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Darth_mathias

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Everything posted by Darth_mathias

  1. OK with regard to the Skytest Creature Extension there are 2 options it will be included in the animal merge now it need a little bit of conflict resolution with AAE now i can either do this into SRLE Extended conflict resolution or I could merge it in with the AAE patch from SirJesto and pass it on to him. most of it is just forwarding AAE records then merge the packages. Edit: I chose the conflict resolution so new one available also Undeath Imperious Liches had been updated with a needed update don't forget if you spot a bug in the mod let the Mod author know so it can be fixed.
  2. If it it has grey lighting bolt next to it in MO then yes it can be removed as it is being fulling overwritten. I will take a look. Edit: looks good in xEdit needs a little bit of CRing with AAE. ok sorry yes you need to use records from ELFX then move record flags from Inigo. I'll get that fixed OK I'll that a look. that's a typo I will fix that.
  3. i didn't really want to use Toccata as Elisif since we already use Toccata as a follower and really don't like BTRH Waifu so that limits the field.
  4. think i may have sorted at lest in my game just doing a bit of testing. Edit: try this https://www.dropbox.com/s/f3cg7zschvemheh/Facegen%20data.7z?dl=0 again delete the Meshes and Texture folder from Legacy of The Dragonborn Patch Central and replace with this. If this doesn't work then i am out of ideas to test either find Henry or console command player.placeatme 1C0D43E5
  5. nope grey face bug persist on both new and old save. does it matter that the formid for Henry in xEdit is different to the one of the files in the texture and meshes folders?
  6. I am afraid not grey face bug persist even on a new save.
  7. I have just console commanded him and yes you are right there is a issue this need to be brought up with SirJesto looks like grey face bug to me.
  8. that should already be sorted by the SRLE Extended LOTD Patch SirJesto created for us.
  9. 1st - double Check the miscellaneous merge was done correctly. 2nd - Yes the meshes from skysight is overridding better males not overly sure which ones change it back to being nude. 3rd - Not every male is covered by Better Males or Men of Winter so maybe the ones you have chosen are coming from inhabitants of skyrim and that mostly an upgraded vanilla version. Edit: To question 2 you could remove the 2 body nifs from Skysight Skins but then you would get a noticeable meshes mismatch with the hands and feet. need to sort out by Fading Signal but he is understandably busy with other things.
  10. oh well we can't have that can we. I'll have to do something about that, i'll check out your suggestion. Edit: had a look don't think this is a good option it use CBBE body type and everything else is UNP or UNPB.
  11. i have but not found one i really liked if i remember i think she is already covered by either Bijin or The Ordinary women Mod.
  12. If anyone has a decent screenshot they would like to share of SRLE Extended LOTD I would be happy for them to me upload to my nexus page.
  13. OK weirdness the attack speed bug is back and it appears for me to be tied to Stamina. Edit: Weapon attack speed also seem to reset when reloaded a save once loaded and also removing the weapon and the activating it. It also seem to be affected by the armor you wear which tell me something weird is going with WAA. Edit 2: Ok I appear to sorted this at least for me by disabling WAA and Vigor and dropping armor and weapons i was using saving and exiting and reloading then re-picking the up weapons and armors then reactivating Vigor and WAA. Also you may need to disabled Realistic Encumbrance in WAA MCM
  14. you should be using the version from the miscellaneous section then install as a separate mod.
  15. thanks Hishtup never noticed that probably cos i use DVI-D
  16. Using the console command player.getav weaponspeedmult it should say 1 or close to that if not activate you need to activate the Attack speed fix from either Vigor or WAA (I use Vigor's) and make sure it is disable in disparity and better Vampires. If you are still getting issue you should in form Enai Siaion cos he supposedly fix the attack speed issue with an imperious race update. I have found this happen when SIC try's to spawn Ore Guardians spawns so disable those in its MCM menu.
  17. I have had no issues with PCEA 2 i so far random animations idles and random animation - movement the 2 immersive animations mod that come with it remember you can't have more then 10 animations folder numbered 0-9 but you can have 2 numbered to same such we have to ensure proper overwrites. I am still learning how to use it properly. pay a attention to the Create your own animation collections in Fore documentation on the mod page.
  18. that is the one i am current using myself also I am wondering if we can merge these two patches together?
  19. I have checked and every looks as it should at least in my game. I am using version 368.81 of the driver so it could but i don'y see why it should. sorry but other then checking for overwrites and maybe having a look in xEdit I don't know what to suggest. only thing I could suggest if everything works as it should without the de-saturated textures installed maybe just use the original textures.
  20. what are the locations of these painting that are causing you problems?
  21. not spotted anything yet. try re downloading the mod and redo the merge.
  22. I have moved my Miscellaneous Merge up the left pane to be after Realistic Ragdolls and Force thus XMP withh no overwrite it. sound like the hot springs may need a patch with Frostfall. also don't think the is supose to be like that there probably of conflict with the landscape and environment merge that i need to sort out in the CR.
  23. No it is not covered by the CR I have downloaded it and looked at but I am unable to properly test since I don't have a character that high enough to test. What we could do is thrown in and we all can test it out for him?
  24. You actually don't really need to use bandages anymore cos healing spells (personally i think it should only work on with the close wound spell) and if you health is 90+ your injuries are health automatically. i'll fix that.
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