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sheson

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Everything posted by sheson

  1. Just uploaded another new test version to that post. Upload new logs.
  2. This test version of DynDOLOD should fix it https://mega.nz/file/ddg12IZS#YVylaDyEVJq5j6a4UXdZuYKv7cyz1BMyADibeHhR_jM Loading existing installed output/plugins and then just updating Tamriel object LOD and then overwriting old output with the new output might work. Otherwise generate from scratch.
  3. Get new test version from that post and upload new logs...
  4. Get new test version from this post https://stepmodifications.org/forum/topic/21129-opengl-invalid-value-from-twbrenderloadglmultiimage/page/2/#findComment-287412 Report results. If there is an error set GLDebug=1 in the INI and run again and then upload the log, debug log and bugreport.txt.
  5. Run the updated test version from this post https://stepmodifications.org/forum/topic/21129-opengl-invalid-value-from-twbrenderloadglmultiimage/page/2/#findComment-287412 Report results. If there is an error set GLDebug=1 in the INI and run again and then upload the log, debug log and bugreport.txt. In any case get glew-2.2.0-win32.zip from https://github.com/nigels-com/glew/releases, unpack the folder ../bin/Rel4ease/x64 and run the two exes. Upload the two txt files they generate. The missing texture messages are a result of the OpenGL error when trying to load those textures.
  6. The uploaded texture is reported by Texdiag to use the BC1_UNORM texture format and not the BC1_UNORM_SRGB format. It shows DXT1 in the header. Upload the actual source PBR diffuse texture ..\textures\PBR\landscape\snow01.dds from which the linear and LOD textures are made from. Upload the TexGen and DynDOLOD logs and debug logs. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt. Make a useful screenshot of a full model that has too bright LOD with more informative console. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots so we know the actual full model, reference and base record to look up in the logs. Then make a screenshot like https://imgur.com/FV0snJZ but this time with all LOD disabled via console tll. I expect the too bright snow LOD in that screenshot to also be toggled off, which would mean they are not dynamic LOD and do not use the base record shown in the xEdit screenshots. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots how not to trim anything from the xEditscreenshots. The base record will most likely have a Reference By tab at the bottom, which lists the references using it. I expect this not to be more than a handful, maybe a dozen dynamic LOD references unless you did something odd with the meshes mask rules or settings. The object LOD for the snow drift should typically use the object LOD texture atlas generated by DynDOLOD which should be made with ..\textures\lod\snow01pbr_lod.dds from the TexGen output. So upload the that texture as well.
  7. To fix this in the current output, bring up the base record 0008E2CE in xEdit again. In the right window, in the DynDOLOD.esp column, right click remove these two entries for Alternate Texture: The first entry, SBluePalace_LOD:0, spbr_lod1_DynDOLOD.TXST [TXST:120A9C11] The last entry, SBluePalace_LOD:1, spbr_lod2_DynDOLOD.TXST [TXST:120A9C10] Save, then check in game the palace looks OK. Report results. The next alpha version should not create the wrong entries anymore.
  8. Great. Do the same type of xEdit screenshots for the texture sets 120A9C10 and 120A9C11. Upload ..\textures\lod\spbr_lod01.dds and ..\textures\lod\spbr_lod02.dds from the TexGen output. Check in MO2 right window data tab they are from the desired TexGen output mod.
  9. Moved to the post to the appropriate thread. Upload a DXT1 sRGB texture that does not seem to be converted to linear RGB. Upload the TexGen and DynDOLOD logs and debug logs. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs Also upload ..\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt. Make a useful screenshot of a (snow drift?) full model that has too bright snow with more informative console. Also make a screenshot of LOD up close. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
  10. Report the actual issue properly. Define what "LOD is still broken" means. Post a screenshot of the LOD and the close up full model with it being clicked in console so it shows the reference form ID. Upload the log.
  11. https://dyndolod.info/ The tools are shared for free with the specific requirement to use the latest version, to provide feedback and to report any problems including logs and other requested information to the official DynDOLOD support forum in order to improve and advance their development for all users. The palace in the screenshot is not really generated object LOD but a vanilla reference and base record using a LOD model instead of a full model. Load the load order in xEdit a bring up the reference 0007ADF8 and post a screenshot of the record as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#xEdit-Screenshots. Do the same for the base record 0008E2CE. The base record should define "Meshes\architecture\solitude\sbluepalace_lod.nif" as model. Use the MO2 right window Data tab to find out the winning mod / BSA that NIF comes from. The expected mod would be DynDOLOD Resources SE. Make sure to enable archive parsing in MO2 Tools, Settings, Workarounds tab.
  12. The BSA shipping with the mod has the Oblivion version instead of the FO3/FNV version. This test version of LODGenx64.exe should be able to properly read the NIFs from the BSA regardless. https://mega.nz/file/dcQg3IyC#o7F67rZVraQTcwIsZzbRYc00g90Lj0NrnqKxerCAhG0. Simply replace the file in the Edit Scripts folders. Typically there is no reason for a mod to include unmodified vanilla LOD models again. That is a mistake often seen from beginner mod authors. If using the mod, make sure it does not overwrite LOD models from any potential mods including improved LOD models. Next time you run into a problem with xLODGen, just report the issue and upload the logs and then follow the troubleshooting suggestions I write/quote and report their results to save time.
  13. Do not post screenshots of text/logs. As already explained, upload the log file. https://dyndolod.info/Help/LODGen 25B - Error accessing There is a problem reading the mentioned *.NIF. Try to reinstall the file or mod from its download archive. Run the *.NIF through Cathedral Assets Optimizer. ... If the file opens without error in NifSkope, make a post on the official DynDOLOD support forum and upload the *.NIF or provide a link to the mod etc. Reinstalling the mod that the mentioned NIF is from or checking it in NifSkope should not take long. If the NIF is in a BSA, double check that, too (xEdit Asset Browser with CTRL+F3). If all seems fine it could be antivr. Uploading the log file and the NIF file should not take more than a couple minutes.
  14. Moved to an appropriate thread for the problem. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable and upload the realtime log in case the program is terminated prematurely.
  15. Check and upload the FNV_LODGen_log.txt that xLODGen saves when being closed. Also upload bugreport.txt if it exists. The screenshot seems to show what happens when the object LOD texture belongs to different object LOD meshes or vice versa. The output may be incomplete or parts of it are being overwritten by other mods. https://dyndolod.info/Help/LODGen 25B - Error accessing There is a problem reading the mentioned *.NIF. Try to reinstall the file or mod from its download archive. Run the *.NIF through Cathedral Assets Optimizer. If the mentioned file is a *.BTR terrain LOD mesh, generate a valid one with xLODGen and follow its instructions to always set a dedicated output folder outside of any game and mod manager folders. If the file opens without error in NifSkope, make a post on the official DynDOLOD support forum and upload the *.NIF or provide a link to the mod etc.
  16. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log or realtime log to upload when making posts. As already explained above, whatever changes were added to the test version several months ago are included in the alpha versions that were released since then. As already explained above, only set MaxRenderResolution=4096 to work around the recent Nvidia Linux drivers to consume all main memory. https://stepmodifications.org/forum/topic/21129-opengl-invalid-value-from-twbrenderloadglmultiimage/#findComment-287241 https://stepmodifications.org/forum/topic/21129-opengl-invalid-value-from-twbrenderloadglmultiimage/#findComment-287412
  17. How grass LOD looks for a season is defined by the seasonal *.[SPR|SUM|AUT|WIN].CGID files for a season if they exist or by the default *.CGID file as fallback. The screenshot you posted is not really a close up of the grass LOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots To get closer to LOD, toggle to the free fly camera with tfc in console. It is unclear what season the screenshot shows and how full grass is supposed to look for the different seasons and how grass LOD is actually indentical for the different seasons or is just always way too bright. For example, if all grass for all seasons seems too bright regardless of different grass LOD billboards, then it also could be because of the brightness of grass LOD has not been adjusted for the load order. See https://dyndolod.info/Help/Grass-LOD#Settings In case the grass LOD brightness or color seems off (it might depend on weathers or ENB settings), try different Direct/Ambient settings for grass LOD billboards in TexGen. In addition or alternatively change the GrassBrightnessTop*/ComplexGrassBrightnessTop* and GrassBrightnessBottom*/ComplexGrassBrightnessBottom* settings in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini - those settings help if the color tone is off. Especially the image based lighting effect from ENB has a big impact on the brightness and color tone of the grass LOD. Additional complex grass lighting and time of day settings will obviously not apply to object LOD, as they are separate meshes and shaders. Do not use them so full grass and grass LOD match better for all weathers/times. Considering that the brightness INI settings for DynDOLOD seem to be default, did you change any of the TexGen settings for the grass LOD billboard generation? Upload the TexGen log and debug log as well. Upload Tamriel.4.-4.-4.bto, Tamriel.4.-4.-4.WIN.bto and Tamriel.4.-4.-4.AUT.bto from the DynDOLOD output. Upload Tamrielx-004y-002.CGID, Tamrielx-004y-002.WIN.CGID and Tamrielx-004y-002.AUT.CGID from the active Grass cache folder.
  18. Moved posts to the appropriate thread for the original error. If the system hangs or crash you might want to double check hardware (power), OS and drivers. If possible, try NVDIA drivers from a couple month back like beginning of the year. Run this test version of TexGen https://mega.nz/file/tMJXUIga#M1ql_yZbkNghUNAkub2y80lXuDWM-XIMB8Eti3N-yk4 with just the changes to the INI you have posted. Upload new log, debug log and bugreport.txt.
  19. There is no need to enable the realtime log if the normal TexGen log and debug log and a bugreport.txt are generated. So disable that RealTimeLog=0. Why do you set LoadGLCompressed=0? Was there an error without it? If so, upload those logs and bugreport.txt. Why are you setting RenderTexturesSingleThread=1? Try the latest NVIDIA drivers for Linux, which seem to be 580.76.05 For some reasons other users also had success updating their BIOS.
  20. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs or my signature to use a file service. Zip large logfiles. It is unclear what "only winter grass LOD is generated" means. It is unclear what "and always switch to winter's grass LOD" means. Does only the winter season have grass LOD? Do all seasons and also no season (default) have grass LOD? Does the grass LOD for the other seasons-default look similar to the grass LOD of the winter season? Consider provding in-game screenshots of the close-up grass LOD. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
  21. Moved to the appropriate thead for the message. See posts above. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use Search Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log from the LOD generation to upload and how to enable the papyrus log and also upload it. Make sure all generated DynDOLOD plugins are loaded by the game.
  22. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Help/Seasons#Grass-and-Grass-LOD Seasonal grass cache support requires Grass Cache Helper NG. Follow its instructions to generate grass cache files *.[SPR|SUM|AUT|WIN].CGID for all desired seasons. See the liked page https://www.nexusmods.com/skyrimspecialedition/mods/101095 and find: Here's a guide for Generating Grass precache for seasons: How to Generate Grass Cache (with Seasons) In the linked guide https://www.nexusmods.com/skyrimspecialedition/articles/6920 scroll to 3.4.3 Default season (optional) The default grass cache for the default season is generated without a season being activated by Seasons of Skyrim.
  23. Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts. Read https://dyndolod.info/Help/Seasons#Settings Select the desired and available seasons in the drop down menu. A season in the drop down menu only becomes available if swap data for the season has been loaded successfully. The Default season should always be generated. It can only be deselected in expert mode. Only generating the default season is equivalent as not checking the Seasons checkbox. If there is no swap file/data for a season, then Seasons of Skyrim is not swapping anything, so the default LOD should still match. It should also mean the grass cache for default, spring and summer should be "identical" - however, grass generation has randomness to it, so the actual grass cache files will be different.
  24. Restore the default TexGen_SSE.ini from the download archive, add the MaxRenderResolution=4096 INI setting under [TexGen] as explained in this post https://stepmodifications.org/forum/topic/21027-texgendyndolod-out-of-graphics-memory-linux/#findComment-285656
  25. Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting and https://dyndolod.info/FAQ#ILS-or-CTD For in-depth troubleshooting use the process of elimination. If an issue is reproducible, the process can be speed up by using the binary search approach. Disable or remove half of the mods to see if it makes a difference. If it didn't, restore the first half and disable or remove the other half. Repeat until only the required mods/plugins for the issue to happen remain. No problems with Skyrim Together Reborn were ever reported. DynDOLOD does not directly affect NPC or character generation. DynDOLOD does not require Engine Fixes, however the base game does require certain fixes it provides. The game freezing can be a sign of resources being exhausted, so removing any random mod can have an effect.
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