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calfurius

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Everything posted by calfurius

  1. Thank you so much for your help! I just disabled the Bashed Patch while running Dynolod and that fixed the issue.
  2. Hey I've been having troubles getting Dynolod to run. The issues seems to be something wrong Beyond Skyrim Bruma, but I've been able to use run it with Bruma before in the past. Can anybody give me some advice? https://pastebin.com/UfvM7sVa
  3. Hey Sheson I like to say that I've also had the black squares issue happening in my installation of Dynolod. I'm testing to see if this is an issue only prevalent on medium settings (I'm downgrading my Lod from medium to low). I can't upload any pictures right now because Imgur site is down, I will when it's back up.
  4. There were no errors, works just fine.
  5. Okay that was easy enough. Thanks!
  6. Hey, Dawn of Skyrim has an all in one version now. Is it possible to make a patch for Interesting NPCs and Cutting Room floor for that version as well? Because at the moment you have one for Dawn of Riften + Interesting NPCs + Cutting Room Floor, but not for the all in one version.
  7. Wyrmstooth is level 10+ Faalskaar works at pretty much any level.
  8. according to the mod author of Immersive College of Winterhold, those two mods are fully compatible with each other. I'd trust the mod author's judgement and just not worry about it.
  9. CJ I found a really cool village mod for the pack. Will you consider adding it? It's called Seapoint Settlement https://www.nexusmods.com/skyrim/mods/56084/?
  10. CJ when Etac's new version (i'm assuming it will be version 13) is released will it still be compatible with REGS? Because that new version is going to add more stuff to Whiterun if I recall correctly.
  11. CJ I know I already asked this but i'm going to try again. Do you have any plans to add the Northern Cardinal mod to the list? Make it compatible with REGS? It looks like a really awesome mod, but it has a few navmesh conflicts with Better Docks. I really want to use it, but I like the REGS pack a lot so I've been holding off on it.
  12. This new ship was released on the Nexus and it sounds pretty awesome. Anyway you could add it to REGS and maybe make a compatibility patch for it? https://www.nexusmods.com/skyrim/mods/54956/?
  13. I a mod suggestion Hidden Hideouts, it adds locations all across Skyrim where you can rest up and well..."hideout" https://www.nexusmods.com/skyrim/mods/49723/?
  14. I was using the replacer version, and okay i'll just wait until Monday I guess. EDIT: I found what was causing the issue. After doing a bit of testing I discovered there is some incompatibility with Better Town Textures. I found this out by starting two new saves. One save had BTT installed, and the other didn't. The one with BTT installed had the Morthal glitch, and the one without BTT installed did not have any problems at all.
  15. I'm having some serious issues in Morthal. I go to Morthal and I notice that a lot of buildings are disappearing/going invisible whenever I go away from it at a certain distance or look at it from a certain angle. There is one house, some Fishery shop in the center of Morthal, that has walls that are completely invisible all the time. The only thing I can see is the door and some lights, and a few stacks of wood all floating up in the air. I've tried saving and reloading, but that didn't solve anything. Do you know how I can fix this issue? Images: https://www.nexusmods.com/skyrim/Images/414441/? https://www.nexusmods.com/skyrim/Images/414442/?
  16. Why take away the changes in Falkreath and Dawnstar? I mean those places are typically the highlights of ETAC
  17. If Sorcery messes with the follower system, should I uninstall the mod? I use Simple Multiple Followers (a pretty lighweight mod) and I haven't noticed anything amiss with my followers. But would it better to be safe then sorry and just uninstall Sorcery? I have played the mod once before (a long time ago) and it was pretty awesome.
  18. I got a mod recommendation, perhaps you can add to the REGS cities esp? Immersive Stables https://www.nexusmods.com/skyrim/mods/52391/?
  19. aaaah thank you, I was getting really frustrated lol
  20. Having a problem, you forgot to ADD REG Resources.esm AND the REG cities.esp to the patches at the bottom. This results in being unable to use the patches at all because they don't have the proper master loaded. (among other issues, seeing as REG cities is the main meat of this pack lol).
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