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Azum

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Everything posted by Azum

  1. What is the UI on the right hand side, some sort of item degradation mod?
  2. I actually tried LOOT, it would change my load order randomly... based on who knows what... depending on what day it was. That is why I relented and followed the guide to the letter with BOSS. And for the record, I was using the standalone LOOT, not the one built into MO.
  3. I don't even get that far, it doesn't even go to the patch screen. Gonna try updating java. Edit: yep that was it. I was running 1.7 update 55, updated to 1.8 update 45.
  4. Getting a java machine exception error trying to run the latest Dual Sheath Redux patch. I don't use SUM, if that matters... but I don't have a problem with version 1.7.
  5. Well in that case, I stand corrected. ;)
  6. This isn't Oblivion and nobody uses Wrye Bash exclusively to manage Skyrim mods. I feel like I just got into the Delorean and went back to the future. Also... to note I've had MO open now for well over a week without actually playing Skyrim, and I'm not seeing any type of corruption or 'randomly unselected mods'.
  7. Do we need to regenerate all LOD when a new version comes out?
  8. For all of his ongoing hard work to maintain this guide/wiki and providing a conflict resolution .esp for us lazy people. Three cheers for Neo... I appreciate all that you have done here, more than words can say.
  9. I think once you have run through the DyndoLod patching process, it's safe to uncheck the TES5LODGen billboards in MO.
  10. Step 7 mentions a merged patch, but there is no merged patch in SRLE...
  11. I was trying to take a comparative screenshot to one of yours in the OP. I'm wondering what these giant white patches are in the background? Did I mess something up or is that just because of ugrids?
  12. I can't see the shift-enter ENB menu when using this. I can see the hourglass but not the menu itself. Is there a fix for that? I have the ENB options selected in SPM options.
  13. Yeah it seems to be working now... I'm gonna stop using LOOT and just follow the BOSS/BUM stuff on the guide. I think it was a load order issue with one or both Real Shelter .esp files. I don't understand why using it on a vanilla profile didn't work either though but it's all good now.
  14. Those look pretty good, are you just overwriting the other armors/clothes?
  15. Real Shelter just doesn't work for me. It patched fine, no errors. I've tried moving it around in the load order, etc., and tried placing it at the very bottom. I even made a vanilla skyrim profile with just Real Shelter installed, then repatched it from a clean .esp, and still nothing... rain passes right through every roof. Edit: I guess it does work in some places (Riverwood), maybe the areas near Rorikstead I was testing aren't flagged as shelters...
  16. I had to scale back some of the texture mods and followed some of the ddsopt stuff in this guide: https://wiki.step-project.com/Pack:Guide_to_Run_SRLE_with_REGS_on_Medium_Systems Basically with a default SRLE install I was seeing 3.6gb+ of VRAM useage, stuttering, and some really long load times -- with all manner of enblocal.ini adjustments and a validated SKSE memory fix via Sheson's memory blocks plugin. I would go into TES5Edit and sort masters on your two orange .esp files as well.
  17. Thanks, that was easy enough, and I really hate the way Skyrim potions work by default.
  18. Would there be any issues integrating this mod into SRLE? https://www.nexusmods.com/skyrim/mods/30073/?
  19. Yeah, I figured that out after I posted... TIL the difference between an override and a masterlist update. That being said I checked LOOT vs. what's in the guide for BUM and it looks correct.
  20. I am actually curious why LOOT hasn't made it into the guide yet. It automatically sorts all the SRLE plugins correctly without fiddling around with BOSS or BUM rules.
  21. Groovatama's skeleton works fine for custom weapon placement, you just have to specify the placement with Racemenu in the weapons section.
  22. So I came back from a Skyrim hiatus and reinstalled this entire pack from scratch... and everything appears to be working with acceptable performance... However, from brief testing, if I pick the property owner start -- Shoal's Farm, go outside, save the game, fight the bandits by the cart and die, I CTD on reload about 99/100 times. I saw in the notes that if you die you should completely exit the game (ugh) before reloading a save, so should I consider this a 'feature' or is there some way to fix it?
  23. The guide specifically says not to run ENB Manager through MO. Just open the .jar file as you would any other program.
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