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tehpandemic

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Everything posted by tehpandemic

  1. Thanks, that's what I wanted clearing up. No I'm not using 4k textures nor do I really plan to, I know it's for screenarchery at this stage. It was just hypothetical, I use 1k mostly.
  2. I'm not actually using 4k textures everywhere xD, basically, if I were to use as many as possible (as long as I stayed within 4GB of VRAM!) would I take any FPS hit of some sort?
  3. As per the title, it's just a quick question. I have an AMD R9 290(non-x) 4GB. If I were to absolutely pump the game full of 4k and 2k textures, (providing I don't hit my VRAM limit) will it affect my FPS? I'd experiment and mess around with it myself to find out, but I haven't been around my PC for a few days, and it'll be a few more before I can get back on. I have done a search, and people have stated that they have had hits while some haven't. I guess results are per card and system?
  4. I'll also mention that I've had trouble with enb vsync, both with enboost on it's own and as an enb with all it's visuals. PresentInterval was set to 0, I had to re enable it in order to have any vsync in skyrim (forced through ccc didn't work either). Also had very similar trouble with enbs fps limiter too, despite setting it to whatever value it always capped my fps to about 10, it's very picky.
  5. I have pretty similar specs, them being a tri-x r9 290 4gb and an amd fx 8350 4.0 ghz albeit with only 8gb RAM, but I am struggling for frames, namely in whiterun as soon as you enter the town and look towards the market district. I can honestly say I'm struggling for 30fps. But I have suspected it's to do with the processor if anything, I know Intel blow amd away 99% of the time
  6. Thanks for the clarification. I have a couple of separate mod organizer installs specifically for skyrim, one is for STEP and its packs, and the other is for my own tinkering and whatnot. I'll give it a go in moving one of them over and see what improvement there may be.
  7. I did a bit of searching regarding this, but I couldn't find anything to truly answer my question. My base skyrim directory is at S:SteamSteamAppscommonSkyrim (Solid State Drive) My mod organizer directory for skyrim is at C:GamesSkyrim ToolsMod Organizer (Hard Disk Drive) Because they are both installed on different drives, to sum it all up, will I gain any sort of performance increase ingame if I were to move my MO installation over to my SSD, or does the virtualization process take care of this? Is skyrim essentially reading from a virtualized directory on the HDD or the SSD?
  8. As the title suggests, whenever I run TES4LODGEN through MO it takes a while to complete (upwards of 10 minutes) as opposed to running it outside of MO (under 2 minutes). Is this just part and parcel of how TES4LODGen works when it is run through MO? Where you can see that it is processing cells at the top of its window, it starts out by processing maybe 100 every second or so, but by the time it reaches the 2000 mark it slows remarkably down to 3 per second (roughly). Once again, when run outside of MO it takes about 1:30 to process every worldspace and finish entirely. This is with an unmodified, vanilla Oblivion install too. I disabled all mods in MO, but did activate archive invalidation. Screenshots: Run through MO, I'll mention that it started processing the first worldspace at 00:18, and as you can see its not even halfway through 9 minutes in. At this point I gave up and ended the process through Task Manager. On the other hand, run outside of MO and in my common/oblivion folder, the whole process is completed in less than a minute, and the first worldspace started processing at 00:18 too. Has anyone else had this problem, or does anybody know if there is a solution? I just dont fancy waiting potentially 20 - 30 minutes everytime I need to re-run TES4LODGen when I know it can be completed in minutes. Edit: Im using MO 1.2.9
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