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Stryfe

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Stryfe last won the day on January 17 2016

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  1. Fair enough. You're right in that I *should* be running a non-elevated account by default, but I've been lazy this go-around. I'll probably switch over the next time I have to reinstall Windows. Anyway, I do use this setup with MO and WB for Skyrim (non-SE) and it works fine. One more thing, do you have any spaces in your paths, @GrantSP?
  2. @GrantSP, would you mind posting your MO2 ini here for comparison? I'm using Comodo AV/FW with exceptions added for WB, MO2, F4SE, FO 4, etc. I use an account with admin access, and aside from my FO4 folder, which is in the default Steam library, nothing is in a UAC-controlled directory.
  3. @GrantSP here are my log files and INI as requested. A little more detail as well: I reserve one of my drives exclusively for game-related modding and such since the size can be quite substantial, and that drive is F. Wrye Bash is installed to "F:\Wrye Bash\", and MO2 is installed to "F:\ModOrganizer\". For MO2, I have my instances in "F:\ModOrganizer Instances\" (with Fallout 4 being in the subdirectory "Fallout 4\"). MO2 "mo_interface.log": MO2 "usvfs-2017-01-03_18-09-52.log": Wrye Bash "Wrye Bash.exe.log": Wrye Bash "BashBugDump.log": MO2 "ModOrganizer.ini": Hopefully someone can make some sense out of this.
  4. So I posted this over on the Wrye Bash thread but since most of them don't actually use MO2 (instead opting purely for WB), they directed me over here. Anyway, what happens is that whenever I attempt to start Wrye Bash standalone (306 or the new 307 beta 1) from within MO2 (both 2.0.7 and 2.0.8.1), it instantly crashes. The MO2 log says the following: The Wrye Bash log ("Wrye Bash.exe.log") reads: Anyone seen this before or have a workaround? I'd like to get this running as merging oodles of records in xEdit is not all that appealing.
  5. Just posting to point out something that kind of irks me about the animations in this mod... it looks like your character is very daintily holding a beverage of some sort when you have a weapon equipped. Specifically, the ring finger and pinky never actually go around the hilt. It looks ridiculous as all getout and, in my opinion, is immersion-breaking enough to get the mod ejected from STEP Core. Just look at the intro in Helgen when Hadvar and Ralof cross paths... they look like they're going to a tea party... If it were't for the harsh words exchanged, implements of murder (daintily) gripped, dragon attack occurring around them, etc.
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