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dem1an

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  1. I'd take Undertale if you have one.
  2. Ty!
  3. Hadn't seen Beth.ini. Cool. I popped it in but didn't help the kind of funky shadow rendering on that wall. No worries. Everything is looking great. Think I finally settled on Nyclix's ENB-Reshade. Everything is looking amazing. Do you happen to know if anyone is recommending/using SRO or is Noble a better base set of textures now? I still have it from Oldrim and was thinking I might pop it in and look.
  4. Here's some new screenshots and the shadows I'm referencing. https://1drv.ms/i/s!AqgP_Qd5IlJ3kV1JDOu1tnMeirYl https://1drv.ms/i/s!AqgP_Qd5IlJ3kVxfJZceRa0p36xW
  5. Just to report back, I uninstalled Open Cities and JK's Whiterun and Riverwood, plus associated patches and reran the LODGen. I don't know if this is a perfect fix, but it helped. I still get that kind of weird shadow flicker when I move my view. It's like the shadows off in the distance on the wall of Dragons Reach are being recalculated as I change my perspective. I'm sure there is a setting I could tweak to relive the engine of trying to draw detailed shadows at that distance?
  6. Ahh, I was wondering. It turns out it was my SSELODGen files. Not sure why, but going to dig more there. Any recommendation on the shadow flicker on the walls of DR?
  7. Thanks TechAngel. I don't have USLEEP but do have JK's Whiterun. I'll look there.
  8. You can see that Dragons Reach is not fully rendered either. I upped my uLargeRefLODGridSize=21. In anycase, you can also see a lot of shadow flickering on the wall as well. If you cycle between the two photos you can kind of see it.
  9. I know this is a long shot, but I'm seeing some shadow texture flicker on the stone walls of Dragonsreach looking at Whiterun from a distance. No flicker in the mountains at all. Is there a common fix or tweak that I can try for this? I'll post a picture if it would help. I am running an ENB.
  10. Thanks. Any other guidelines for how to tell if extraction is possible?
  11. I remember reading to extract BSA's so it's easier to see what conflicts in textures may occur and to maybe speed up performance. I read in Arthmoor's mods to not do this. Which is it? How do you know when you can extract the BSA and when you should not? Is there something I can look for? For instance, I can extract WICO? DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager peform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. Also, it seems I can delete the BSL when you extract the BSA. Thanks, John
  12. Ironically, this problem has surfaced again on me with SE. This drives me crazy. Even with no mods installed and a new game, so I'm wondering if it's a Skyrim bug.
  13. I just wanted to say that I have really appreciated this spreadsheet and use it all the time. I feel like we are 90% there with SR:LE SE. I'm really enjoying the way my game is looking.
  14. How good is the YASH AI? How does it compare to Wildcat? Any thoughts on which is superior?
  15. I'm diggin Seasons of Skyrim right now. I like Saraan Suum (Quality) too.
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