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Darth_mathias

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Everything posted by Darth_mathias

  1. well i guess i am going to have to bite the bullet and start to compile all the mods needed for this.
  2. actually just had a quick look and this combination does look quite good Dunc.
  3. no I did I know it's back I just couldn't be bothered to put it back in, then redo my NPC Retexture merge then readjust the CR.
  4. this more a issue for our illustrious Grand Master. As for Sofia you adjust her random dialogue frequency in the MCM and you can turn it off all together if you want.
  5. Updated SRLE Extended LOTD - Conflict Resolution. Removed Bad Gremlins records so it is no longer required as a master.
  6. currently all of the Bad Gremlins mods from our guide they are currently require by the CR but i am going to pull them for now since it's only 3 records.
  7. it's already a known issue and they are working on it.
  8. it was removed due to a quest incompatibility with Legacy of The Dragonborn
  9. you know guys I really miss the Enhanced Version of RRR.
  10. Always two there are A Master and an Apprentice.
  11. I wouldn't mind at all if you wanted to write a guide on how to do this would actually make sense to me :: it would be bugged a lot all you need to do is create a dummy of the bad gremlins: Use this method to create dummies of plugins you wish to remove from the premade Conflcit Resolution. Load Wrye Bash click on the CR and select File->Create dummy esps (this will create fake esps for what you are missing and place them into the overwrite folder). Load TES5edit with only SRLE Conflcit Resolution Selected wait until backgound loader has finished. Right click on SRLE Extended Conflict Resolution and check for errors. Remove the records that are broken from SRLE Extended Conflict Resolution(they will show after checking for errors). Save and Exit. Load SRLE Extended Conflict Resolution again in TES5Edit and then clean masters once done save and exit. Remove Fake plugins fron the overwrite folder. then in xEdit remove these 3 records: 0007434B <MerchantCaravanAChest> 0007434D <MerchantCaravanBChest> 0007434E <MerchantCaravanCChest> once removed save exit reload and then "clean the masters"
  12. OK I have added PCEA and Realistic Animations Project - Movement make sure at the player animation section of the fomod to select the correct gender of your character. Oh and don't forget to rerun FNIS as well.
  13. you DON'T need it for the moment however the idles mod will likely make a reappearance but as PCEA.
  14. i'll think about it have to see what performance is like first. i am still finalizing my thoughts on how bests to install Realistic Animation Project
  15. We sometimes need to remove meshes and textures from certain mods so having everything extract actually makes it easier to do this. However I think in the case on the new brawl fix it would be best to leave "packed".
  16. Been taking a look at Realistic Animation Project - Movement and by the looks of it. It might be easiest to install twice once of males and again for females then use PCEA to select you characters Gender.
  17. Well we were suffering from the attack speed bug but I believe I have sorted by using the attack speed fix in Vigor's MCM. I have noticed not sure this really need doing that the Keywords from disparity are not forwarded into your patch. Also again not sure but disparity racial abilities aren't forwarded into your patch either but this could the source of the attack speed bug. This you also you may not want to do but there an issue with disparity and enhanced camera when in 1st person and wearing a face masks from i think organized bandits in Skyrim the face mask covers the screen the is fixed by remove slot 44. I have sorted this in my CR do not strictly needed on your end. edit if it helps you can find what i did in my CR here: https://wiki.step-project.com/User:Paul666root/Subguide_CR_SRLE_LOTD#Activator
  18. thanks Enai Siaion I have just downloaded and installed and am just testing out now. Edit: yes works as intended. Pretty sure Neo will be adding this to Base so I'll wait for him to do his thing.
  19. Not got around to it yet but it on my list
  20. USLEEP is only winning on the facial tints for the elves. other then that the Disparity imperious patch wins I also forwarded changes from mature skin but that wouldn't affect attack speed I'll take another look at the race section of the CR.
  21. OK thanks that because i used the records from the imperious races disparity compatibility patch the forwarded USLEEP Changes and removed slot 44. i think about if it worth it since Vigors attack speed fix is working as it should.
  22. OK i'll test that out. bugger guess we'll I'll have to delete not a big deal really easily fixed. Again bugger I'll wait and see what comes of Icecream Assassins PM before I pull do you know what record they were so i can also fix it my end?
  23. this is mostly caused by SKYTEST if you thing feel there are too many spawns you try the no extra option from skytest integration project.
  24. if you're finding a bit hard to begin with you could lower the difficulty in the wildcat MCM menu for the first few levels
  25. yes 1.00 means the fix should be working.
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