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zombiecurse

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Everything posted by zombiecurse

  1. Ah, alright. But I'm generally good to just keep everything checked and let Wrye Bash read the tags off of the mods that have them, yes? And yes, life is like that. I'm going to be spending this weekend trying to figure out why illusion dual casting isn't working with my load order. Fun stuff.
  2. I've also encountered this problem. After a vampire attack, an orc (I think she was added by Inconsequential NPCs) got stuck doing the cower thing right in front of the door. She would stand up for a bit, then cower, then stand up . . . rinse and repeat. I don't think she was a vital NPC or anything (I'd never encountered her before). My solution was going to be to kill her in the middle of the night and drag her under the bridge, but I thought I'd mention it here in case you want to cross-reference my load order with OPs. I'll include my load order once I get home from work.
  3. As far as I can tell, Wrye Bash is picking out everything it needs to from the list and applying the correct delev/relev tags on its own when creating the patch. I don't ever change any of the tags that the program has applied in the leveled lists menu while creating the patch. What I'm wondering is if it's alright to leave everything else checked in the main Wrye Bash menu when I create the bashed patch, or if I should uncheck everything except the .esps that have delev/relev tags.
  4. Alright, fair enough. When I create a bashed patch, I usually just leave everything checked and let it fly. It always picks up the delev/relev tags on its own. Am I screwing myself by including ALL my esps in the bashed patch, or is this irrelevant?
  5. Quick question here. I thought I saw somewhere that you were NOT supposed to include the STEP Core Patch in your Bashed Patch (i.e., uncheck it in MO before starting Wrye Bash) but I've looked for that statement and can't find it. If this is the case, I'm also wondering if this would extend to Pack patches, like those used in REGS. Any help would be appreciated.
  6. Failing everything else, I started going through my mod list and eliminating mods in swaths. After I had almost eliminated everything from the list, I thought I had it tracked down to an incompatibility with Trade and Barter. In a fresh game, using the following mods, dual casting will not work with the Fury spell if both Forgotten Magic Redone and Trade And Barter are loaded: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmClimatesOfTamriel.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espTradeBarter.espBring Out Your Dead.espDead Body Collision.espfFastTravelSpeedMult_4.espAppropriately Attired Jarls Redux.espGuard Dialogue Overhaul.espaMidianborn_Skyforge_Weapons.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espSupreme Storms - Cot Version.espCoT-WeatherPatch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_SupStorms.espCoT-WeatherPatch_NL4.espForgottenMagic_Redone.espSPTConsistentOlderPeople.espAlternate Start - Live Another Life.espBashed Patch, 0.esp It doesn't cause major problems everytime. It seemed to depend on where I was starting and what cells I had passed through. If I had both FMR and Trade and Barter loaded and I started in Jorrvaskr using Live Another Life, dual casting Fury would work MOST of the time. If I started out camping in the woods outside of Helgen and ran to Jorvasskr, dual casting Fury would barely ever work. However, it will work everytime with Trade and Barter if Forgotten Magic Redone is unloaded and vice versa. But when I deactivated Trade and Barter in my main game and left Forgotten Magic Redone on, Fury still barely ever worked. I've gone through TES5Edit and FMR does not have any conflicts with anything in magic effects, spells or perks. I've eliminated nearly all my magic mods from my main MO profile and dual casting Fury still won't work if FMR is loaded, even if Trade and Barter is unloaded. Totally stumped. Would appreciate if anyone else could point me to any other options.
  7. Is there anything in here that could possibly conflict with Forgotten Magic Redone and the illusion double-casting perk? Mine doesn't seem to want to work correctly. Going to do some more experimenting tonight, but just wanted to see if anyone else had experienced anything similar? I've looked through TES5Edit and the only conflicts with my load order from that mod seem to be lighting and some worldspace edits, but whenever I enable it dual-casting just acts like single-casting. I have disabled Undeath and The Last Altar and tested it. I thought for sure it was The Last Altar, but those don't seem to be the issue.
  8. Alright . . . I'm trying to figure out what must be a conflict or an error of some kind. I'm using Forgotten Magic Redone, along with a number of other spell mods, and for some reason it won't let me dual-cast illusion spells. Even though I have the dual-casting perk, dual-cast spells will not affect any npcs higher than the level given in the spell tooltip for the single-hand cast. Through trial-and-error I've isolated it, for the most part, to Forgotten Magic Redone. (I say for the most part, as a dual-cast frenzy spell only works around 75 per cent of the time when Forgotten Magic Redone isn't activated. Not sure why this is, maybe it's a base chance to resist or something I wasn't aware of in vanilla Skyrim) Anyways, that's livable, but I'd really like to figure out what's going on with FMR. I've left a comment on the mod's Nexus page to see if it's something other people are experiencing, but I haven't found anything about it in the comments section over there. I'm wondering if there's some way to use TES5Edit to get in there and see what's going on, or if anyone has experienced and fixed anything like this before? I'm providing my load order here on the off chance anyone wants to take a look. This is basically STEP Core + Real Explorer's Guide + Weather Mods, ELFX and ENB + Higher Level Enemies Skyrim Immersive Creature Edition and Revenge of the Enemies. I have Extensible Follower Framework in there as well, along with a number of vampire mods and spell mods and some player houses. I'm only four or five mods away from the limit. I've disabled all my spell mods except for Forgotten Magic Redone, and it's definitely the main contributor here. I've taken a quick look at it with the Creation Kit, but the mod is huge and I wouldn't even know where to begin. I did notice that there was a setting in the MCM menu that said something about "capping illusion effects for Mysticism." Mysticism is an illusion-based spell type that's added by the mod. I thought maybe disabling this would fix the issue, but no such luck. Edit: Definitely a conflict of some kind. I tested a game with just FMR and Live Another Life loaded up, illusion dual casting works fine. I started a new game with the load order I'm going for, right out of the gate (helgen) illusion dual casting won't work (used console and spawned some level nine npcs to check it out). Any idea how I would check to see what the problem mods are?
  9. I think I know the answer to this, but I want to verify as all this optimizing stuff seems very touchy and settings heavy. I'd like to optimize Skyrim HD and the other texture packs I'm using that are included in the Quick Start Guide for DDSopt. The only thing is that it doesn't have any information there for texture packs, like Skyrim HD, that just have loose files. It just says "extract the mod files." Now, I'm assuming that I can just take the texture folders from Skyrim HD and my other mods and put them in their respective subfolders under the "Mod Extracted" folder, but I want to make sure before I spend a lot of time on this. Any information would be appreciated.
  10. Wondering if this is normal. I'm using STEP Core (as a base) and I keep getting Smart Souls.ini and SKSE_Elys)AltF4.log files being put in my overwrite folder. I can delete them, but they'll show up again after I've started and quit a new session of Skyrim. I also get a "meshes > cache" directory filled with files with names like "FCA605B7.tri." It doesn't seem to be affecting my game as I just empty the folder out every time anyways, but I'd like to know what's causing it and if I can stop it, or if it's something that's supposed to happen.
  11. Ew. So do you have an override rule in place for it?
  12. Is it normal for BOSS to be sorting it like this? It sounds like I'm going to have to put an override in for 3DNPCs. Not sure I want to go against BOSS on that one.
  13. Yes, I followed the instructions at the end. The two REGS patches that are coming after ELFX are REGS Patch - 3DNPC.esp and REGS Patch - Riften NavFull.esp. They're both set to some after 3DNPC.esp, but 3DNPC.esp comes after all my ELFX files in my load order.
  14. Wondering, when the guide says: "Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO). Please do the following in the order stipulated here (depending on your mod choice you may or may not have all the files listed):" Is this talking about in the left pane or the right pane in MO? I have them organized this way in the left pane in MO, but BOSS wants to put all the REGS patches after ELFX and RLO in the right pane.
  15. I actually don't use any of the mods you listed off there. Only thing I use that would qualify in there is Enhanced Blood. I'm going to rebuild my load order without it and see if it helps . . . it's weird, because I was fighting around 10 enemies out in the wilderness and it was fine, but then I went to take a swing at a lone bandit by the Embershard Mine and I CTDed. Checked my papyrus logs and the last thing that happened was a blood script and the notification that "You are the winnah! #1" and "You are the winnah #29." Not even sure what the hell that's all about.
  16. See, the thing is that I'm not ctding on large enemy spawns. I was ctding at very odd places, like save reloads, loading the exterior when coming out of the riverwood trader, and out in the wilderness. I had like 10 nps wailing on me outside of Morvunskar and my rig was handling it fine. I did get one CTD inside the inn at Kynesgrove that involved an additional three spawns in the inn, but that's really the only thing where I'd point and say that there was more than the usual number of enemy npcs hanging around. I went through my papyrus logs and I think I've found some possible culprits. I may continue to use EBT and see if I'm still getting issues. Hoping that cleaning out these mods that are giving me error messages in my papyrus logs will help out.
  17. And I'm wondering if anyone has tried Castle Volkihar Redux on top of REG? It doesn't look like it would cause any conflicts, but thought I would check.
  18. Thanks for replying. I will test this out . . . I'd rather not uninstall Enhanced Blood, but I will if I have to. I'm going to try modifying my SKSE inis, turning off ASIS perks and spells and redoing my ASIS patch. Also going to roll back to a more stable build using MO and see if I can find the culprit here. Thanks again.
  19. I may rebuild my ASIS patch when I get home tonight to forego the perks and spells as well. I thought the world would feel a little more "real" if the npcs could use a lot of the same spells I can, but if RoTE gives the enemies some cool new abilities, I'll probably just stick with that. So generally, you're just using ASIS and the improved inis to up your spawn rates? Are you using anything else, like the AI patch or the NPC potion thing?
  20. I'm using Realvision ENB and SKSE 1.07. I also have Safety Load installed. I have not adjusted my skse ini files though, so I'll take a look at that when I get home. I have a pretty beastly computer and I kinda figured that it could take whatever Skyrim could throw at it, but maybe that's not the case. My PC is: GPUs: Geforce GTX-770x2 (SLI)Ram: 16gb Kingston Hyperbeast RamMotherboard: MSI Z87-GD65 GamingProcessor: CPU INTEL|CORE I7 4770K 3.5G 8M RI've also overclocked the processor using the automatic overclocking stuff on the mobo, it runs at about 4.2ghz I think. I will take a look at the SKSE files when I get home though. I already edited the ENB files to make full use of my VRAM, so maybe I need to tone those down a bit? And sorry, which mods did you block from mmo/ngo? The ones that I have installed are: HLESICRoTEBandoliersWinter is ComingImmersive WeaponsImmersive ArmorsAurora Doomstone PackageThunderchildApocalypse SpellsForgotten Magic RedoneDeadly DragonsMost of those I had installed before I even took a look at MMO/NGO. Do you need to block anything from that list in the inis? Which mod are you blocking extra guards from? Or is that just a mod that you installed as a personal choice, outside of the pack?
  21. Thanks for answering, your setup sounds very similar to mine. Did you put any custom inclusions/exclusions in the ASIS improved inis, or did you just let it run as is on your setup? I'm asking because I installed most of the mods I was discussing in my previous post and ran ASIS, and I'm getting pretty consistent CTDs now (been testing with new saves as well). Haven't had time to do trial and error on it, but I know it's something I've added in the last couple days. I used some custom inis from the WIP Modular Morrowing Overhaul on top of the Improved inis and I'm thinking maybe I shouldn't have done this. Going to be working on it more tonight, seeing if I can find which mod is causing the crashes.
  22. I see you're trying to make this more modular. Appreciate that, as I've been trying to carve out a specific piece of your pack to use with my own custom step install. Specifically, I want to take High Level Enemies, Skyrim Immersive Creatures, Revenge of the Enemies and ASIS, and apply it to STEP Core and STEP: Real Explorer's Guide (REG), with a few (maybe more than a few) personal choice mods thrown in. I'm wondering if you could tell me specifically what some of the patches you've provided do and which ones I would need to use? I see you have a replacer file for High Level Enemies - SIC and I'm wondering if this would be necessary for just a Core + REG install or if it's patching something that would be in STEP Extended? Also wondering about the midianborn_contentaddon - Step Patch and Revenge of the enemies - Step Patch. Would these be necessary to make these mods work with a Core + REG install? I already use midianborn textures with CORE + REG and it seems to work fine. Is this specifically affecting something that's included in the gameplay overhaul pack? I'm asking because I installed Skyrim Immersive Creatures, HLE - SIC Edition and Revenge of the Enemies using ASIS and ASIS Improved ini files. I also used the custom ASIS inis that you provided in the pack guide in the hopes that it would weed out any unnecessary stuff from SIC, HLE and RoTE. I started a fresh game and it seemed to be working fine until I got out of the starter cave during the escape from Helgen. Instant ctd. I didn't use any of the patches provided as I didn't see anything about them being necessary for any mods included in STEP Core or REG, but I was hoping you could confirm. Edit: So the game doesn't crash right off the hop all the time. But it does eventually crash. I had it (relatively) stable up until this point. Had been testing things out for quite a while and only had one crash on a loaded save and one infinite hanging screen. Installing safety load seemed to take care of the infinite loading screen, although it could just be coincidence that it hasn't happened again. Also posted my load order below in case anyone wants to take a look. Yes, I know I'm getting close to the limit. Currently at 251 active mods, haven't run out of hex assignments yet . . .
  23. Sorry, I worded that poorly. Not a minor upgrade, I just didn't really feel the need for it or HD trees. Edited my original comment. Edit: So I redid the bash patch and played through Helgen again. It doesn't always crash right after I leave the cave, but the game has crashed within half an hour or so of leaving the cave 4/4 times. At this point not sure if it's the ASIS patch or some other mod conflict. I've posted my load order below on the offchance someone wants to take a look at it. I know it lists more than 255 mods (around 259 I believe), but around 13 of them are disabled either due to MO telling me that I only needed the archive enabled, or the mod being merged by Wrye Bash into the bashed patch (there are a couple STEP Core mods that it recommended I do this for). [spoiler=Load Order] Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmWyrmstooth.espSkyrim Project Optimization - Full Version.esmClimatesOfTamriel.esmETaC - RESOURCES.esmLanterns Of Skyrim - All In One - Main.esmmannyBlackRock.esmmannyDragonhead.esmORS_MorthalPain.esmORS_SolitudeGate.esmWinterholdDestruction.esmREGS - Resources.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espVLCollisionFix.espUnofficial High Resolution Patch.espWeapons & Armor Fixes_Remade.espADS.espAOS.espBWS.espDragonShoutVoice.espIHSS.espImproved Combat Sounds v2.2.espCutting Room Floor.espTradeBarter.espAuto Unequip Ammo.espBring Out Your Dead.espClamsDropPearls.espDead Body Collision.espfFastTravelSpeedMult_4.espFISS.espMoss Rocks.espMoss Rocks_DB.espORM-Arvak.espPilgrimsDelight.espPoint The Way.espSkyrimImprovedPuddles-DG-HF-DB.espTraps Make Noise.espNoxUE2.00.espRaceMenu.espRaceMenuPlugin.espSkyUI.espAvatar of Baltazar.espAvatar Of Grenth.espBigger Badder Lich King Version 2.0.espBigger Badder Lich King additional Smaller Versions.espBlackSacramentArmor.esp1nivWICCloaks.espContractor Armor.espDaggerCraft.espElemental Staves.espEvil MasterMind Armor.espImproved Closefaced Helmets_Legendary.espExplosiveBoltsVisualized.espHell Sword.espHothtrooper44_Armor_Ecksstra.espHothtrooper44_ArmorCompilation.espImmersive Weapons.espInquisitor Set.espKTAAncientShroudedArmor.espKTABladeOfWoe.espLore Weapon Expansion - Goldbrand.espMedusa and Drakul Armors.espThanatos Dragonx.espWarglaive of Azzinoth.espDeadlyDragons.espDeadlyMonsters.espAdalMatar.espAethernautics.espquest_andtherealmsofdaedra.espApple garden.espBetter City Entrances - All in one.espCollegeOfWinterholdImmersive.espCWIDawnDragonPatch.espCWINPCImprovements.espDaggercross_Alley.espDragonmournInn.espFH_Plaguesword.espGildergreen Regrown.espgonkishvampdens.esptos_granitehall.espHallsOfDovahndor.espHebrock_Der Schatten von Meresis - EV.esphigh hrothgar overhaul.espImmersive Orc Strongholds.espInconsequential NPCs.espInconsequential NPCs - CRF Compatibility Patch.espInns and Taverns.espKhalSpellmakingMod.espMagic of the Magna-Ge.espMzarkWonders.espDawnofRiften.espNightingale Hall.espquest_nomercy.espORS_ChaptersLinker.espORS_DremoraUpdate.espquest_pitfighter.espquest_pitfighter_dlc01.espReaper's The Dark Tower.espRun For Your Lives.espWhen Vampires Attack.espquest_seaofghosts.espSky Haven Temple M&M3.espSnowbound Acres.espTheDomain.espThe Paarthurnax Dilemma.espthesnakepit.espThunderchild - Epic Shout Package.espDragon Soul Relinquishment.espUndeath.espThunderchild Wyrmstooth Patch.espAppropriately Attired Jarls Redux.espDistant DetailHF.espDiversePriests.espGuard Dialogue Overhaul.espSkyFalls + SkyMills + DG + DB.espConvenient Horses.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espSoul Gems Differ - E.espThieves Guild Requirements.espskyforgedWeapons.espaMidianborn_Skyforge_Weapons.espREGS - Better Docks.espDarkbroSanctuary1.0.0.espDrinking Fountains of Skyrim.espRBB Long and Row Boats - REGS.espRBB - Row Boats - Hearthfire Hotfix.espETaC - Complete.espETaC - Complete Plaguesword Patch.espETaC - Complete Taverns Patch.espETaC - Complete LoS Patch.espExpandedWinterholdRuins.espETaC - Complete EWDR Patch.espHelgen Reborn.espRavenRockExpanded.esptos_amber_guard.esptos_laintardale_hf.espUnderstone Keep Repair.espHearthfireChimneysFalskaar.espHearthfireChimneys - ETaC.espOblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.espBetterDGEntrance.espUniqueBorderGates-All.espUniqueBorderGates-All-PointTheWay.espUniqueBorderGates-All-BetterDGEntrance.espPrometheus_No_snow_Under_the_roof.espPrometheus_NSUTR Falskaar Dock.espDawnofWindhelm.espBFT Ships and Carriages.espProvincial Courier Service.espRealisticRoomRental.espREGS - Cities.espETaC - Complete NSutR Patch.espREGS Patch - CRF.espREGS Patch - NSutR + RRR.espEnhancedLightsandFX.espELFX - NoTaverns.espELFX - Dawnguard.espELFX - Dragonborn.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espSupreme Storms - Cot Version.espCoT-WeatherPatch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_SupStorms.espCoT-WeatherPatch_NL4.espELFXEnhancer.espDVA - Dynamic Vampire Appearance.espBetter Vampires.espDarkManeuvers.espPredator Vision.espBrevi_MoonlightTales.espBloodmoonRising.espApocalypse - The Spell Package.espMidas Magic Expanded.espssapbwk.espBFSEffects.espDeadlySpellImpacts.espForgottenMagic_Redone.espThe Dance of Death - Ultimate Edition.espVampirelordroyal.espdD-No Spinning Death Animation.espBeards.espBrows.esp3DNPC.espETaC - Complete 3DNPCs Patch.espMoonAndStar_MAS.espREGS Patch - 3DNPC.espREGS Patch - Riften NavFull.espRRR_3DNPC-Patch.espSPTConsistentOlderPeople.espmoveitLWT.espNonEssentialChildren.espAmazingFollowerTweaks.espAnimated Weapon Enchants.espDawnguardRuneWeaponsFXSReplacer.espPurewaters.espRealisticWaterTwo.espRealisticWaterTwo - Legendary.espRealisticWaterTwo - Wyrmstooth.espRealisticWaterTwo - Waves - Wyrmstooth.espRealisticWaterTwo - Falskaar.espWatercolor_for_ENB_RWT.espRealisticWaterTwo - Waves - Falskaar.espAFT_iNPCFix.espBVandRB_Formlist.espCWIELnFXPatch.espETaC - Complete ORS Patch.espETaC - Complete Fountains Patch.espRRR_ELFX-Patch.espBashed Patch, 0.espAOS_Reduced_Reverb_Addon.espSMIM-FarmhouseFlickeringFix.espSMIM-DungeonsCliffsIceSkirts.espSMIM-ShackRoofFixes.espSMIM-ShackRoofFixesDragonborn.espSTEP Core Patch.espETaC - Complete BFT Patch.espETaC - Complete ELFX Patch.espLore Weapon Expansion - Daedric Crescent.espLore Weapon Expansion - Relics of the Crusader.espDarkwaterDen.espAurora - Standing Stones of Skyrim.espColdharbourDaedra.espEnhancedENBNightEye_withPredatorVisionPatch.espMoonAndStar_Undeath_compat.espMighty Magick - Merged.espblaze of eventide.espbarenziahquestmarkers.espcleaner_castlevolkihar3.espdaedricassassinarmorlight.espdaedricmaskeng.esplefthandrings.esplightweight potions and poisons.esplosttomb.esplm_astronach.espnightingale agent armour black - thegreylight.espdragonpriestmasks.espDr_Bandolier.espDr_BandolierDG.espRebirth Monster - SIC Patch.espSkyrim Immersive Creatures - DLC2.espSkyrim Immersive Creatures.espHigh Level Enemies - SIC Falskaar.espHigh Level Enemies - SIC.espRebirth Monster.espASIS-Dependency.espASIS.esp
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