of RAM. Only thing I noticed was a slight increase in stuttering and a more general sluggish performance. When the actual cleaning took place there would also be stuttering in the audio of the game as well. As if it is "working" or not I cannot tell, since I do not have any memory related issues to begin with, since my setup is properly optimized to stay within the limits of the game engine. The only thing I can report is a slight drop in performance.
  3. Say what ? It is his other mod grassification that adds more grass. This one just resize the grass. If you do that along with the ini tweaks he suggest you reduce the overall amount of grass in the game, hence gaining some FPS because there is less that needs to be rendered. The smart thing with resizeing is that visually then it does not look like you removed any grass from the game. Alternatively you could also do as Neo suggets and lower the grass draw distance, this will also free up some FPS. Or a combination for even more!Â
  4. Altering texture sizes will not really provide you any extra FPS. If you want more FPS you need to render less objects. I can suggest the grass on steroids mod and the suggestions there to get a few fps in outdoor areas, with minimal visual loss. I use it... and very happy with it so far.
  5. Do not use the latest Nvidia Beta drivers with ENB!!!! They are not stable and cause bugs en mass! Latest stable version is 314.22
  6. If you have all the mods already downloaded and in archive form then it is easy to convert to MO. Just install every single one of them using the right click -> install mod. MO tells you if the mod has a good folder structure! As for ini´s then MO will copy in the ones from the mygames/skyrim folder every time you make a new profile so no need to redo those. As for reinstalling everything before you do it... in the worst case it should only be nessesary to just delete all the folders in the data dir. (After you have NMM uninstall everything) and then have steam revalidate your install to get the correct files back down. As long as you do not delete the .bsa archives etc. then it should be a fast download, since they contain all the data of the vanilla game. Edit: Also make sure all your downloads are not in a folder in the data dir obviously! :)
  7. Glad to have helped! We all learn stuff the hard way when playing with OC! ;) In general dont just OC for the sake of doing it on a computer that you plan on using. Most of the time the only thing you get is "bragging" rights because your computer has higher numbers! ;) OC smart! check that you actually get meaningful performance increases (>10%) by doing it. No point in wasting valuable component lifetime for essentially nothing.
  8. Very interesting read monty! And makes alot of sense as well!
  9. A small note about the palettes! They actually do lock the dynamic range of colors you have available. So if you get some weird issues with bright light sources looking odd, then that is most likely why! Took me forever to figure that out! Just the random ENB advice of the day! ;) As for the manager then yeah it is very strange.... but really not worth the hassle. It is not like it is a skyproc patcher or BOSS utility that is super vital! :)
  10. Vond: Do you have a quick link about how to add those tags? It is a feature that have annoyed me for ages! Also I am all for global patches instead of the many that are there now. Eventually it is going to be the only way for you to put more stuff on top!
  11. Try to check the logs that AV makes... it has very detailed information about what it touches. It is under the following ...\SkyProc Patchers\Automatic Variants\SkyProcDebug\File Variants If the horse ID is still making it though it should be recorded in one of those. If you have the formID it should be easy to search the files for it.
  12. Looks nice! As for not finding stuff... open console, and type help for what you want. You scroll the list with pgup and pgdown. If you want thalmor just type help thalmor. Then you will get a nice list of what ID´s you need to spawn them etc. For placing NPC actors then in the console. Player.placeatme ID # Saves you a lot of time if you are looking to test for something specific.
  13. Solist: For sunrays then in the enbseries.ini SunRaysMultiplier Just reduce it until you are happy with the effect. Can be done from the ingame gui. Alternatively you can find another sun.dds and sunglare.dds texture combination and see if that is better! DoF is entirely personal taste. I personally think it looks silly when you can focus a distant mountain super sharply! Also really sharp texture transitions do not really look all that good imo. A nice little bit of blur has its charm.
  14. I am going to be shameless and announce that I finally released my ENB :p Decided to call it Skylight ENB! Now I will return the the shadows and tinker on!Â
  15. Okay... still with the issue I see :S It is really fishy! The easy "fool" proof way! For injector first just take the entire content of the injector folder from enbdev.com EXCEPT the raindrops folder and the txt files and put it into your skyrim folder. Now take all the realvision ENB contents and just overwrite as required! (Seriously that ENB manager is not worth the trouble imo... ENB is simply just copy paste. It does not get easier!) Activate the ENBinjector application. You will get a small window that says it is running. Now start skyrim and it should work. Also make sure the d3d9.dll is gone, you do not want to try to run both injector and wrapper at the same time :P Also I thought you already had tried a different preset.... really should have been one of the first things to try out!
  16. First off NEVER optimize the entire mods folder! It is not worth the time it takes, and most likely some textures will get messed up, and in general it is just not required! Only do optimization on a single mod at a time until you have a stable game memory wise. (You only really need to do it on mods that deal with exteriors since this is the most memory intensive part of the game. Interiors almost never get remotely close to the memory limit of the game.) Let us take an example. Mod A has some textures you want to optimize. The folder structure of Mod A is something like Mod A/textures/.../texture.dds If you make a new folder Mod A optimized. And run ddsopt with that folder as output then when it is done you will have a structure that looks like this. Mod A Optimized/textures/.../texture.dds If you make an archive and install it in MO then as long as it is last it will have the exact same path as the original texture mod, and hence overwrite it because it is lower in the mod order. The only reason you do this is to test the new textures... since some textures do suffer from compression artifacts, or just start to look funny/wrong. If everything looks nice you just take the Mod A optimized/textures/.../texture.dds and replace the original Mod A/texture/.../texture.dds file since it is no longer required. As Teletoko says it is not strictly required to make an archive... but no point in not doing it. Mods get updated.. and if a mod gets updated, then all the textures will be overwritten and you have to do the process over again... if you already have an archive with the optimized textures in it then it is a simple matter of just replacing them again.
  17. Try to reinstall AV entirely. This time putting in both the mod in the blocklist, but also the formID of the horse. This should prevet it from touching that particular entry at all! The blocklist is only used before a patch is made, after that the file does nothing. Since it just helps tell which data needs to go into the creation of the .esp
  18. I know, I just said that the difference between newer presets and v.119 is not just in the AA... they also deal with some effect values in different ways, which is why it is not just a trivial matter to convert a preset from pre v.119 to post. I also agree that his work is by far some of the best around! I do not agree with the less resource hungry.... I get worse performance with SSAO in v.119 then I do in the newer versions... which is why I upgraded... I like SSAO more then AA.Â
  19. Well going back to v119 is not so good since it is not really compatible with the newer presets... Newer presets have a different way of dealing with day night and interior/exterior values... So that is why they look strange. I assume you have also tried other presets then realvision?
  20. open the console.. type tfc Then you can edit variables and see the effect change in real time. alternatively just go to "wait" by pressing T by default...
  21. Hmmm okay very strange indeed. First off try try to disable the various features like DoF, SSAO etc. using the ingame GUI too see if any of those are the cause. If none of them are and only disabling ENB entirely fixes it, then try a different preset too see if the issue is isolated to only realvision. If it is not then try changing the ENB version to one of the previous iterations. If that also does not fix it then pm me again and I will look into it some more.
  22. 5.33Mb is what you can get from DXT5 compression. It is still fair. You can always try to make a 1k version then it should be about 1.33Mb. If quality scales well when downsizing then no reason not to do it. No point in having large resolutions without any reason for it. Overall it sounds like you got your work cut out for ya! :) What you have done so far makes what I have done in texture editing look childish hehe. But we all have to start somewhere!
  23. Create new folders for each mod you want to optimize/alter. let DDSopt perform its stuff with the respective mods folder from MO as input, and your newly made folder as output. Add the new folder to a new rar archive. Load it into MO as a new mod and test out the new textures. (Folder structure should be maintained.) If everything looks okay, just replace the old ones. At least that is the way I do it.
  24. Since it is models that need to be looked at up close I would say 2k. 4k is always too high, just use too much memory compared to quality. Try with various compressions so you stay below 5Mb per texture file. Depending on how many compression artifacts you get then just increase the compression. I know some people are going to scream about 1k textures etc... but for stuff that you are going to look at up close then 1k is cutting it really close in terms of quality at that view distance. At least that is my opinion! Looking forward to seeing your work as it unfolds! I also think that hair is the current eye sore of the character mods.
  25. Well if it only happens for win 8 users then evidence point to that being the cause. However that particular LOD issue I have had before even without this program installed... but that was while I was testing the limits of my machine, and it most often happened to SFO´s aspen trees.
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