Monobloc
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Everything posted by Monobloc
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SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nope, I got this too. Orange aspens and brown trees without lods. Others under the name vurt_aspen1 too with other IDs. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh oh you're right. Aspen popped up. "vurt_aspen1" ID : 00005bbb BaseID : 000787e Other aspen : ID : 00006ee2 Base ID : 00006ece -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
No gkbtreeaspen04 or gkbaspen4tree here. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
So you have the files but dyndolod doesn't recognize them ? o-o -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Did you check install lods in the custom tree megapatch installer ? It's either that or the relinker. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Paul you should add a big phrase on top of the guide saying : "The guide is currently getting massive changes, don't run end guide softwares until this message disappear" or something :> -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
2500k -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
You won't have full 3d lods but optimized hybrid lods(sheson doc in the subfolder ultra trees of dyndolod explains it), It will most likely impact more the vram usage than performance. You must generate 3d lods from a mod that comes with them like EVT (I tried to generate from SFO, instant CTD ingame) And these ultra trees will be visible only to a certain extent around you, then billboards are the furthest. Let's say you have 4 grids around your players. You have the cell where he is where everything is generated limited to 5, then 6 to xx : level 4 lods (there you'll see ultra trees) then level 8 lods (billboards) and level 16 lods (billboards) (explains what I mean : https://staticdelivery.nexusmods.com/mods/110/images/4834-1-1327320286.jpg ) Non coloured = grid generate, red = hybrid lods visible grid, green = level 8 (billboards lod), blue = level 16 (billboards lod) To be honest I didn't notice a drop because of my 1080 in that way, I just have a CPU bottleneck that limits my performance so I can't tell much. -
Skyrim Revisited: Legendary Edition News
Monobloc replied to Neovalen's topic in Skyrim Revisited (retired)
Skyrim enhanced polygons is just an armor replacer, what do you mean by bodyshapes only ? You generate a body suitable to your tastes with bodyslide. Then you generate armors fitting that body with skyrim enhanced polygon, then the clothes with TCfixes, then immersive armors UUNP then any other thing you'd like to add such as Book of Iron and steel. -
Skyrim Revisited: Legendary Edition News
Monobloc replied to Neovalen's topic in Skyrim Revisited (retired)
Yes, first issue is fixed with TCfixes clothes. Second I'm not sure, I believe it's what happens when npc goes invisible because of too much hdt animations in a cell? Didn't have this for a while after installing the recent-WIP hdt invisibility fix. -
Skyrim Revisited: Legendary Edition News
Monobloc replied to Neovalen's topic in Skyrim Revisited (retired)
It's a matter of taste. Unpb is just unp body shape with Bigger breasts like cbbe, let's say There is UNP , There is CBBE, and UNPB is in between. I personally went to Bodyslide UUNP with UNPB untouched sliders. With Skyrim Enhanced -High Polygons- UUNP Bodyslide by gamefever + TCFixes by TheCoach + Immersive armors UUNP by gamefever I have all armors with UNPB shape and HDT covered, with 0 skimpyness or whatsoever. Just had to select manually heavy armors with iron plate and stuff not to be hdt for realism purpose. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
There is a readme with EVT that explains step by step how to enable ultra trees generation, but it takes much longer to generate everything but the results are worth it. You have actually ALL trees visible at any time (lods) in the world instead of normal lods limited by the fTreeLoadDistance in the skyrimpref.ini. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I don't know if you use normal lods or ultra trees like me I had an issue like that with ultra trees and dyndolod 2.17. try updating to 2.17 (2.18 is giving me issues) and install this fix : https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-218/?p=178298 (the exe) Then I have all proper lods (ultra for EVT and billboards for others) But that's only for 3d lods/ultra trees users like me. Edit : If you did all the merge/relinkers steps correctly that should be the only issue. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Which dyndolod version do you have ? -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Didn't see that lel. just joking xD I'll wait then -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
stahp paul you're killing me I already had to generate dyndolod for a whole hour and 15 minutes just because of that verdant cleaning typo -
Skyrim Revisited: Legendary Edition News
Monobloc replied to Neovalen's topic in Skyrim Revisited (retired)
Simply unp female armors adapts the armor to unp/unpb shape, and the latter adds bbp animation to armors, basically it's the same, the second one just has meshes with animations. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Don't forget to add fomod instruction of grim grass. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Grim grass cleaning is under verdant instead of grim grass. -
Skyrim Revisited: Legendary Edition News
Monobloc replied to Neovalen's topic in Skyrim Revisited (retired)
Hoes does immersive horses works ? it's very frustrating to find a horse with no owner and not understand how to adopt it. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Enabled it and now i'm attacking a bit too fast. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
Which mod uses the attack speed fix again ? I have people fighting in slow motion here quite bothering. -
Dynamic Distant Objects LOD - DynDOLOD 2.18
Monobloc replied to sheson's question in DynDOLOD & xLODGen Support
Alright yeah, did the trick. But honestly I feel like 2.18 is def broken. Like even with ultra trees I had no level 8/16 at ALL. Had to revert to 2.17 + your fixed exe for fallback trees to have stuff working without issue. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I don't think it's related to the relinker, I think it's something else and not with dyndolod either, it's obv in my end. I think i messed up something. -
SRLE Extended: Legacy of The Dragonborn
Monobloc replied to Darth_mathias's topic in Skyrim Revisited (retired)
I Don't have the megapatch/caribou's gone lods generated even with relinker used several times they're just not here.. Always trouble these lods.

