
statmonster
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Everything posted by statmonster
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Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I see that Become a Bard has been added to Nexus. I've used this a bit with SRLE and it's quite fun. Being an itinerant bard is a nice roleplaying feature, plus it goes well with Realistic Room Rentals (in that it's possible to sleep indoors if you are poor if you perform at the inn for your room). -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I meant I can't tell the difference with the shadow settings, not the the DynDOLODs. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I have not yet installed DynDOLOD but previously I have cut down my shadows a bit to help out with FPS: fShadowDistance=3500.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 I can't really tell any difference using these - though perhaps I'm not terribly observant. I wonder if the High Quality LODs in DynDOLOD actually make much of a difference given the DOF in Vividian... can you tell the difference? I wonder if a next step for DynDOLOD and similar programs might not be occlusion polygons in the mountains to prevent distant LODs from trying to load. (Or do I just not understand how these work?) P.S. I use a GTX 680 4 GB. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Excellent - that will be a big one - should get us much better LODs with all the changes as well as perhaps allow us to drop some of the LOD type mods already in SRLE, or so I would assume... -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
So why did you roll back to 2.1 on Vivid Clouds and Fogs? On a related issue what do you think of ramccoid's various effects? You use DROPS, but not RIPPLES, SPRAY, STEAM... -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
So far I am really pleased with the Positioner. It's great for decluttering houses. The grab items, move in the x,y,z planes and shrink or expand them works flawlessly and is very intuitive. Next up is trying to copy an enchanting table for Breezehome (or maybe I'll just steal Farangar's outright) and getting some bathtubs for player homes - having to run from Proudspire to the basement of the Winker Skeever every morning just to get clean is tedious. I'm also wondering if I can clone the working wells (such as one in Whiterun) and drop them in place of ones that can't be activated (such as those added by ETaC or moved by JK's Skyrim... This mod is definitely staying in my load order. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I almost installed Beezehome Fully Upgraded but when I looked at it in TES5Edit there were a load of conflicts with other mods in Whiterun and Breezehome. (Many of these were REGS mods, not SRLE ones, but I don't think they all were.) Given that BFU was already a little more than what I was looking for anyway, I decided not to bother trying to deconflict it. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks. I ended up going only with the Positioner. The Renamer sounded interesting but not essential. The others not so much. (I was back and forth in the archery one - automatically slipping from 3rd to 1st person would be nice but I wondered if it might interfere with the camera mods.) The Game To Mod looks really interesting and I might grab it in the future but not really what I want now (which U.S. simply to clean up the mess in some of the houses). The idea above of adding an enchanting table to Breezehome is clever - maybe I'll steal Farangar's when I get back to Whiterun! -
pack A Real Explorer's Guide to Skyrim
statmonster replied to CJ2311's topic in Step Skyrim LE Packs (retired)
I had a micro-storm in front of the new inn in Shore's Stone after installing the RS patches. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I went from Kynesgrove to Shirestone via Northwind Summit (with a bounty quest to kill the dragon there). Two notable things: 1. The terrain along the southern part of this road (for example near Steam Crag Giant Camp) was pretty ugly/garish. It looked vaguely unnatural - but not in a mystical way or anything - just kind of jarring and ugly. If you travel this route you might want to take a look at the terrain and see if you like it. (I suppose it's such a big contrast to the rest of SRLE Skyrim which has looked amazing.) 2. The dragon at Northwind Summit failed to spawn - I just got the collection if skeletons. I've completed Dragon Rising - and got the bounty to kill thus dragon on my first visit to Ivarstead on my way to see the Grey Beards. After various attempts to fix it I ended up having to just setstage 100 the quest. Not sure why this happened - other than USKP changing the mine to ebony and SIC spawning extra and more powerful seketon(s) I've got no mods affecting the area AFAIK. I'm thinking this was just see random vanilla glitch unrelated to SRLE but I've never had it before. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I am surprised that something with an activation can be cloned - very cool. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks sm0kem - Looks like it has no compatibility issues with anything I'm running. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
As I get deeper into my latest play through I've bought a couple of houses and realized what pigs and klutzes my housemates are - whenever I come home there is crap laying everywhere. (God - I sound like my mother!) Whenever they walk around they house they fling more stuff around. I tried picking it up and putting it back but THAT was a exercise in frustration! So.... I think I'm going to try Jaxonz's Positioner to tidy things up.... And maybe even do a bit of interior decorating myself! https://www.nexusmods.com/skyrim/mods/52583 Anyone have any experience with this mod? Or maybe I should just get Jaxonz Utilities https://www.nexusmods.com/skyrim/mods/60910/? Thoughts? PS - He (she?) has some very clever utility mods - too bad he/she stopped modding Skyrim on Sunday. -
pack A Real Explorer's Guide to Skyrim
statmonster replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Has anyone tried Helsmyrr Village by Maverick? https://www.nexusmods.com/skyrim/mods/64442/? It looks well done, though still being polished up a bit. Any conflicts with REGS? -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Probably not as I don't think there are any conflicts between them. (You can tell if there are by right clicking them in MO, and choosing the conflicts tab.) There are however itger mods that interact with SKSE and these need to go after it. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
You have to enter the Whiterun gate after starting Dragon Rising and talk to the Jarl. You can try to use set stage to advance past stage 20 or 25. Save before you try this!!! See the link below to understand the structure of the quest. https://www.uesp.net/wiki/Skyrim:In_My_Time_Of_Need -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I have bought horses and done the whistling thing before talking to Saadia in her quest - no problems. I have noticed what I assume is some script lag from time to time. Kryptopyr's SSR camouflage perk seems to be suffering from overall script lag when updating active effects, and follower pathing, general behavior and horse riding may also have some issues. (None really serious but some delayed behavior or missed actionsdo pop up from time to time.) One change I have made to SRLE is to turn off Wet and Colds' sending NPCs indoors during rainstorms. This can interfere with some vanilla and modded scripted events (the CRF cut scene with Uthgaard, the vanilla be with Adrianne, and the one for recruiting Arrissa) and perhaps also affect brawls. I am eagerly awaiting Frostfall, etc. updates. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Weird, I had no trouble with this quest. Talked to her, had my follower relax, followed her upstairs, got threatened etc. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
Kelmych just updated the REGS-SRLE compatibility patch - take a look there. I can't recall anything in ETaC needing a patch (after you have all the ELFX, etc. patches installed). https://wiki.step-project.com/Pack:Explorers_Guide/REGS-SRLE_Compatibility -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
If we are using the Hotfix for Real Shelter - should we override the default suggestion and tell it to recreate the patch (and weather.ini but not backup weather.ini)? Comment on another mod: Given the sticky comment Dual Wield Improved Animation by 5poiler I'm thinking with staying with v1.6 as it notes that 1.7 looks worse in 3rd person - since I often play in 3rd person and never dual wield myself I figure I want a better 3rd person view (which I also assume will look better when facing dual wielding enemies). -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I wonder if XPMSE 2.5 1H swords on back daggers on back quivers on hip option skeleton by unblest (https://www.nexusmods.com/skyrim/mods/64527/?) might be a good interim solution while waiting for the updated skeletons to come out.... -
pack A Real Explorer's Guide to Skyrim
statmonster replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Yes - the guide doesn't currently mention them but they seem to be well worth incorporating... Thanks. PS - I hate how both Real Shelter and RS children are abbreviated RS... -
pack A Real Explorer's Guide to Skyrim
statmonster replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Thanks much! What needs to be done to get ETaC and JK's Cities to work with Real Shelter? -
pack A Real Explorer's Guide to Skyrim
statmonster replied to CJ2311's topic in Step Skyrim LE Packs (retired)
Framerate with JK can vary quite a bit. It's usually in the 30-45 range, sometimes 55-60, but can dip down to about 20 in some cities on occasion, especially if I'm running about from place to place very quickly. -
Skyrim Revisited Pre-Release Feedback
statmonster replied to Neovalen's topic in Skyrim Revisited (retired)
I'm about 105 hours into a play through using SRLE (except OBIS, NPC KO and Dual Wield Blocking) and much of REGS plus a another dozen or so mods. In general it's going very well and seems very stable with only a couple of bugs... One issue I have noticed recently is that enchanted charges on weapons are buggy - there is a tendency for the weapon to completely drain itself, I think it might be prompted by changing weapons via a hockey but am not sure. I often notice that bows or swords are completely drained when I swap them. One's in my horses inventory do not seem to be subject to this and as near as I can tell it is not affecting follower's weapons. I somewhat suspect it is an issue with SkyUI hotkeys... (The ones I have noticed it on an all weapons I have assigned to Equip Groups: F1-F4.) Another issue us that dead body cleanup is a bit temperamental - it seems to usually work well but there are a couple of Cultists lying dead in Morhal who have been there for quite a while - even though the rest of the cell reset. I shoukd probably de,eye them via console next time I pass through if they're still there...