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Everything posted by sheson
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Dynamic Distant Objects LOD - DynDOLOD 2.21
sheson replied to sheson's question in DynDOLOD & xLODGen Support
Either by properly doing the clean save routine when updating an existing save game or if that is not the case, by identifying (the good old looking up of the Editor ID in xEdit and follow it until source mod has been found) and removing the mod that causes the problem. Once the problematic mod is identified let me know. -
Dynamic Distant Objects LOD - DynDOLOD 2.21
sheson replied to sheson's question in DynDOLOD & xLODGen Support
See FAQ: Exception in unit xxx line xxx: Duplicate FormID [xxx] in file [xx] xxx.esp Also if you use search for this error you will find a number of similar posts like this or this or this or this and it is always because people use a certain version of Wrye bash that generates a faulty bashed patch -
DynDOLOD doesn't open, just gives me an "invisible" window.
sheson replied to TheCashman's question in DynDOLOD & xLODGen Support
Good to know. thx -
DynDOLOD doesn't open, just gives me an "invisible" window.
sheson replied to TheCashman's question in DynDOLOD & xLODGen Support
What is the installation path and what windows version and language are you using? Are you using MO to start DynDOLOD/TexGen? What happens when you start directly? Is it the same for the x64 versions? -
Dynamic Distant Objects LOD - DynDOLOD 2.21
sheson replied to sheson's question in DynDOLOD & xLODGen Support
Both those mods add new worldspaces right? But they also must add a couple thngs to Tamriel, which is probably what puts it over the edge. I wonder if this still happens with Skyrim SE. I guess we will find soon enough (within a year) if that is the case. -
There is no technical connection between ENBs/SweetFx and DynDOLOD. ENBs/SweetFX modify image space. DynDOLOD does LOD which is models/textures in the game. Those are two different things. If the ENB/SweetFX setup is too taxing for your setup, you should adjust their settings. Make sure that ENBoost is re-adjusted with every new ENB. Especially ReservedMemorySizeMb which can be changed in real time in the game to any value while checking its impact. Use the ENB "profiler" to keep an eye on VRAM usage. Reduce texture quality if limits are exceeded. Using higher uGrids than 5 is not recommended for a stable play-through. It can easily cost more FPS than DynDOLOD on high - depending on location.
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Dyndolod x64 crashing computer (Win 7)
sheson replied to DankTemplar's question in DynDOLOD & xLODGen Support
You mean both x86 or x64 version work fine in Windows 10, right? So looks like something is up with the Windows 7 install. -
Your game is either overloaded and/or the settings and setup are not optimal for your hardware/OS. Follow a guide to setup ENBoost, SKSE Memory patch or crash fix UseOSAllocators, BethINIs, mind the 4GB VRAM limit in Windows 10. All the basic things that need to be done to set up a proper game before starting to add mods. Then see 'Performance' section in the manual.
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DynDOLOD.exe "not responding" during generation
sheson replied to tempest256900's question in DynDOLOD & xLODGen Support
See this thread DynDOLOD not responding or this thread DynDOLOD.exe Crashing / Not Responding- 1 reply
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- DynDOLOD 2
- texgen
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(and 1 more)
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DynDOLOD Error : Exception in userscript line 322
sheson replied to BoSoxBry's question in DynDOLOD & xLODGen Support
FAQ: Exception in unit userscript line xxx: [xxxxxxxx] https://forum.step-project.com/topic/11930-stopped-due-to-error/?p=194227 https://forum.step-project.com/topic/11871-error-log-incuded/?p=193185 -
Actually, if you add the line Solitude Reborn.esp=SolitudeWorld to ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_mod_world_ignore.txt you can keep it in the load order when generating. You still get the LOD for the additions outside in front of the main gate, but it will ignore the stuff "inside" of Solitude.
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That mod is using a destructible bridge from a Dawnguard quest. It should be OK to use the LOD of similar stockadescaffoldbridgenarrow (full model has a rope each side and the wooden panels are more regular) From DynDOLOD Resoures, copy ..\00 DynDOLOD Core Files - Required\Meshes\lod\clutter\stockade\stockadescaffoldbridgenarrow_lod_0.nif to Meshes\dlc01\lod\clutter\vq07scaffoldbridge01-s0_lod_0.nif Meshes\dlc01\lod\clutter\vq07scaffoldbridge01-s1_lod_0.nif and then just generate static LOD again. The Dawnguard quest using this bridge won't be affected as it is indoors.
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Dyndolod x64 crashing computer (Win 7)
sheson replied to DankTemplar's question in DynDOLOD & xLODGen Support
If a program can crash the OS there is something wrong with either Hardware, Drivers or the OS. Check Event Log for clues. Test with 32bit version. -
One or More Errors. Exception in unit prepare Line 710.
sheson replied to Sabiancym's question in DynDOLOD & xLODGen Support
If updating an existing DynDOLOD.esp does not work, create a new one form scratch. And just because it keeps popping up lately again and again, disable Bashed Patch when running DynDOLOD.exe, enable it afterwards. Check all plugins for error in xEdit and fix them or remove plugin. If DynDOLOD.exe freezes you can try setting FasterBase=0 and/or FasterCreate=0 depending on when it freezes in ..\DynDOLOD.221\Edit Scripts\DynDOLOD\DynDOLOD_TES5.ini. More description in INI -
See this answer
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The included DynDOLOD_Manual.html explains how to use DynDOLOD and DynDOLOD_Mod_Authors.html explains for mod authors how to create rules for both DynDOLOD/TexGen to make use of existing assets. Creating assets like decimated/simplified LOD models requires actual manual labor in a program like 3ds Max or Blender. If I work with organic things like landscape I typically decimate a mesh first with build in tools and then touch it up by hand. For structures with flat surfaces I tend to work off the collision mesh as it usually already is a simplified hull. UV should not tile. There is an Atlas script for 3D max that can automate that a bit, but I also use a special LODGen.exe mode, see ..\DynDOLOD\Docs\trees.ultra\tools\re-uv\re-uv.bat.
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I explained how you can identify missing billboards from the log. If that doesn't help you already, go close to tree in game, open console, click it, get its reference so you can look up the base record form id to match to the notes in the log. If a world mod came with existing tree LOD, you can split the texture atlas as explained in the manual. Sometimes billboards already exist under different file names, because different mods used the same resource. Then that billboard just needs to be renamed to match different path/form id. If no billboards exist at all for that mod/tree, create them yourself as explained in the manual/video. Sorry, I don't help with unrelated issues.
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If trees pop-in from nothing nothing then you need to install billboards for those trees. Ask the mod author or search internet for "[mod name] billboards" Otherwise you may have to create billboards yourself. See manual "xLODGen for trees LOD" section. Logfile shows a note for every billboard it finds or can not find. For example <Note: TreeAspen01 [TREE:0006A9E6] LOD not found Textures\Terrain\LODGen\Skyrim.esm\TreeAspen01_0006A9E6.dds> TreeAspen02 [TREE:0006C9D5] using LOD Textures\Terrain\LODGen\Skyrim.esm\TreeAspen02_0006C9D5.ddsMessages about missing billboards for shrubs and bushes and other small plants are normal. Billboards are usually only needed for large things.
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From DynDOLOD_Manual.html This means LOD for those four cities is part of Tamriel. From DynDOLOD_TexGen.html
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There are probably errors in Worldofrudra.esm. Load it in xEdit and check it for errors and try to fix them. If not possible, remove it from the load order before generating LOD, or do not try to generate LOD for its worldspace(s) like "Lavender Villa".
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Issue in Solitude with Legacy of the Dragonborn
sheson replied to Velgath's question in DynDOLOD & xLODGen Support
Realistic Bobbing Boats is not compatible, yet. It will be with next version. In the meantime, remove from load order before generating LOD, then put it back afterwards. -
Issue in Solitude with Legacy of the Dragonborn
sheson replied to Velgath's question in DynDOLOD & xLODGen Support
It seems your installation of Legacy is missing its ..\Skyrim\Data\DynDOLOD\ folder that ships with the Legcay Core Package. It contains 3 rules files for low, medium and high. That folder needs to be in the games data folder (or however the mod manager you are using is doing it) just like the meshes, textures etc. Alternatively you can copy those files from the Legacy archive into ..\DynDOLOD\Edit Scripts\DynDOLOD\rules\ and overwrite older files with the same name. When you hit the low, medium, high button those rules are loaded. Check your log and you can see [00:00:14.542] Loaded 12 mesh rules for LegacyoftheDragonborn.esp If the correct files are in the data path or you replaced the older files in the DynDOLOD installation you should see 76 rules loaded for low, 73 for medium or 21 for high. Then generate as always.

