"Don't process ..." tells DDSopt to leave the data alone and simply copy or extract it. You would use this only when extracting BSA. Be sure that it is UNticked whenever you want to optimize textures. Install theseabove these Thanks z929669.
I try to optimize all my vanilla textures with BSAopt and DDSopt and I try to understand when to use loose files and when to use BSA files (following the recommened advises in the DDSopt guide (loose files for vanilla textures and BSA for DLCs textues). So I would like to know if my installation order is correct ?
Skyrim - Animations.bsa - BSAopt Optimized
Skyrim - Interface.bsa - BSAopt Optimized
Skyrim - Meshes.bsa - BSAopt Optimized
Skyrim - Misc.bsa - BSAopt Optimized
Skyrim - Shaders.bsa - BSAopt Optimized
Skyrim - Textures - Loose files - DDSopt Optimized
Skyrim - Update - Loose files
Skyrim - HRDLC1 - Loose files - DDSopt Optimized
Skyrim - HRDLC2 - Loose files - DDSopt Optimized
Skyrim - HRDLC3 - Loose files - DDSopt Optimized
Skyrim - Dawnguard - BSA - DDSopt Optimized
Skyrim - HearthFires - BSA - DDSopt Optimized
Skyrim - Dragonborn - BSA - DDSopt Optimized
In comments of "simple crosshair", Shadow771 (the creator) talks about incompatibility between hudmenu files, but not about a compatibility version.
I wrote a comment to Shiva64 (creator of "Not Anoher Colored Map Mod").
Wait and see.
I noticed an incompatibility between "simple crosshair" and "Not Another Colored Map Icon Mod".
"Simple crooshair" disables the color on compass of "Not Another Colored Map Icon Mod".
I think this is because of a conflict between "hudmenu.swf" of "simple crosshair" and "hudmenu.gfx" of "Not Another Colored Map Icon Mod".