
Tarikko1
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Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Yeah i thought so Neo, thx for the input :) -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
I think i got it working Smile :) This is how it looks like now: https://postimg.org/image/s3e4k8cc5/ I was able to save rule as well, and in my boss log it shows as active (I didnt have to use the rightpane, choose then copy) just copy pasted it like you suggested. Only thing that is worrying me is i still see the Cot-weather patch in the right pane from the previous rule. Hope i did it correctly, thx a lot for your assistance :) BTW do i still need to install the Data folder as part of the mod installation (The folder we uncheck along with ENBlocal.ini in the first phase of the ENB installation)? or there is no more need since it is included in Vividian ENB required Presets? -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Thx Smile i will look into it and report back :) -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
It is not a spelling issue... I just can't create this rule. Maybe i did something wrong during installation. The text field to the right of AFTER. I cant add Vividian - Extended Weathers.esp to it. This rule seems to be different to all other rules. I did the whole guide and never encountered such a problem :( https://postimg.org/image/c2x3sflj3/ Here is a pic of the BUM, on the right side, "Find Next" field, Vividian - Extended Weathers.esp is not there so i can add it. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
That is correct, i used Vividian - Extended Weather.esp in the previous rule (it was red in the left pane)... Now i cant find it to add it after Vividian - Weather patch. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
mmm I cant find it in the BUM right pane to create the rule, although i have it downloaded in MO. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo, About BUM sorting, Vividian ENB: BOSS Masterlist Update Required: (Updating Guide) Vividian - Extended Weathers.esp AFTER CoT-WeatherPatch_Snow-40.espVividian - Weather Patch AFTER Vividian - Extended Weathers.espVividian - Torches Preset BOTTOM IMGS and LIGH Load Late Are you sure about the second rule? Vividian - Weather Patch AFTER Vividian - Extended Weathers.esp I cant seem to find Vividian - Extended Weathers.esp in the right pane in order to create the rule... Thx :) -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
It does require FNIS update. I am gonna create a new profile in MO to try some mod additions. To be on the safe side. Thx guys -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Great mate thx a lot :) Any idea about Momo's Acrobatic jump? :P -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Mod query: Is it safe to use the "interface hard coded key tweaks" mod with SR:LE? and if yes, in which order shall i place it? Thanks -
After following the whole guide...
Tarikko1 replied to FamousDeadGuy's topic in Skyrim Revisited (retired)
Congrats Famousdeadguy, that is nice to hear. -
After following the whole guide...
Tarikko1 replied to FamousDeadGuy's topic in Skyrim Revisited (retired)
I just realized after reading this topic that i had the same thing going... SKSE.ini.txt. It didnt affect my game earlier and nothing changed after i amended it to .ini. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Ok Astakos, thx again :) -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Astakos bro :) Ok, noted. I will strictly adhere to the guide then... As for my performance, well, It is running great tbh. My lowest fps in most demanding zones is 32, climbing up to high 40s in less demanding zones. The interiors are amazing; running around 55-60 FPS. I am almost at the conflict resolution stage (Audio part now to be precise)... I am just aspiring for a 10-15% fps increase in outdoors. My system: I7 980, 12 GB RAM and 780 OC Nvidia. P.S: with regards to Stable uGridsToLoad, do I just download it as any other mod, or i have to go into and activate something? I just downloaded it and ticked it in the order. Thx for the input again Astakos (and everyone), you have been a God Sent :) -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
I wanted to fully utilize all of my CPU cores (12 cores, I7 980).. I thought that would bump my performance up. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Ok, thx for the feedback :) -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo, What do you think of these tweaks for people with multicore CPUs? Will it improve the performance with your guide? Multi-Core CPUs - These tweaks increase the power of a multi-core rig by multi-threading processes In Skyrim.ini Add/Edit: [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 [Animation] bMultiThreadBoneUpdate=1 [HAVOK] iNumThreads=XX [General] bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bMultiThreadMovement=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 In SkyrimPrefs.ini Add/Edit: [Navmesh] bUseThreadedMeshes=1 [Trees] bUseMultiThreadedTrees=1 bShadowMaskZPrePass=1 [backgroundLoad] bBackgroundLoadLipFiles=1 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 bUseMultiThreadedTrees=1 [General] bUseThreadedParticleSystem=1 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedTextures=1 bUseThreadedMeshes=1 bUseThreadedLOD=1 bUseThreadedAI=1 bUseThreadedMorpher=1 [Decals] bDecalMultithreaded=1 For "iNumThreads" ( the XX value above) set this to the number of CPU cores your PC has. If you have 4 or more leave this as 5 (maximum). (source: Skyrim Tweak Guide 2.2) Decreasing Script Lag - The scripting language used in Skyrim, Papyrus, is not the speediest of languages. Script queues can become lagged, and even halted, in a game using script-heavy mods. Using this tweak in my game even seemed to fix the lip synch problem that reared its ugly head again in the 1.9 update for Skyrim. In Skyrim.ini add/edit: [Papyrus] fUpdateBudgetMS=800 fExtraTaskletBudgetMS=800 fPostLoadUpdateTimeMS=2000 iMinMemoryPageSize=256 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=2457600 -
After following the whole guide...
Tarikko1 replied to FamousDeadGuy's topic in Skyrim Revisited (retired)
Maybe you didn't activate the FNIS and that is why it is freezing? "This involves the use of an external patcher GenerateFNIS_for_Users.exe" I have reached the Audio Overhaul in Neo's guide, haven't done any conflict resolution yet... But so far i am stable, the game looks fascinating, and my FPS in taxing areas is in the mid 30s, climbing up to high 40s in the less demanding areas. My FPS in interiors is ranging between 50-60... I am using full Vividian ENB (high settings optional). Let me add, that apart from the first 15 secs after i log in, i have 0 stuttering. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
This is Courtesy of Astakos, who was kind enough to send me the instructions via PM: Now, let's take it one step at a time: Install Faces - GeonoxFaces: Download the first file of Main Files section in mod's Nexus page. That is v. 1.2 of 6 Feb 2012. You install it as normal. At installation window right-click on "data" folder and choose "set data directory". You will end up with only a "Textures" folder nad MO turns green. Enter the name "Better Males" in the top field box and click OK. This first part has been installed in MO with the name of Better Males. Now, you will merge the rest of the installation files into the "Better Males" mod/folder you have just created (this is what I have done as I don't want to clutter a lot my mod list - if you wish to install each sub-mod/optional on its own then you just change the name to something different.) Install the Optional Smooth Normal Map from faces-GeonoxFaces: You open again the same file you downloaded in step 1 (install mod), right click in "Documentation and option" folder -> "set data directory" -> expand [sMOOTH FACE GEONOX OPTION] -> right click "data" folder -> "set data directory" -> u r left with the "textures" folder and MO turns green. Change the name in the top field box to "Better Males" then click OK and then "Merge" in the next window that pops-up. You have now installed the optional Smooth Normal Map along with Faces-GeonoxFaces (from step 1) into a sngle mod folder in MO called "Better Males" I think that now you should be getting the idea of what merge function does. Install Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default: Download v.2.3.2 of any of the 2 files located in the Main Files section of mod's nexus page. For either of your choices, install it as normal and in installation window right click on 'data" folder -> "set data directory". You will then get 2 foldes (meshes & textures) -> MO turns green. Change the name in the box above and type Better Males -> OK -> Merge. Install the optional of Body Hair 3 of Nudes - FavoredSoulMeshes - FlaccidVersion or Underwear - Default: Install again the same mod you chose in step 3 and during installation window expand [OPTIONS] -> expand [HAIR BODY TEXTURES] -> expand Body Hair 3 -> right click on this "data" folder -> "set data directory" -> "Textures" folder is solely visible, MO turns green -> change again the name in top box to Better Males -> click OK -> Merge.That is mate! You have installed all main files+optionals in one mod folder in MO under the name "Better Males" Now perform all copy-pasting-renaming actions suggested by Neo for the vampires part (this is usual file managing in MO's folder via windows explorer) and you are good to go! -
DDsopt question involving Skyrim Revisited: Legendary Edition
Tarikko1 replied to FamousDeadGuy's question in DDSopt Support
Strange i followed the Skyrim Revisited steps and each BSA took me like 5-10 minutes for optimization. -
[Solved] Early CTD when any ENB dll is used on clean system
Tarikko1 replied to DanielCoffey's question in Post-Processing Support
I had this issue and i posted the solution in Skyrim Revisited Prerelease feedback like 10 days ago. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Correct m8 :) I am gonna leave work for a little and go for installation :P BTW version 4.15 is out. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
That was perfect Astakos, thank you so much for this clarification. I actually proceeded with the modding and forgot about this step until Famousdeadguy mentioned it above. I will go try it at home and report back. Cheers! P.S: this data folder contains textures/sky/climates of tamriel/sunglare.dds? -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo :) You got me kinda confused now... so after i install everything and the last step is to install "Vividian - Weather - Lighting and Climates of Tamriel Enhancement" through MO... What do i do? Special Installation: After installation, open the ENB preset archive installed earlier and install the files located in the Data Files folder. Which is the ENB preset archive and how do in access it? i thought it was through the enb manager and changer. -
Skyrim Revisited Pre-Release Feedback
Tarikko1 replied to Neovalen's topic in Skyrim Revisited (retired)
Ah, thx for the tip Torminater... So VividianENB/Main files/Data/Texture should end up in main skyrim directory where all the other ENB files are? and i do this through ENB manager and Changer (add file)?